Posted February 05, 2013
Hi guys,
We just uploaded an update for Strike Suit Zero.
The changes in this patch are as follows:
· Fuel platform containers now display correct wrecks when destroyed
· Added score to the mission select screen
· Saving the status of completed at the start of results screen in case the user shuts down the game before the results screen process has finished
· The forward and backward thrusting were not working for Mech mode when Auto aiming with gamepad. This has been fixed.
· Fuel platform containers now display correct wrecks when destroyed
· Applied some HUD and UI alignment adjustments.
· Removed short period of gameplay between two end cutscenes at the end of mission 9
· Removing upgrade when you complete tunnel run with no limiters killed
· Fixed a crash coming out of the frigate cutscene in Mission 3
· Fixing stage 2 mission 11 - corvettes fleeing properly and squads now get clean down properly
· Health of freighters now correctly carriers over into each stage and is not reset on restart checkpoint in all stages of Mission 4
· Fixed Zfighting on the arcadia landing strip
· Control now returns to the player after the cruiser KillShot cutscene and Playable area now updates correctly when Enemy Cruiser spawns in stage 3 of Mission11
· Added missing collision to the static allied freighters and the gate tunnel in M1S3
· Removed the visible waypoint in Stage 3 of Mission 11
· All AI squads in Mission 5 that were set to defend the player are now set up to use Tethering instead
· Updated station turret towers with matching textures and lods
· Fixed bug caused by killing cruiser before bowman arrives in Stage 4 of Mission 4
We just uploaded an update for Strike Suit Zero.
The changes in this patch are as follows:
· Fuel platform containers now display correct wrecks when destroyed
· Added score to the mission select screen
· Saving the status of completed at the start of results screen in case the user shuts down the game before the results screen process has finished
· The forward and backward thrusting were not working for Mech mode when Auto aiming with gamepad. This has been fixed.
· Fuel platform containers now display correct wrecks when destroyed
· Applied some HUD and UI alignment adjustments.
· Removed short period of gameplay between two end cutscenes at the end of mission 9
· Removing upgrade when you complete tunnel run with no limiters killed
· Fixed a crash coming out of the frigate cutscene in Mission 3
· Fixing stage 2 mission 11 - corvettes fleeing properly and squads now get clean down properly
· Health of freighters now correctly carriers over into each stage and is not reset on restart checkpoint in all stages of Mission 4
· Fixed Zfighting on the arcadia landing strip
· Control now returns to the player after the cruiser KillShot cutscene and Playable area now updates correctly when Enemy Cruiser spawns in stage 3 of Mission11
· Added missing collision to the static allied freighters and the gate tunnel in M1S3
· Removed the visible waypoint in Stage 3 of Mission 11
· All AI squads in Mission 5 that were set to defend the player are now set up to use Tethering instead
· Updated station turret towers with matching textures and lods
· Fixed bug caused by killing cruiser before bowman arrives in Stage 4 of Mission 4