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Changelog for Patch 0.8.2 (added 10 July 2018):

Design Tweaks:
- Added two new Multiplayer levels.
- Reduced the times it takes for all SCUs to power up by half.
- Added some example Techs at the start of Creative mode.
- Added a bunch of new Techs to the population.
- Updated Defend Friendly Tech Missions, reduced the area in which the player must stay to avoid abandoning the Tech and failing the mission.
- Updated GSO Multiplayer loadout Tech to make the Cab more visible and help players recognise which end is the front and which is the back.

Block Updates:
- Increased the rate of fire of:
- Venture 360 Mortar.
- Hawkeye DFA Mortar.
- Hawkeye Zeus Laser
- Increased the damage of:
- GSO 3-Pound Cannon
- GSO ZK-47 Gun
- GeoCorp Diamond and Articulated Drills
- Venture 360 Mortar
- Venture Crossfire Rifle
- Venture Flamethrower
- Venture Hail Fire Rifle
- Venture Oozee SMG
- Venture Pip Gun
- Hawkeye Auto Cannon
- Hawkeye Burst Gun
- Hawkeye Machine Gun
- Hawkeye Repeater Rifle
- All Shotguns for GSO, Venture and Hawkeye
- EXP Plasma Flamethrower
- Reduced the health of:
- All GeoCorp blocks (slightly)
- Venture Flamethrower
- Hawkeye Railgun
- Hawkeye Zeus Laser
- EXP Plasma Flamethrower
- Reduced the range of the GSO Shotgun, increased the range of the Venture Shotgun. Updated all Shotguns muzzle flash effects to better reflect the actual range of each Shotgun.
- Increased the rotation speed of the Hawkeye Zeus Laser.
- Increase the turning power of Hawkeye Single Wheels.
- Added an extra Shotgun to the Venture Assault Multiplayer Loadout.
- Moved all Special Holiday Blocks out of GSO Grade 2 & 3 and into GSO Grade 3, 4 & 5 to stop them from clogging up the early Reward Crates.

Localisation:
- Game fully localised for French, German, Italian, Spanish, Russian, Chinese and Japanese (barring some recent new text strings that require translation).

Bug Fixes:
- Fixed issue with pulling the cab off a Tech in beam mode not keeping the Tech intact when the cab is still held.
- Fixed issue with a Tech that has an AI controller still being drivable if the cab is destroyed.
- Stopped the output_log.txt file getting spammed with unnecessary multiplayer related logs.
- Fixed multiple crash bugs.
- Fixed dropping out of build beam when trying to relocate the only cab on a Tech.
- Fixed various crashes related to removing unused resources in memory.
- Stopped block shop resetting to the top whenever owned money changed.
- Fixed crash trying to write Announcement cache file to write protected location.
- Fixed all anchored Techs not having any audio.
- Fixed GSO Large Receivers being able to deliver resources (this was causing them to pass resources between each other).
- Fixed being able to climb on top of spawn bubbles in multiplayer using the build beam.
- Fixed crash that may occur at the end of a multiplayer match for the host.

Known Major Issues:
- Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
- Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
- Ranked Sumo crashes on entry.
- Switching between game modes may cause the Tech targeting to stop working correctly.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Gauntlet tutorial can sometimes load an already made Tech.
- Translations for non-English language support is still work-in-progress for most languages.