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Whether the game is too short or long is really dependant on how the player chooses to play. Alot of folks not just here but on other boards will say game X is too short when they chose to just do the main quest and ignore all the side stuff. It is a mixed bag really if the developer made it so that you had to do EVERYTHING in EVERY act just to pump up the time played hours people would bitch to no end, with complaints as to why do i have to desrtoy 7 harpy nests instead of pushing on through. It is not any different when the choice is presented in a game to use the gun/sword/bow of Over Powered Ass Kicking when it is pointed out that if the game is to easy use the Wet Noodle of Ineffectivness the cries of "self nerfing" and the indignation expressed will drown out an AC/DC concert.

The developers really have only one choice which is to put those decisions in the player's hands and yet even then there will be more bitching about it than at a Convention on PMS. Play at your own pace using what gear you want and be thankful that there is a choice. For all my complaints about TW2 i supposed it could be worse it could have been some on rails interactive movie with no replay value Mafia 2 type experience.

Asai
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Goodmongo: I have a strong suspicion that you and your friends are under 30 years of age and maybe under 20.

I'm willing to bet anything that the majority of cRPG players finish the game at least once. And if people own games like KOTOR, BG, PST, Fallout, NWN etc that they have most certainly finished the game at least once.

You make a very simple and basic mistake. You assume that the world you see is representative of the world at large. It's not. And your experiences are not. I base my comments and positions on playing computer games for around 30 years now and reading about the industry.

And since you are so literal in my statement that most games require you to play it through twice I'll expand on that to enlighten you. By required I meant that to see all the content most games force a second playthrough and sometimes more than that. The games do NOT reveal all their content in a single playthrough as was the case with WE2. Because there is no person holding a gun to your head no games require anything in a 100% literal meaning.
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Cadenza: Wrong, I just told you that. "Your utterly subjective statement on the matter is hardly representative of the objective judgement you attempt to relay."

30 years of gaming should've been 30 years of reading apparently.
And yet you base the entire community of cRPG players finishing their game on you and your couple of RL friends. How simplistic is that? Just look at the threads on this site. Can you honestly say that they didn't finish the game? Of course you can't so that proves the basis of your argument is wrong. Since the basis is wrong that means anhy conclusion derived from it are wrong or at the very least suspect. Learn 2 use logic then come back.
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cbarbagallo: I don't get all this "the game is short" bull. I am at the start of act 2 and have logged in about 35 hours. This projects to about 45 -50, even if act 3 is short.

Of course, if you skip the dialogue and side quests and speed through everything, then yes the game is short.
I just think it needs more side quests.
What I love about the Witcher 2 is choice matters. Having to choose between the two factions completing changes the game. That is fantastic. Bravo CD Projekt RED! You really should play the twice in order to see the whole story. However I agree overall the game is too short. It's Chapter 3 that feels incomplete or rushed. But overall I love the game.
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cbarbagallo: I don't get all this "the game is short" bull. I am at the start of act 2 and have logged in about 35 hours. This projects to about 45 -50, even if act 3 is short.

Of course, if you skip the dialogue and side quests and speed through everything, then yes the game is short.
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scampywiak: I just think it needs more side quests.
I agree with you. TW2 needs MORE side quests, bigger maps, more exploration, more secrets, more monsters to fight with and a deeper skill progression tree.

At the moment, Geralt can gain few levels (correct me if i'm wrong) when he complete certain quests. The level progression this way seems ARTIFICIAL to me.

If CDPR can make a bigger, SEAMLESS (dynamic loading) world in TW3 that would be awesome.
Post edited June 25, 2011 by archaven
People, of course everyone who loves this game would wish it to be 200 hour long with tons of unique quests, but the developers are limited.

However, let me pose you two questions... Did you think that you got ripped off and didn't get your money's worth ($50 or whatever) for the game?

Would you prefer a bunch of unique quests (like the game decided to do) or tons of fetch quests?


What I'm trying to say that a game that is 30 hours but has unique content and tons of care gone into the world/design is worth more than a game that lasts 60 hours but has repetitive content, boring quests, rehashed world, etc.
Post edited June 25, 2011 by Kitad
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Kitad: People, of course everyone who loves this game would wish it to be 200 hour long with tons of unique quests, but the developers are limited.

However, let me pose you two questions... Did you think that you got ripped off and didn't get your money's worth ($50 or whatever) for the game?

Would you prefer a bunch of unique quests (like the game decided to do) or tons of fetch quests?


What I'm trying to say that a game that is 30 hours but has unique content and tons of care gone into the world/design is worth more than a game that lasts 60 hours but has repetitive content, boring quests, rehashed world, etc.
Flawed argument here. I am in first third of act 2 at 35 hours. Projects to 45 -50 hours. 30 hours might be for those who rushed through?
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cbarbagallo: Flawed argument here. I am in first third of act 2 at 35 hours. Projects to 45 -50 hours. 30 hours might be for those who rushed through?
Hmm not really, I finished the game in 35 hours, on Iorveth's side, and I did all side-quests without rushing through.
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Kitad: People, of course everyone who loves this game would wish it to be 200 hour long with tons of unique quests, but the developers are limited.

However, let me pose you two questions... Did you think that you got ripped off and didn't get your money's worth ($50 or whatever) for the game?

Would you prefer a bunch of unique quests (like the game decided to do) or tons of fetch quests?


What I'm trying to say that a game that is 30 hours but has unique content and tons of care gone into the world/design is worth more than a game that lasts 60 hours but has repetitive content, boring quests, rehashed world, etc.
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cbarbagallo: Flawed argument here. I am in first third of act 2 at 35 hours. Projects to 45 -50 hours. 30 hours might be for those who rushed through?
The amount of hours isn't the point here. Would you prefer to play a game that's twice as long but has fetch quests, boring environments, etc?

