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It's an adventure game... Honestly, compared to games like Tsukihime, Phoniex Wright or even broken sword, many adventure games are just full of words! It's more often than not these conversations that make this genre enjoyable, and the player control is usually only there to add that little bit more connection between the player and game world.
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lotr-sam0711: So, of course, I ask what is going on to the first person I meet, some priest in this weird temple. He then proceeds to monologue for 15 minutes.
I wouldn't know because this was exactly the part oft the game I literally fell asleep at. When waking up the next mornig I expected that this guy still would be talking.

Anyhow, to me this game was not only way too wordy, but all this mysticism didn't resonate with me well. It certaintly didn't live up to its hype for me.
Maybe Its just because of my love of books and fantasy, but I loved this game to bits and I don't recall it being overly wordy.
To speed things up, for every game I play, I turn on subtitles and read what's going on instead of listen; voice overs are often really slow...

and as for the guy who lectures you for 15min, that's pretty short for a priest!
Mmm, I really got swept up by the mythos, but I think TLJ is hard to get into to start with, I think playing Dreamfall first is actually better, because it gets you more invested in april and this story when playing...

Despite the oddity in playing the sequel first.
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link6616: I think playing Dreamfall first is actually better, because it gets you more invested in april and this story when playing...
I disagree, Dreamfall is confusing enough in its own right, remembering stuff from TLJ is pretty much the only thing that can keep you somewhat intellectually "anchored"...
Hah, yeah Vestrum Tobias is quite chatty. But while I'm only at chapter 4 so far, it seems like I'm spending more time doing other things now than just talking.
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lotr-sam0711: So I'm up at like 2 a.m. playing this game. Why am I up at 2 a.m.? It's just one of those nights. I'm playing this game and while I've liked some of the cool and interesting conversations, I've noticed that throughout the game everyone seems to love the sound of their voice because they talk...a lot. I could spend 5 minutes talking to a character that seems to have little bearing on anything in the game at all.

I brush off the feeling and keep playing. Then I get to this point where things get crazy, something really out there happens and suddenly I'm accosted from one game location to another. Not sure what is going on, I look for orientation. So, of course, I ask what is going on to the first person I meet, some priest in this weird temple. He then proceeds to monologue for 15 minutes.

15 minutes!

15 minutes?

15 friggin' minutes.

This is not a conversation, there is no interaction. I'm sitting there, staring at my screen, listening to this guy explain the entire mythos of this entire game in 15 minutes. And the worst part was that when he was done he had given me so much information and talked so much I hardly remembered any of it.

Okay, so maybe it's there to make the player feel the same confusion as the protagonist of the game, but that doesn't discount the fact that I sat and watched this character just blab to me for 15 minutes. And after this moment I kept noticing more and more of this as characters decided to espouse their whole life stories and problems from a single prompt. Hey, I just asked you your name, not you're entire reason for existing in the same dimension as me!

Whatever happened to the virtue of brevity?
I like the game a lot, but yes, sometimes it is too wordy.

I really don't care how my old landlord meet his partner in life or how hers relationship is going. She is a totally unimportant NPC...

April: hey! how you doing?
LL: I'm fine. Thanks.

... would be more than ok to me.
Post edited January 05, 2012 by jjavier
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jjavier: I really don't care how my old landlord meet his partner in life or how hers relationship is going. She is a totally unimportant NPC...
1* You don't have to go through every dialog option to get through the game.
2* Why the hell would you want the game to have LESS content ? What are you so eager to get to that you want to blaze through the conversations ? It's an ADVENTURE game, FFS. It's storytelling with lots of text where you solve puzzles to get even more text as a reward.
3* Treating people as NPCs means you're discussing the game at a meta-level. This is NOT something that should occur while you're playing the game, as it would mean that your suspension of disbelief has been ruined.
Withing the game, she's a person. She has things to say that are relevant to her.
4* The polar opposite can be found in Syberia 1, for example. The characters have EXTREMELY few lines, are boring, shallow and you only interact with them briefly. I'd prefer TLJ-style chatty NPCs any day.
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jjavier: I really don't care how my old landlord meet his partner in life or how hers relationship is going. She is a totally unimportant NPC...
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Vestin: 1* You don't have to go through every dialog option to get through the game.
2* Why the hell would you want the game to have LESS content ? What are you so eager to get to that you want to blaze through the conversations ? It's an ADVENTURE game, FFS. It's storytelling with lots of text where you solve puzzles to get even more text as a reward.
3* Treating people as NPCs means you're discussing the game at a meta-level. This is NOT something that should occur while you're playing the game, as it would mean that your suspension of disbelief has been ruined.
Withing the game, she's a person. She has things to say that are relevant to her.
4* The polar opposite can be found in Syberia 1, for example. The characters have EXTREMELY few lines, are boring, shallow and you only interact with them briefly. I'd prefer TLJ-style chatty NPCs any day.
I will write this again, just in case someone else read this post and get the wrong idea:
I like the game a lot, but yes, sometimes it is too wordy.

