Posted June 24, 2011
AudreyWinter: As I said, I especially wanted to test the specter oil. So it was worth it to die a couple times while testing. ;)
Ok. Just thought it would be easier with whetstone / endregas. AudreyWinter: If you're ever gonna play TW again, do yourself the favor and give FCR a try! No need to choose insane difficulty right away, as the easiest setting is already harder than vanilla hard. But it completely changes just about EVERYTHING, you'll get a whole new game out of it. New sword models, new talents, new sign - Heliotrope was originally Flash's idea. New rules like "you need specter oil, because your attack is lower than their defense, if you don't use it". There's a big fat excel sheet included with all the details. Fights are a lot faster, vitality and stamina much less (no more 500 vit and being untouchable in the end, I think 100 is max). You actually eat food and drink milk and water for the slightly increased vit and sta regen. And much more. A lot closer to the books. I really got used to the FCR playing style and since Flash was somehow involved in TW2 (dunno how exactly), I had hoped that we get at least a hard difficulty with similar combat mechanics.
Sounds good. TBH I haven't finished TW1 yet, TW2 stole me away from that. AudreyWinter: I think we speak of different aspects. I mean alchemy generally, even without specialisation it should make a difference. Like in FCR, where you can NOT survive without doing at least some alchemy. In TW vanilla on easy or medium, you could got through the whole game without brewing one potion - TW2 feels like that, even on hard.
Well it depends on whether you are afraid of dying. I mean you can survive without potions but you have to be very very good at dodging and avoiding DoT effects esp. early in game. AudreyWinter: Insane might be better, but I won't start an insane run before someone mods out the permadeath and adds a different punishment for dying. One that hurts, but doesn't end the game. I know there is a tool, with which you can restore dead saves, but then you get no punishment at all and that's too easy for insane. ;)
I have seen some videos of people playing on Insane. Seems like the damage you receive and the enemies armor value are the same as on Hard. I suspect the difficulty is the same on both except that perma-death is enforced on Insane (as several forumers have claimed)