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QTEs are annoying in the TW2 not by their very nature, but by how they are implemented. I don't find them so annoying in the God of War games because they occur more regularly, the developer makes them an integral part of gameplay, and only on rare occassion do they result in instant death.

TW2 uses QTE alot less frequently, and only AFTER I have already done the hard work of fighting the boss. But then, when I think I am going to be rewarded with a nice cutscene for my efforts, here comes that QTE that I wasn't expecting and all it does it frustrate me bedcause I thought I would get to watch a cool cutscene and then I get blindsided by this stuff.

So it all boils down to how a gameplay mechanic is implemented. In God of War where it is a frequent part of gameplay you know to always be on guard and on the lookout for them. But the TW2 rarely uses them so you never really know what to expect. And just when you are proud of yourself for masterfully dispatching a boss, the game annoys you by blind-siding you with a QTE you weren't expecting and then you get your ass kicked by the time you realize there is a QTE and you have to do it all over again.

And incase certain people couldn't tell, I was not including fistfighting as a QTE because with the one exception of the hanging scene, it is an optional mini-game that you don't have to participate in. And the parts where you have to repeatedly click the left mouse button in-game don't count as QTE either.
Post edited August 09, 2011 by link1264
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vindik8or: They're not QTEs because:
They're still a type of QTE.

You click at the moment you're told to and the game takes control and carries out the act.

And you have to click at the exact moment or it will fail.

That's not a great deal different to repeatedly clicking the left mouse to attack the dragon for example.

It may not be identical, but it's the same concept.
Kleetus, you really seem to have a huge problem with admitting when you are wrong. You should work on that.
In TW1 the whole point of the combat is to click at the right moment to do more damage.

Its a QTE
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Demut: Kleetus, you really seem to have a huge problem with admitting when you are wrong. You should work on that.
That's the best you can come up with?

Why don't you explain how in The Witcher, being told when to click and then a series of actions are carried out, isn't a QTE?

It's not much different to any other QTE.

You're told which button to press, and when, and if you do it in the alloted time you're successful.
Oh man, walking through doors is a QTE as well because you have to click when the symbol changes to a door icon or you fail at going through. SF4 is just QTEs because if you don't press the buttons in the right order with the right timing you don't do the move, or you fail to respond to the on-screen symbol of the man attacking you and you don't block and take damage. Your definition of a QTE is pointlessly reductive and adds nothing to the argument. Those things that I said exclude the combat in The Witcher from being considered QTEs. If you address each of my points individually and show that they don't stop the combat from being QTEs then I'll concede the point, otherwise you're just going, "NO! No. My idea is the cleverest"
Post edited August 08, 2011 by vindik8or
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vindik8or: Oh man, walking through doors is a QTE as well because you have to click when the symbol changes to a door icon or you fail at going through.
That's not the same thing, as you don't have to do it within a limited time.

Hence the word Quick.......

Really, it's not that hard a concept to understand.

Interactive game objects are not the same thing as QUICK TIME events.
Post edited August 09, 2011 by Kleetus
Good job on ignoring the second half of my analogy there, champ. You're picking and choosing which parts of quick time event criteria you want to apply to support your own argument, ignoring the parts which don't, I thought I'd show you the same thing. I guess it would make sense you'd ignore the parts of the argument which clearly show up your own fallacies.
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vindik8or: Good job on ignoring the second half of my analogy there, champ.
Speaking of ignoring things, do you understand what QTE means now?

I hope you've at least learned something.
This is damn exciting stuff.
Keep it up, you're both winning.
This is the only annoying thing I find about the QTE in this game. It's inconsistently applied and where you expect a cutscene, you get a QTE and you die.

Ex. Final dragon battle.

I thought WOAH, done... I kicked back, breathed a sigh and put my hands behind my head, glad at my accomplishment and waiting for the cut scene of reversing the spell on the severely wounded saskia... there's like a 8 second cut scene sequence of her flying around wounded... then BAM! QTE SUCKA! Hands slam to keyboard, i get burnt to a crisp.

It's moments like those that piss me off because it ruins my otherwise flawless execution. IF you give me an 8 second "cut scene" don't expect me to think a QTE is coming; that's just sneaky and has nothign to do with improving gameplay.
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Kleetus: It may not be identical, but it's the same concept.
It’s a fucking combo, how hard is that to understand? Do I have to draw you a painting of that? What’s next? Saying that every Beat ’Em Up ever is a QTE fest? “It’s not identical but the same concept” ... what a jokester. You initiate this combo, you are not suddenly prompted to do it! Plus, I can easily say the same thing you used as a defense for opening doors not being QTEs: You don’t have to do it within limited time. You could beat enemies without ever clicking a second time and always relying on the first slash and on signs.
IMHO: Biggest fault of typical QTE:s in this game is that their nature is that they are:
1) Press right: Please continue.
2) Press wrong: Please Reload. You're dead.
Heavy Rain had it right. There is few times in the game that you can actually die, but all dieing is because you make series of big mistakes in QTE:s, not a single push of a button.

The boxing QTE minigame is ok, because you don't lose for single mistake, but from series of mistakes.

If for example:
Dragon outrun at the intro. instead of death, you could lose 1/3 of lifebar. There's 3 changes of failing so you could still die, but there could be small dialogue change at the end of sequence based on whether you did it flawlessly or with some failures.
Currently you can repeatedly press the right buttons, if you know them beforehand. With this system you could narrow that window, so that you fail pressing the button before the right time in addition of too late and wrong button.

Same with later boss fight QTE. You would lose some life for wrong sequence. Maybe have to do some more regular fighting to get another QTE opportunity.
Post edited August 11, 2011 by adhuin
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Demut: You don’t have to do it within limited time.
You do if you want to "initiate the combat" (your words).

A QTE is an on screen prompt and a limited amount of time to carry it out.

Explain how that's different in The Witcher?
It's already been explained away as different several times, man. It's up to you now to learn how to read.