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This item relate to the combat. Now, don't get me wrong. I love the renewed fighting system and it actually makes me think ahead tactically, judging moves and who might swing next. But something irks me.

Major Complaint: Hit detection. Unless you're locked onto the person you're not going to hit them, at all. Even if this person is directly between you and the target and the sword clearly moves through them it doesn't happen. Yet if the sword moves to a person who's blocking that isn't your target you'll recoil. If a sword is swinging through an enemy it should hit regardless of lock-on and because someone stepped between me and my target I died several times because the swing didn't have enough reach to hit my target and then both enemies struck me down. If you can, please remedy this issue and it will be a perfect game as far as I'm concerned.

Minor Suggestion: During lock on with an enemy it would be nice if we could use the Roll function to kind of circle strafe around an enemy. Its not really something that needs to be added, but it would be useful.
Post edited May 17, 2011 by DarknessGlow