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Hi all,

We've uploaded a new Windows installer, a new Mac DMG, and a ne wLinux wombo combo (DEB/tar.gz) to your accounts that will update your ToME install to version 1.3.0.

Please download the new installers at your earliest convenience in order to get the latest and greatest version of the game.

Changelog for version 1.3.0:

NEW CONTENT AKA THAT'S AWESOME, BUY THE GAME:
Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately!
Chronomancy spells can no longer fail or backfire (anomalies still occur).
Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox.
Above 600 Paradox (modified by your Willpower), major anomalies will occur. Paradox bar now reflects how close you are to that threshold.
A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old halfling ruins might say.
Slasul is no longer a pushover. That naga got gainz! Of course Ukllmswwik matches his performance.
Added a bunch of new unlockable splash screens.
Several sweet new icons for your talents.
Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff!
Angolwen sports a new fountain.

UI CHANGES AKA MY STUFF IS IN ALL THE WRONG PLACES:
Several graphical effects now update more frequently.
Several graphical effects are now sweet and awesome.
Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out.
Tiles will flip depending on where they last bumped. All hail the sprite flip!
New UI option to display a grid over the map.
Addon list now shows addon version.
"Inspect creature" now displays creature's talents by categories.
More artifacts are shown up on player doll. Do brag before those custom tile users!
Game options are directly accessible from main menu now.
Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now.
ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
Better artifact power use descriptions
New gameplay option to auto-validate the default target; thus requiring only one keypress to fire a talent
Highlighted a few special grids for escorts and slime tunnels.
Rare mindstars now have description hints for their sets.

NEW MECHANICS AKA I DIDN'T KNOW THEY CHANGED IT:
Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects.
Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn).
Player rank (elite) and insteadeath immunity is universal across all game modes now. Hard game modes weren't being made any harder by fractional stat points.
Forced starting zones no longer have rare+ rank enemies.
Levelup dialog now shows error messages as flyers above Category points, instead of modal dialogs.
Items modified with talents can now be placed in Items Vault, but will lose their modified properties.
Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever!
Unstoppable is no longer Timeless. Neither is Draconic Will. They both are "other" effects which means that they cannot be stripped or affected.
Exploration mode now allows full respec anywhere. And I do mean FULL respec, with no puny "3/4 points" limitation.
Run/Rest now spots projectiles flying your way (but not your own, so beware!)
Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision at the end of your turn.
AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit.
Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them.
Dream Altar in a certain caldera no longer can kill you or do anything bad to you.
Waking up from a bad dream makes you lose life over several turns, not instantly.
On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents.
You can no longer wield an item by replacing another item that provided necessary requirements for it.
Sandworm Queen will now seek you out tirelessly if you are late to her lunch.
Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do.
Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent.
Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive.
Shield Runes are now material level 2, down from 3.
You are now correctly afflicted with Cursed Aura as long as you have Unnatural Body, without having to be Cursed or Doomed.
Several glove egos have got disarm immunity on them. Keep that grip tight!
Phase Door runes now additionally grant you buffs "on teleport" from your equipment (adding to its own bonuses).
Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats.
Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns.
Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway.
You can now teleport within vaults and out of vaults, just not change your current vault by teleporting.
Lite "damage" now reduces the unlit value of grids with darkness if it can't remove them.
Nerfed Aeryn, buffed Argoniel. Now Argoniel can eventually kill Aeryn if left completely alone.
Elandar no longer ignores irresistible sun since Argoniel no longer has it
The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
Out of Phase/Time Shield effect reductions can no longer stack to 100% and stack inverse-multiplicatively (50% + 50% = 75%).
Reduced the number of mental effects the Wintertide Phial will remove.
Penitence cures a more reasonable (fewer) number of diseases.
Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo.
Shop selling now rounds the whole stack price to 1 cent, rather than rounding up each object's price individually to 10 cents. Alchemists gems, no longer as shiny.

Thanks and have a nice day :)
Post edited March 18, 2015 by JudasIscariot
Excellent! Planned to play it again soon and with the new content I'm looking forward to it even more.
avatar
JudasIscariot: Hi all,

We've uploaded a new Windows installer, a new Mac DMG, and a ne wLinux wombo combo (DEB/tar.gz) to your accounts that will update your ToME install to version 1.3.0.

