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Any one reach the max level yet? Can u be able to learn all your talent?
This question / problem has been solved by Aadenimage
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charleswang95: Any one reach the max level yet? Can u be able to learn all your talent?
35 is the maximum Level. Don't know exactly what that means for your talents, but I'm pretty sure you can't learn them all and will have to specialize.
thanks man
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charleswang95: Any one reach the max level yet? Can u be able to learn all your talent?
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Aaden: 35 is the maximum Level. Don't know exactly what that means for your talents, but I'm pretty sure you can't learn them all and will have to specialize.
Well, that sucks. Why would they do this? This is just like Fallout 3's cap on levels, which they had to raise in DLC. Goddamit.
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asmodeus_dhoine: Well, that sucks. Why would they do this? This is just like Fallout 3's cap on levels, which they had to raise in DLC. Goddamit.
They have promised that if they make any DLC it will be free.

Anyway i guess its to stop people from being demi gods. Even if there is alot of "OP" builds around.
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asmodeus_dhoine: Well, that sucks. Why would they do this? This is just like Fallout 3's cap on levels, which they had to raise in DLC. Goddamit.
Just like Fallout 3? You mean just like most RPGs ever made?

Operating within limits is good for creativity. If you could get every talent, it would be boring. There would be no fun at all in figuring out your character build. That's why most RPGs have level caps.

Further, on one path of the game, you can't even hit the level cap playing normally. On the other path, you'll probably have like 30 minutes left of gameplay when you hit the level cap. So really it doesn't matter at all :D
Post edited June 27, 2011 by aimlessgun
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aimlessgun: Operating within limits is good for creativity. If you could get every talent, it would be boring. There would be no fun at all in figuring out your character build.
Well, you can get everything in Oblivion.
The interesting is the path you take to get there.
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aimlessgun: Operating within limits is good for creativity. If you could get every talent, it would be boring. There would be no fun at all in figuring out your character build. That's why most RPGs have level caps.
Perhaps so, but some of us players like learning every single skill/talent/spell available in a game. We're completionists that way. :)

It's not a big deal though. That's what trainers and save game editors are for. ;)
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charleswang95: Any one reach the max level yet? Can u be able to learn all your talent?
I see where you are coming at.. Too bad Witcher 2 game is very 'light' on combat, RPG statistics and mechanisms and leveling. Heck you don't even have much monsters to fight with comparing to Witcher 1. A shame if you asked me.

The only thing shine with Witcher 2 is it's sophisticated story and plotline mixed with some action combat. That's about it. Of course this is solely my opinion.
Any mods to raise cap level yet?
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charleswang95: Any one reach the max level yet? Can u be able to learn all your talent?
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archaven: I see where you are coming at.. Too bad Witcher 2 game is very 'light' on combat, RPG statistics and mechanisms and leveling. Heck you don't even have much monsters to fight with comparing to Witcher 1. A shame if you asked me.

The only thing shine with Witcher 2 is it's sophisticated story and plotline mixed with some action combat. That's about it. Of course this is solely my opinion.
I find the stats/skills advancement mechanism working well. It demands the player to make CHOICES - just like one does following the story - and is in line with the Witcher's "you can't have everything" spirit. Plus, as you are playing as a witcher, the fact that the game makes specialization reasonable enables players to shape their character towards something like traditional classes from other RPGs (warrior/mage) - which should work for those missing this traditional approach.
Post edited June 28, 2011 by gregski
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Zaxares: Perhaps so, but some of us players like learning every single skill/talent/spell available in a game. We're completionists that way. :)
A "new game+" mode would be nice for that.

As for the level cap, I don't think it really matters - with the little XP you get from killing monsters, you'd probably have to grind for days just to go from level 35 to 36 =)
Is there any posibility to reach level 35 if you go Roche's path? Would like some advice here.

And also,during my Iorveth's playthrough I counted the experience points that I would receive and would be level 38 instead of 35.The experience bar still showed that I'm about to ding,but the level cap stopped giving me any.

Also,arm wrestling Big Max for 10xp / win is a bit overkill compared that you have to kill 3 nekkers or 2 endregas after level 7 in order to get that ammount.Not fair now is it ? A lot of people love grinding that Xp,especially if you play on harder difficulties than normal.
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Darkhollow: Is there any posibility to reach level 35 if you go Roche's path? Would like some advice here.
Not via questing, that's for sure. There is an exploit I found that you might be able to level up a bit further.

---- spoiler ----

In the Redanian quarter, when you draw out your sword, the soldiers will holler at you but will not attack you even if you hack them into pieces. Each soldier respawn as soon as one goes down, and nets 8-12 xp per kill at Level 32. If you buff up your damage the XP-farming can be pretty quick.

p/s: Yes, in Iorveth's path you probably get enough exp to reach level 38.
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archaven: I see where you are coming at.. Too bad Witcher 2 game is very 'light' on combat, RPG statistics and mechanisms and leveling. Heck you don't even have much monsters to fight with comparing to Witcher 1. A shame if you asked me.

The only thing shine with Witcher 2 is it's sophisticated story and plotline mixed with some action combat. That's about it. Of course this is solely my opinion.
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gregski: I find the stats/skills advancement mechanism working well. It demands the player to make CHOICES - just like one does following the story - and is in line with the Witcher's "you can't have everything" spirit. Plus, as you are playing as a witcher, the fact that the game makes specialization reasonable enables players to shape their character towards something like traditional classes from other RPGs (warrior/mage) - which should work for those missing this traditional approach.
Hey mate i agree with you there. I like the combat in Witcher 2. It's working well with a good mix of action (player skill) and statistics (Geralt's skill and gears).

I like that they improvised the mechanics in the next sequel to have more RPG elements and statistics while retaining the level of action.

This way they can have both an action game with deep RPG mechanics like character attributes (Str, Dex, Magic, Mana, Vigor), chance to evade, chance to find rare items, chance to knockdown/knockback, chance to stun/freeze, etc. At the moment these mechanics already IN the game (chance to incinerate/bleed/poison/stun) in case you did not see that.

I would also like to see that they actually improvised and expand the skilltree of Swordsman, Alchemy and Magic. Make it so that players can some sort of cross-class and unlock different skills and powers. This is my suggestion for improvement for next Witcher. Of course you can freely disagree as it's just my opinion. And i don't turn my opinion onto facts. I never do.

Cheers