Posted July 28, 2015
Lambonius: Am I the only one who prefers the non-true aspect ratio? Using DDraw, the pixels look completely square and sharp, and the game fills more of the screen. Also, I hate the 640x480 combat resolution. In my opinion, this game looks so much better consistently pixelated. :)
philscomputerlab: I can relate to preferring the 320 x 200 graphics, but the wrong aspect ratio? Everything is stretched horizontally. This means that round shapes are now oval and that you move faster left and right than you do up and down. The pixels back in the day were non-square, hence the issue with scaling. There is one resolution that does both: square pixels and correct aspect ratio: 1600 x 1200. So if you have a 1920 x 1200 screen, you're good to go.
By the way, i'd like to ask a question if you don't mind.
I notice you suggest using opengl output in DOSBox settings often in your videos, but when I try and use it on any game I have slow frame rate issues and have to use ddraw instead which works fine. I run an Nvidia Geforce GTX 670 that is just barely factory overclocked, but I don't use the latest drivers because later drivers seem to cause a slight frame rate issue with the Descent 1 & 2 Rebirth source ports. What do you think is causing the frame rate issues?