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Only ? But that's exactly what games need nowadays !

Let's be gone with central servers that too often serve as a hidden form of DRM and a way of tracking user activity behind the scenes, while meaning that when the server is shut down, part of the game is dead. Central servers are a very, very optional feature, LAN/direct connection is the thing we need.

Let's be gone with ephemeral, DRMed and spyware gaming.