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THEOGOODMAN: Followed the initial instructions here, and got everything working great except the music.

Now trying the automatic fix.

Running on Windows 11 it works a treat.
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gerwin79: In the past year Tomb1Main overtook most other options of running Tomb Raider 1 in Windows. More info in another GOG topic:
https://www.gog.com/forum/tomb_raider_series/update_tomb_raider_1_with_native_windows_support
Shameless plug here (mods, feel free to delete this): CroftEngine also supports Windows (and Linux): https://github.com/stohrendorf/CroftEngine
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stohrendorf: Shameless plug here (mods, feel free to delete this): CroftEngine also supports Windows (and Linux): https://github.com/stohrendorf/CroftEngine
Sorry if the way I wrote my earlier message was not very considering for CroftEngine, or OpenLara for that matter. I will follow both of these projects with interest.

Let's say I meant it in comparison to the TombATI wrapping methods and updatepacks based on that, as mentioned earlier in this topic.
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gerwin79: Sorry if the way I wrote my earlier message was not very considering for CroftEngine, or OpenLara for that matter. I will follow both of these projects with interest.

Let's say I meant it in comparison to the TombATI wrapping methods and updatepacks based on that, as mentioned earlier in this topic.
Don't worry. If you want to play the original game as close as possible, TombATI is your chioce. If you're willing to deviate a bit from that idea, and accept that some other engines are basically the same as the original, tomb1main is your choice. If you're willing to take some very few compromises with edge cases while having more modern features, CroftEngine is your choice. Unfortunately I'm not capable to say anything positive about OpenLara (not saying it's *bad*), but from what I know, it's the farthest from the original gameplay, even having some gamebreaking bugs - don't get me wrong, I'm pretty uninformed about that engine.
Post edited August 01, 2022 by stohrendorf
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JoeMD: What does the instruction mean by
"Steam/GOG.com releases also work fine, although you may have to mount the included CD image first to get the required directories" ?

I can't see a CD image (ISO?) anywhere, and I don't know what "mount" means. Anyone able to help?
The GAME.GOG file is actually a CD image. You can re-name it GAME.ISO and mount it using a tool that can mount CD images (such as CDemu in Linux).

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stohrendorf: Don't worry. If you want to play the original game as close as possible, TombATI is your chioce. If you're willing to deviate a bit from that idea, and accept that some other engines are basically the same as the original, tomb1main is your choice. If you're willing to take some very few compromises with edge cases while having more modern features, CroftEngine is your choice. Unfortunately I'm not capable to say anything positive about OpenLara (not saying it's *bad*), but from what I know, it's the farthest from the original gameplay, even having some gamebreaking bugs - don't get me wrong, I'm pretty uninformed about that engine.
Hi! I am interested in playing TR1 on Linux. CroftEngine looks really impressive and I am intending to give it a try soon :-)

I have been trying to get OpenLara working, but the documentation for it seems quite poor (there doesn't seem to be a proper README). I'm not sure where all the data files are supposed to go, so I have it running but it's not playing the FMVs.
Post edited August 11, 2022 by Time4Tea
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Time4Tea: I have been trying to get OpenLara working, but the documentation for it seems quite poor (there doesn't seem to be a proper README). I'm not sure where all the data files are supposed to go, so I have it running but it's not playing the FMVs.
In Windows with OpenLara: I made a subfolder called FMV and put either the .RPL files from the PC version in there or the .FMV files from the playstation version. Both work.
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Time4Tea: I have been trying to get OpenLara working, but the documentation for it seems quite poor (there doesn't seem to be a proper README). I'm not sure where all the data files are supposed to go, so I have it running but it's not playing the FMVs.
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gerwin79: In Windows with OpenLara: I made a subfolder called FMV and put either the .RPL files from the PC version in there or the .FMV files from the playstation version. Both work.
Hi, thanks for the tip - that did work and I now see the FMVs. However, I seem to be getting no audio at all. I will file a bug report on the github page.

One other question: do you know if OpenLara has a level skip cheat option? There are one or two particular levels I would like to try it out with.

Thanks again!