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Ran the logger wrapper from the xwa dx11 project in hopes that it would fare better than my logger, but unfortunately it doesn't even get as far as mine, crashing at queryinterface creating direct3d..
10442 003891E0 DirectDraw::QueryInterface {3BBA0080-2421-11CF-A31A-00AA00B93356} IDirect3D
*opens door*
I just wanted to let you know, we're all counting on you.
*closes door*
Post edited November 12, 2014 by herecomethe2000
..still alive, just been way too busy with work recently, I hope to get back to this eventually though..
Hi, just wanted to point out that Jeremya separated the logger source code into its own project, and said it is working with all the X-Wing games, I don't know if he updated it since you used it last time.

You can find it here: github.com/JeremyAnsel/ddraw_logger

And of course, thank you very much for your work. I always enjoyed a lot more playing BOP over XWA.
Is this project still alive at all?
The DirectX wrapper dgVoodoo now supports Tie Fighter 98 so if you still have issues in hardware or software mode give it a try.
http://dege.freeweb.hu/

The only problem is that XWA Hackers Fixedclear patch (included with the GoG version) is incompatible with dgVoodoo so you have to remove it first (credit goes to Darklord42 for finding this out). To do so download XWA Hacker http://sourceforge.net/projects/xwahacker/files/xwahacker-2.5.zip/download , copy xwahacker.exe and tie95nofixedclear.bat to the game directory and run tie95nofixedclear.bat.
that's actually me :) You're welcome. I found out about dgvoodoo a little bit after I made that post.
Post edited March 09, 2015 by herecomethe2000
OMG THANK YOU!!!!! I can finally play with 3D enabled! Objects are visible now! Now the only problem is that if you turn textures to high some parts of the models turn black. Any way to prevent that?
Post edited March 09, 2015 by charliebrown032
Yes, its called the fixedclear patch. Dgvoodoo doesn't work with it yet.
Post edited March 09, 2015 by herecomethe2000
New version of dgVoodoo is compatible with the fixedclear fix.

http://dege.freeweb.hu/dgVoodoo2_43.zip
Awesome! perhaps GoG should enable 3d hardware then. :)
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teleguy: New version of dgVoodoo is compatible with the fixedclear fix.

http://dege.freeweb.hu/dgVoodoo2_43.zip
Hot diggity!

Confirming that combining dgVoodoo 2 with the 3D hardware acceleration re-enable patch works as advertised. Texture filtering, I've missed you so much.

Now if we could just get the Reconstructed Music mod compatible with 3D acceleration, life would be perfect. :)
It isn't? how would audio file playback be anything related to the render? I should be able to swap out the .ogg files and the .wav files in game with anything I want and it shouldn' t make a difference so long as they are named the same.
Post edited April 04, 2015 by herecomethe2000
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herecomethe2000: It isn't? how would audio file playback be anything related to the render? I should be able to swap out the .ogg files and the .wav files in game with anything I want and it shouldn' t make a difference so long as they are named the same.
The Reconstructed Music mod is composed of two parts. Replacing the audio files with different/better versions, and then patching the EXE to change the behavior of the music system at certain points, and re-enable music in a few locations where it was disabled for Tie98 (since the CD audio was already full). The patched EXE is not currently compatible due to issues with how it was patched.
Post edited April 05, 2015 by ViRGE
Oh, I see. Yeah that second part makes sense.