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Hello everyone,

for the devs, I noticed a glitch with the crystals producing light, nothing big really.

I played for hours and I used the blue/white one extensively under hot weather and I noticed at some points that the inventory description giving the spec became 00 for everything. If I am correct the value was temperature -10 / humidity + 10 at the beginning.

Spoiler warning below, be warned!

In addition I found a kind of hexagonal orb in which i put a red crystal (+ 10 with temperature and -10 with humidity), pretty hand stuff when it's Siberia out there. However, same thing happened: the inventory spec just give me 00.

The good news is it does not impact the effect of both crystal when in hands, the white/blue one chills me when the other one warms me.

Maybe it is a wrong intuition but it might have started after I took a swim with the crystals in my hand.

Suggestion:
- the teleporter is a good idea however could you add a line of sight that materialized when you want to use it or at least a crosshair? It is frustrating sometimes when there is almost no room to move and the disk bumped into something. Or instead of a launchable disk, a kind of grenade/beacon would be easier to use and more practical in my opinion. In real life, I would choose the second, less cumbersome.
- the pillars underground emitting light are nice, I appreciated the fact that they emit...cold instead of heat. Today I was in front of a pillar with Wilson saying that I was cold, recording a temperature of -13°C, my feet in water when it hit me: why that water was still liquid? It should be frozen. Well, I think you got it by now.

Regardless of that, you made a good job for an "in dev" game! I am looking forward to the outcome of that story! I got a spooky feeling in the kindergarten...of sort with the..dolls? I must say I hurried out ASAP. It was spookier than the smoky weirdo thing.
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Silverbow: ...
Descriptions are messed in more places than just inventory. For example "nearby / total / all total" counters for artifacts and relics are wrong in many places (not all of them). I sort of expected that those have low priority and will be part of final polish before release.
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Silverbow: Regardless of that, you made a good job for an "in dev" game! I am looking forward to the outcome of that story! I got a spooky feeling in the kindergarten...of sort with the..dolls? I must say I hurried out ASAP. It was spookier than the smoky weirdo thing.
There is something much more unsetling waiting near the end of episode 2. I was aware that there was going to be something sinister with dolls, so I wasn't surprised too much when I found it ("perk" of getting release later than Steam - you get to read spoiler threads on their forum). That "other thing" though was major WTF when I saw it for the first time. The aliens/persons/whateveritis messing with you through the journey have definitely a lot to anwer for, when (if) I'll be able to lay my virtual arms on them.
Well from I've read so far and after seeing the "dolls", it's just logical they have done something unethical from our POV and of course, when piecing together what I know so far, it is a major understatement. The team behind Solus is dealing with major issue on that stand point, nice to see a game that eventually make you think of something ethical for once.

And yes, the natural answer is to grab the Sky Ones by the neck and ask them what they have done.

The last time I had really thought on real world issue after finishing a game was with "The moment of Silence" and it was a while ago.

Again good job devs!
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Silverbow: Hello everyone,

for the devs, I noticed a glitch with the crystals producing light, nothing big really.

I played for hours and I used the blue/white one extensively under hot weather and I noticed at some points that the inventory description giving the spec became 00 for everything. If I am correct the value was temperature -10 / humidity + 10 at the beginning.

Spoiler warning below, be warned!

In addition I found a kind of hexagonal orb in which i put a red crystal (+ 10 with temperature and -10 with humidity), pretty hand stuff when it's Siberia out there. However, same thing happened: the inventory spec just give me 00.

The good news is it does not impact the effect of both crystal when in hands, the white/blue one chills me when the other one warms me.

Maybe it is a wrong intuition but it might have started after I took a swim with the crystals in my hand.

Suggestion:
- the teleporter is a good idea however could you add a line of sight that materialized when you want to use it or at least a crosshair? It is frustrating sometimes when there is almost no room to move and the disk bumped into something. Or instead of a launchable disk, a kind of grenade/beacon would be easier to use and more practical in my opinion. In real life, I would choose the second, less cumbersome.
- the pillars underground emitting light are nice, I appreciated the fact that they emit...cold instead of heat. Today I was in front of a pillar with Wilson saying that I was cold, recording a temperature of -13°C, my feet in water when it hit me: why that water was still liquid? It should be frozen. Well, I think you got it by now.

Regardless of that, you made a good job for an "in dev" game! I am looking forward to the outcome of that story! I got a spooky feeling in the kindergarten...of sort with the..dolls? I must say I hurried out ASAP. It was spookier than the smoky weirdo thing.
Are you still experiencing this with version 0.58 of the game? The update was released on April 13th :)
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JudasIscariot: Are you still experiencing this with version 0.58 of the game? The update was released on April 13th :)
Not OP, but yes, in inventory they still show as +0.0C and 0.0% humidity. Only sometimes, for example directly after loading the saved game. If I drop them and pick up again they show correct values.

Also, release notes mention that we should be able to change crystals in the heat/cold device - if so, I can't find how. Only action it offers is pick up (it may be save compatibility, like we don't get retroactive +5 on each flashlight upgrade we collected in older version). Sound freeze still persists too, but I'll make longer post about that after collecting the facts.