Posted December 12, 2014
high rated
Oh, to clarify about the Monster Data not having seemed to save, it came up on NeoGAF:
"As for the monster guide... yeah, unfortunately, it turns out there was a bit of a programming snafu. I don't know the exact details, but the gist is, the game WAS keeping track of monsters all this time... but every piece of information it recorded was being deleted moments later by a totally unrelated (and fairly camouflaged) piece of code that... I guess had something to do with error-correction?
Basically, the game saw unknown data being stored and was like, "hey, this isn't supposed to be here!"... but not in an obvious way, so it took the monster guide being implemented for Sara to be like, "hey, why's this thing blank?" and track down the problem.
Just another way Trails has been making Sara's life a programmer's nightmare. Old code, man... it can be killer. ;)
Either way, I'm really sorry for the trouble, and I hope no one was greatly inconvenienced by it. It was a fluke-y thing that we didn't expect, on top of all the other fluke-y things about this game that we didn't expect. (I'm so glad these are all showing up now, though, so we can iron them out before SC!)"
Unfortunate problems that come with dealing with ancient code, you just never know when something's gonna come up and bite you.
"As for the monster guide... yeah, unfortunately, it turns out there was a bit of a programming snafu. I don't know the exact details, but the gist is, the game WAS keeping track of monsters all this time... but every piece of information it recorded was being deleted moments later by a totally unrelated (and fairly camouflaged) piece of code that... I guess had something to do with error-correction?
Basically, the game saw unknown data being stored and was like, "hey, this isn't supposed to be here!"... but not in an obvious way, so it took the monster guide being implemented for Sara to be like, "hey, why's this thing blank?" and track down the problem.
Just another way Trails has been making Sara's life a programmer's nightmare. Old code, man... it can be killer. ;)
Either way, I'm really sorry for the trouble, and I hope no one was greatly inconvenienced by it. It was a fluke-y thing that we didn't expect, on top of all the other fluke-y things about this game that we didn't expect. (I'm so glad these are all showing up now, though, so we can iron them out before SC!)"
Unfortunate problems that come with dealing with ancient code, you just never know when something's gonna come up and bite you.
Post edited December 12, 2014 by Seraphna