Please download the new installers at your earliest convenience in order to get the latest and greatest version of the game.

Changelog for version 1.3.0:

NEW CONTENT AKA THAT'S AWESOME, BUY THE GAME:
Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately!
Chronomancy spells can no longer fail or backfire (anomalies still occur).
Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox.
Above 600 Paradox (modified by your Willpower), major anomalies will occur. Paradox bar now reflects how close you are to that threshold.
A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old halfling ruins might say.
Slasul is no longer a pushover. That naga got gainz! Of course Ukllmswwik matches his performance.
Added a bunch of new unlockable splash screens.
Several sweet new icons for your talents.
Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff!
Angolwen sports a new fountain.

UI CHANGES AKA MY STUFF IS IN ALL THE WRONG PLACES:
Several graphical effects now update more frequently.
Several graphical effects are now sweet and awesome.
Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out.
Tiles will flip depending on where they last bumped. All hail the sprite flip!
New UI option to display a grid over the map.
Addon list now shows addon version.
"Inspect creature" now displays creature's talents by categories.
More artifacts are shown up on player doll. Do brag before those custom tile users!
Game options are directly accessible from main menu now.
Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now.
ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
Better artifact power use descriptions
New gameplay option to auto-validate the default target; thus requiring only one keypress to fire a talent
Highlighted a few special grids for escorts and slime tunnels.
Rare mindstars now have description hints for their sets.

NEW MECHANICS AKA I DIDN'T KNOW THEY CHANGED IT:
Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects.
Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn).
Player rank (elite) and insteadeath immunity is universal across all game modes now. Hard game modes weren't being made any harder by fractional stat points.
Forced starting zones no longer have rare+ rank enemies.
Levelup dialog now shows error messages as flyers above Category points, instead of modal dialogs.
Items modified with talents can now be placed in Items Vault, but will lose their modified properties.
Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever!
Unstoppable is no longer Timeless. Neither is Draconic Will. They both are "other" effects which means that they cannot be stripped or affected.
Exploration mode now allows full respec anywhere. And I do mean FULL respec, with no puny "3/4 points" limitation.
Run/Rest now spots projectiles flying your way (but not your own, so beware!)
Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision at the end of your turn.
AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit.
Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them.
Dream Altar in a certain caldera no longer can kill you or do anything bad to you.
Waking up from a bad dream makes you lose life over several turns, not instantly.
On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents.
You can no longer wield an item by replacing another item that provided necessary requirements for it.
Sandworm Queen will now seek you out tirelessly if you are late to her lunch.
Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do.
Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent.
Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive.
Shield Runes are now material level 2, down from 3.
You are now correctly afflicted with Cursed Aura as long as you have Unnatural Body, without having to be Cursed or Doomed.
Several glove egos have got disarm immunity on them. Keep that grip tight!
Phase Door runes now additionally grant you buffs "on teleport" from your equipment (adding to its own bonuses).
Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats.
Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns.
Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway.
You can now teleport within vaults and out of vaults, just not change your current vault by teleporting.
Lite "damage" now reduces the unlit value of grids with darkness if it can't remove them.
Nerfed Aeryn, buffed Argoniel. Now Argoniel can eventually kill Aeryn if left completely alone.
Elandar no longer ignores irresistible sun since Argoniel no longer has it
The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
Out of Phase/Time Shield effect reductions can no longer stack to 100% and stack inverse-multiplicatively (50% + 50% = 75%).
Reduced the number of mental effects the Wintertide Phial will remove.
Penitence cures a more reasonable (fewer) number of diseases.
Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo.
Shop selling now rounds the whole stack price to 1 cent, rather than rounding up each object's price individually to 10 cents. Alchemists gems, no longer as shiny.

Thanks and have a nice day :)
Item Vault Patch included in this patch too ? If yes , please remove it from downloads :D
avatar
JudasIscariot: Hi all,

We've uploaded a new Windows installer, a new Mac DMG, and a ne wLinux wombo combo (DEB/tar.gz) to your accounts that will update your ToME install to version 1.3.0.

Please download the new installers at your earliest convenience in order to get the latest and greatest version of the game.