Most of the times the dialogs of TLJ are interesting and very well writen, sometimes are really funny, and there are few dialogs that are borring.
Sadly, the ones that are boring, are never ending. That is my opinion.

1) I don't mind to read a lot if what I'm reading is interesting to me. I read all the lines fom all the characters 'cos I don't wanna miss anything relevant for the main caracter journey or important details from her personal story.

2) I don't want to lose any content as far as is good content. When the content is no good, you can take it out without hurting the game. And I'm saying that you can take it out, no that you must take it out. I know that is personal taste what is good or bad content.

3)I don't get you when you say: "Treating people as NPC". I think it is a little misleading.
They are characters of the story, not real people.
Should I be ashamed of myself if I don't get hook by thiers stories?

4) I have bought Syberia some time ago, I just don't tried yet. If it has deep characters, for me is a bonus. If it doesn't has deep characters its ok with me. I don't need deep characters to enjoy a point & click game.
Post edited January 06, 2012 by jjavier
I'll agree there is a LOT of talking and much of it is a bit long-winded... but by jove, I don't think anybody can argue the voice acting is SUPERB.

As one person already mentioned, pressing Escape skips the dialogue (if you feel like losing out a lot in terms of plot, immersion and connecting with the characters), but I think many people don't realize it works when you're walking around as well. Very handy if you find yourself going to and fro between locations, as you do in all adventure games.

I'm at chapter 7 now, seems like the pace has really picked up the last few chapters!
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Herbman: As one person already mentioned, pressing Escape skips the dialogue (if you feel like losing out a lot in terms of plot, immersion and connecting with the characters), but I think many people don't realize it works when you're walking around as well. Very handy if you find yourself going to and fro between locations, as you do in all adventure games.
I had no idea you could press escape to make her run- maybe now I can finish the game. Between her ridiculously slow walk and the unending conversations I had given up.
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terrene70: I had no idea you could press escape to make her run- maybe now I can finish the game. Between her ridiculously slow walk and the unending conversations I had given up.
Well you can run by double-clicking... pressing escape basically "skips" time forward a few seconds, so you just press it two or three times and you're at the other end of the screen.
I wish. Pressing escape for me just makes her run. I still have to wait for her to reach her target.
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terrene70: I wish. Pressing escape for me just makes her run. I still have to wait for her to reach her target.
Weird, well it works for me maybe it will help somebody else reading this.
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cyberkiller: Also I had the feeling that towards the end of the game it felt as is a lot has been thrown out. The chapters got shorter in terms of "doing" anything. As if the developers reached a point where they noticed "shit we're running out of cash, we need to release this ASAP", and they did. I mean there's less items, the scenes are somewhat sterile and there are less of them too. I think this game should have gotten more love from its creators.
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Vel_Grozny: I agree with this. But generally it is a problem with almost every game. At first you have big world, many places to go, many things to do. As you're nearing the completion, everything just starts to proceed faster.
On the other hand, after some events in a game (the big bad's plan is nearing its fruition, loved ones are killed, etc.), it would be sometimes strange to just slowly wander around the world

As for the length of the dialogues in TLJ, there is a part that I really hate in that matter - listening to the stories of the Alatien. I think I've never listened to them till the end. It is also sometimes a problem where a character speaks REALLY slowly.
Oh god the Alatiens. That was the worst part of this game. Absolutely irrelevant uninteresting monologues which you are supposed to listen to for solving a puzzle which isn't really a puzzle at all because all the correct answers are number 3 on the list and they are the obvious answers as well because the others simple would have been impossible.

As for the rest of the dialogue, it was of such good quality and contained so many jokes that I never really wanted to skip it. Except for when someone talked way too slowly.