Posted August 19, 2017
high rated
for some of u maybe a useful information for better graphics in "the longest journey":
the game gives u only a screen output of 640x480. your graphics card will stretch it to your fullscreen (4:3 or 16:9).
2D games use a background image with animated overlays. the size of the background images in TLJ is 640x365. stretching it to fullscreen looks mostly still... ok.
the problem are the animated parts. in the recource files of the game they are much bigger (higher resolution) than the game is using it for 640x365.
means: first the game makes the animations smaller to fit to the 640x365 background and than your graphics card is stretching it to your fullscreen resolution. that looks weird of course. anti-aliasing cant really remove the heavy sawtooth effect.
so if u could force the game to produce a higher resolution the most animated parts would look much cleaner.
solution: u can use a glide-wrapper. they can force old games to produce a higher resolution output. in this case it means: no quality-change for the background, but much cleaner animated-parts.
[url=https://en.wikipedia.org/wiki/Glide_(API)#Glide_wrappers_and_emulators]https://en.wikipedia.org/wiki/Glide_(API)#Glide_wrappers_and_emulators[/url]
i use dgvoodoo 2.53 to force a higher resolution mixed with 4x antialiasing in the graphics card panel and get sharp and clean animation-borders without the ugly sawtooth effect (works for the most animations in the game). there are other glide-wrappers (a very old list, maybe u find a newer one):
http://www.sierrahelp.com/Utilities/DisplayUtilities/GlideWrappers.html
https://de.wikipedia.org/wiki/Glide_Wrapper
dgvoodoo: http://dege.fw.hu/
select the 2.53 version cause virus engines always need a while to figure that not all what they dont know must be a virus (heuristic false positive). so the older 2.53 version is ok now for the most important av-tools.
virustotal: https://virustotal.com/#/file/e0aaadabd31519e4454dc274db36e374588e31aee1dc5e6b41a8a2106f4b5aa9/detection
example thread at malwarebytes how it works normally: https://forums.malwarebytes.com/topic/183073-dgvoodoo-2-false-positive/
attachment: TLJ example screenshot / my dgvoodoo settings
(edit: scroll down, SpikedSoul posted better settings)
have fun and sorry for my horrible english :)
don't use dgvoodoo-antialiasing, use your graphics-card panel.
the directx-settings for the preferences.ini in the game-directory:
GfxDriver=display
int_BitDepth=32
bool_IsDoubleBuffer=0
bool_UseHardware=1
bool_StartFullscreen=1
bool_ForceSingleBuffer=0
bool_AllowUseWBuffer=0
bool_ShadowsOn=1
the game gives u only a screen output of 640x480. your graphics card will stretch it to your fullscreen (4:3 or 16:9).
2D games use a background image with animated overlays. the size of the background images in TLJ is 640x365. stretching it to fullscreen looks mostly still... ok.
the problem are the animated parts. in the recource files of the game they are much bigger (higher resolution) than the game is using it for 640x365.
means: first the game makes the animations smaller to fit to the 640x365 background and than your graphics card is stretching it to your fullscreen resolution. that looks weird of course. anti-aliasing cant really remove the heavy sawtooth effect.
so if u could force the game to produce a higher resolution the most animated parts would look much cleaner.
solution: u can use a glide-wrapper. they can force old games to produce a higher resolution output. in this case it means: no quality-change for the background, but much cleaner animated-parts.
[url=https://en.wikipedia.org/wiki/Glide_(API)#Glide_wrappers_and_emulators]https://en.wikipedia.org/wiki/Glide_(API)#Glide_wrappers_and_emulators[/url]
i use dgvoodoo 2.53 to force a higher resolution mixed with 4x antialiasing in the graphics card panel and get sharp and clean animation-borders without the ugly sawtooth effect (works for the most animations in the game). there are other glide-wrappers (a very old list, maybe u find a newer one):
http://www.sierrahelp.com/Utilities/DisplayUtilities/GlideWrappers.html
https://de.wikipedia.org/wiki/Glide_Wrapper
dgvoodoo: http://dege.fw.hu/
select the 2.53 version cause virus engines always need a while to figure that not all what they dont know must be a virus (heuristic false positive). so the older 2.53 version is ok now for the most important av-tools.
virustotal: https://virustotal.com/#/file/e0aaadabd31519e4454dc274db36e374588e31aee1dc5e6b41a8a2106f4b5aa9/detection
example thread at malwarebytes how it works normally: https://forums.malwarebytes.com/topic/183073-dgvoodoo-2-false-positive/
attachment: TLJ example screenshot / my dgvoodoo settings
(edit: scroll down, SpikedSoul posted better settings)
have fun and sorry for my horrible english :)
don't use dgvoodoo-antialiasing, use your graphics-card panel.
the directx-settings for the preferences.ini in the game-directory:
GfxDriver=display
int_BitDepth=32
bool_IsDoubleBuffer=0
bool_UseHardware=1
bool_StartFullscreen=1
bool_ForceSingleBuffer=0
bool_AllowUseWBuffer=0
bool_ShadowsOn=1
Post edited November 04, 2018 by Cattie