If the answer is no, and you feel that you got your money's worth for $50, then there is no reason to say the game is short
The game is short, but replay value is high. It's a trade off. I still want more side content, monster contracts, etc..
The replay value is playing the game twice. Once for each path in chapter 2. This is not much different than standard cRPG two play throughs where you are good then evil to get the two different endings. Or DA Orgiins that have the different races/starting points. And of course many cRPG's give you more NPC's then you can use in just one paythrough.

So the argument that WE2 is super great because you have two playthroughs is kinda bogus. To be honest I don't know a single decent cRPG that didn't offer a valid reason for a second or more playthrough.

And the argument that you have the option of 35 hours and nice playthrough OR more hours is based on a false premise. Why are they exculsionary? Why can't you have a good game and longer hours. Heck the game itself shows that this was indeed possible and should have happened.

I have yet to hear anyone who claims chapter three didn't seem rushed. And no one has yet defended how chapter three resolved the story lines. The vast majority of posters in fact say that CPD could have and SHOULD have spent more time in chapter three. Almost every singe review makes mention of the difference in the first two chapters and how the game played out in chapter three.

So by actually flushing out and treating the story lines in chapter three the same way they were in the other two chapters would have added another 5-10 hours to the game. This alone gets you to a time length that is more in synch with other games.

Another decent and valid way to expand the game would be to add a little exploration to the game. Take the search for the banner in chapter two or the search for the herb in chapter one. You have one and ONLY one place to go for it. And it is real close to get to. Not much to do going there and not much to do when you get there. These could easily have been expanded by including more caves/tombs/crypts to explore with clues hints leading you to the final place. Adding more mobs to fight also adds to the game. The map would have been increased in size and you have more to explore. Things that easily add a few hours of gameplay without hurting the quest.

Each person plays at their own speed but then you have to compare the hours played for the different games at that person's speed. On average most reviews say WE2 takes 35 hours. This compares to reviews of many other games in the 50-60 hour range. So if a person (you) takes 50 hours in WE2 chances are you took 70-75 for those other games.

Bottom line is that the fact remains the game not only seemed short but was indeed short. And there have been comments by reviewers and people in the know that CPD did hurry up and rush chapter three. And the look and feel sure do support that assertion.
Post edited June 26, 2011 by Goodmongo
"And the argument that you have the option of 35 hours and nice playthrough OR more hours is based on a false premise. Why are they exculsionary? "


How is this not obvious? Its because a developer has limited time and resources to make games, and obviously fetch quests and repetitive environments take a lot less effort to make!

I also mentioned this before but the problem with the ending isn't how much it lasts, its that the narrative loses its pacing.

Just because a game is longer does not mean its better value. DA:2 may be longer, but it has repetitive environments, bland choices and consequences, etc. I get much more value of Witcher 2 in which every hour playing is great.
Post edited June 26, 2011 by Kitad
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acrolo: I hate playing games that can be completed in one day... the most enjoyable part about the Witcher 2 is that it keeps you busy for ages and can be replayed completely differently! I really love long games and this kinda reminds me of a highly advanced version of Thief Deadly Shadows which is one of my all time favourites! I actually wish theyd bring a new Thief game out that is similar to this...

Just thought i'd share that! :)
I was stunned by how much the game changes when I sides with different factions or made different choices. I also loved the character of Geralt of Rivia. He was a role I liked playing. His world was one that drew me in and, even though it was a gritty place, I didn't want to leave it. Fallout 3 was like that to me,
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Goodmongo: There is never any justification for making the game short. And for all those so called reasons you list let me say that almost all other games fit most is not all of them yet are much longer.

Time to be honest with yourself. the game was short and it should have been at least 50% longer.
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Kitad: Of course its a good reason! Between a 60 hour game that has few locations, repetitive fetch quests, fake choices and tons of backtracking, and a 30 hour game that has beautiful hand-crafted locations, meaningful choices that really impact the game, unique quests and never a dull moment, I prefer the latter.

Obviously this takes a lot more effort and time.

Finally, more length in a great game is obviously better (as long as it retains quality), but its not automatic that length = quality. Portal and Portal 2 are prime examples.

That's not to say that Act 3 shouldn't have had more content, but that's a different story.
I had 132 hours total in the game with two play-throughs (human and elf factions) and all the side quests I could find. They do need to add some more quests to Act III and could do it with DLC.
Post edited June 27, 2011 by JACooley
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Kitad: "And the argument that you have the option of 35 hours and nice playthrough OR more hours is based on a false premise. Why are they exculsionary? "


How is this not obvious? Its because a developer has limited time and resources to make games, and obviously fetch quests and repetitive environments take a lot less effort to make!

I also mentioned this before but the problem with the ending isn't how much it lasts, its that the narrative loses its pacing.

Just because a game is longer does not mean its better value. DA:2 may be longer, but it has repetitive environments, bland choices and consequences, etc. I get much more value of Witcher 2 in which every hour playing is great.
Did you even read my post or do you just like to argue the opposite?
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Kitad: "And the argument that you have the option of 35 hours and nice playthrough OR more hours is based on a false premise. Why are they exculsionary? "


How is this not obvious? Its because a developer has limited time and resources to make games, and obviously fetch quests and repetitive environments take a lot less effort to make!

I also mentioned this before but the problem with the ending isn't how much it lasts, its that the narrative loses its pacing.

Just because a game is longer does not mean its better value. DA:2 may be longer, but it has repetitive environments, bland choices and consequences, etc. I get much more value of Witcher 2 in which every hour playing is great.
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Goodmongo: Did you even read my post or do you just like to argue the opposite?
Do you not see how obvious it is why quality and length are exclusionary?