Posted July 25, 2011
I am with max details (except DOf and blur and ubersampling because I don't like DOF and blur and with ubersampling is not smooth ). Although I have clipping and opo up of NPC and object.
Here a video showing the problem.
http://www.zshare.net/video/9297159280d3ac6f/
and screenshots during a movement.
before npc (guards) appear (in red circle)
http://www.casimages.com/img.php?i=110725015125795901.jpg
after npc appear in red circle
http://www.casimages.com/img.php?i=110725015205360126.jpg
Before barrel appear (in red circle)
http://www.casimages.com/img.php?i=110725015203429417.jpg
After barrel appear (in red circle)
http://www.casimages.com/img.php?i=110725015213977869.jpg
I try to increase the distance of fooliage (1.2 to 12.2) and mashdistance scale (1.2 to 12.2) but still clipping of objects and npc.
Is-it normal or not?
And if not: is there a solution for that clipping totally disappear?
Here a video showing the problem.
http://www.zshare.net/video/9297159280d3ac6f/
and screenshots during a movement.
before npc (guards) appear (in red circle)
http://www.casimages.com/img.php?i=110725015125795901.jpg
after npc appear in red circle
http://www.casimages.com/img.php?i=110725015205360126.jpg
Before barrel appear (in red circle)
http://www.casimages.com/img.php?i=110725015203429417.jpg
After barrel appear (in red circle)
http://www.casimages.com/img.php?i=110725015213977869.jpg
I try to increase the distance of fooliage (1.2 to 12.2) and mashdistance scale (1.2 to 12.2) but still clipping of objects and npc.
Is-it normal or not?
And if not: is there a solution for that clipping totally disappear?