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I have seen many build videos on YouTube on Icefrzzy's video. From what I have seen, Nature is the best mastery to make a pet build. In each of those pet builds, I have seen the character wearing rings and trinkets that add damage to all pets as well as converting damage to health. On many of them, they use the Discs of Mani and Stonebinder's Cuffs. Other common items equipped are the Glory of Belenus, Stethno's Wisdom with increased skill points, and Cuttlebone Standard. In many of these builds, they focus primarily on using their pets to do all the fighting, their only role being buffing and healing their minions or debuffing their enemies instead of using their own skills and spells to fight alongside them.

But I'm thinking that if you have enough skill points from equipment, you can do both. If a class is strength-based, then Discs of Mani are fitting as they require high strength, items requiring high intelligence wouldn't. On the other hand, intelligence-based classes wouldn't have any reason to invest in strength to wear heavier items that add more skill points. Either way, investing in another stat would affect your character damage depending on if you fight with weapons or elemental magic. Low-strength items such as Stonebinder's Cuffs and the Cuttlebone Standard are good though as the investment is minimal.

Since Nature has no way of allowing you to deal damage on your own, I would think combining it with another mastery would result in any class using it to be built as a petmaster who uses minions to deal damage while they both buff themselves and their minions while also fighting with spell or weapons. Classes using physical damage, such as the Champion or Guardian would have their damage buffed by Strength of the Pack. Casters could use spells to reduce enemy defensive abilities to allow their pets to deal more physical damage while they hang back and use magic spells to inflict damage of their own, such as Druids, Skinchangers, Hermits, and Summoners. A Soothsayer could use their minions to inflict physical damage against enemies that are still highly resistant to vitality damage even when Necrosis is applied.

What do you think is the best way to develop a petmaster?
Firstly Nature has several skills that allow you to damage foes: Plague line, Briar Ward and Earthbind.

Still the easiest way to be a petmaster is to let the pets do killing for you. Yes, the hybrid builds like Champion or Guardian can work, but it's more your pets being support for you than the other way around.
Then what would you say are the classes meant to be built as pure petmaster where they do all the killing and you do the buffing and rebuffing?
Summoner, Druid, Soothsayer, Ritualist.
How do I know if a class' pets are better off used as support rather than for a main source of damage?
Basically any mastery that doesn't have pets like Warfare, Defense, Hunting, etc. Pets are more support for those rather than being the main damage dealers.
I'm asking about classes, not masteries.

What about pets from other masteries, such as the Terracotta Servants, Earth's Core Dweller, Liche King and Outsider from Spirit, Traps from Rogue,Wisp from Storm, Nightmare and Image from Dream? If I'm not using Nature as one of my masteries, can I still make a petmaster?

Doesn't Warfare have the Ancestral Warriors, Defense the Unyielding Phalanx, and Hunting the Monster Lure?
Think - Wafare and Nature - pets will be supporting your character. Defense and Nature - pets will be supporting. Hunting and Nature - well, you get the picture I hope.

Yes, you can use Coredweller, Terracottas, Liche, etc, you just won't have as many pets as you would having Nature as one of your masteries.

As for Warfare, Defense, Hunting, Rogue - those aren't "pets" in the same sense since they scale off your character and don't get anything from Bonus to Pets items.
I would think the Ancestral Warriors do gain bonuses from items.
Yes, it seems they do.
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DwayneA: What do you think is the best way to develop a petmaster?
Are you planning on only an un-modded game? Just curious.

Also Medea, if you're the same from the TQ fan site, I've read a lot of your posts. Nice work. :)
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Yes, I am. I'm the owner of the site though I have a couple of people who help on the technical side since I'd be completely lost on that.
I have all the other dlcs, but no mods.
Was just curious DwayneA, I can't play w/o mods these days lol. Like the caravanxl (more stash/inventory space), XMAX, EGA and well..too many out there heh. Ofc, pet mods, since pet classes are my favorites. :)

I think I asked once before and you replied back Medea. Sorry, seems I forgot. Getting older and senile I guess haha. But thank you for that site, it helped a lot.
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Post edited March 25, 2024 by gog2002x
If I'm not using Nature mastery, is there any point in making a build that focuses primarily on pet damage? If so, what other mastery combinations are good. Which classes should I not bother with for being a petmaster?