Changelog for version 1.3.0:

NEW CONTENT AKA THAT'S AWESOME, BUY THE GAME:
Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately!
Chronomancy spells can no longer fail or backfire (anomalies still occur).
Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox.
Above 600 Paradox (modified by your Willpower), major anomalies will occur. Paradox bar now reflects how close you are to that threshold.
A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old halfling ruins might say.
Slasul is no longer a pushover. That naga got gainz! Of course Ukllmswwik matches his performance.
Added a bunch of new unlockable splash screens.
Several sweet new icons for your talents.
Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff!
Angolwen sports a new fountain.

UI CHANGES AKA MY STUFF IS IN ALL THE WRONG PLACES:
Several graphical effects now update more frequently.
Several graphical effects are now sweet and awesome.
Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out.
Tiles will flip depending on where they last bumped. All hail the sprite flip!
New UI option to display a grid over the map.
Addon list now shows addon version.
"Inspect creature" now displays creature's talents by categories.
More artifacts are shown up on player doll. Do brag before those custom tile users!
Game options are directly accessible from main menu now.
Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now.
ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
Better artifact power use descriptions
New gameplay option to auto-validate the default target; thus requiring only one keypress to fire a talent
Highlighted a few special grids for escorts and slime tunnels.
Rare mindstars now have description hints for their sets.

NEW MECHANICS AKA I DIDN'T KNOW THEY CHANGED IT:
Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects.
Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn).
Player rank (elite) and insteadeath immunity is universal across all game modes now. Hard game modes weren't being made any harder by fractional stat points.
Forced starting zones no longer have rare+ rank enemies.
Levelup dialog now shows error messages as flyers above Category points, instead of modal dialogs.
Items modified with talents can now be placed in Items Vault, but will lose their modified properties.
Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever!
Unstoppable is no longer Timeless. Neither is Draconic Will. They both are "other" effects which means that they cannot be stripped or affected.
Exploration mode now allows full respec anywhere. And I do mean FULL respec, with no puny "3/4 points" limitation.
Run/Rest now spots projectiles flying your way (but not your own, so beware!)
Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision at the end of your turn.
AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit.
Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them.
Dream Altar in a certain caldera no longer can kill you or do anything bad to you.
Waking up from a bad dream makes you lose life over several turns, not instantly.
On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents.
You can no longer wield an item by replacing another item that provided necessary requirements for it.
Sandworm Queen will now seek you out tirelessly if you are late to her lunch.
Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do.
Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent.
Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive.
Shield Runes are now material level 2, down from 3.
You are now correctly afflicted with Cursed Aura as long as you have Unnatural Body, without having to be Cursed or Doomed.
Several glove egos have got disarm immunity on them. Keep that grip tight!
Phase Door runes now additionally grant you buffs "on teleport" from your equipment (adding to its own bonuses).
Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats.
Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns.
Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway.
You can now teleport within vaults and out of vaults, just not change your current vault by teleporting.
Lite "damage" now reduces the unlit value of grids with darkness if it can't remove them.
Nerfed Aeryn, buffed Argoniel. Now Argoniel can eventually kill Aeryn if left completely alone.
Elandar no longer ignores irresistible sun since Argoniel no longer has it
The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
Out of Phase/Time Shield effect reductions can no longer stack to 100% and stack inverse-multiplicatively (50% + 50% = 75%).
Reduced the number of mental effects the Wintertide Phial will remove.
Penitence cures a more reasonable (fewer) number of diseases.
Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo.
Shop selling now rounds the whole stack price to 1 cent, rather than rounding up each object's price individually to 10 cents. Alchemists gems, no longer as shiny.

Thanks and have a nice day :)
avatar
Skysect: Item Vault Patch included in this patch too ? If yes , please remove it from downloads :D
I am not sure if it's included and that's why I left it there :D
NOW they buff Wyrmic. I had a really bad time winning the final boss fight months ago on Explorer because of the 1v1 falloff. Probably had something to do with my gear and build too, but I definitely need more melee power.

I guess I'll have to see if the Temporal Warden changes screw up my favorite Adventurer build... hmmm.
Sounds boss. Might have to pick it up again.
suhhweet!
avatar
superstande: suhhweet!
My sentiments exactly :)
http://te4.org/blogs/darkgod/2015/03/news/tales-majeyal-131-aka-forever-released
Tales Of Maj'Eyal 1.3.1 Aka "Forever" Is Released!
Sun, 2015-03-29 14:37
Please integrate Item Vault Patch to patch this time :)