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Sorry to come across stupid.
But can we place these files in our installation folders now then?
Or is just a play-list to listen too?
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vulchor: Anyone have any advice for a good soundfont to get the midis to sound like this when I play the 94 version? I have a very decent Roland SC-55 soundfont that I love for Wing Commander games and others, but it practically ruined the music from TIE Fighter. The mix isn't right at all. Any recommedations for soundfonts that sound good with TIE Fighter anyone?
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Cyphox: wont get any better than with gravis ultrasound if you ask me

fully updated ultrasnd-folder http://www.mediafire.com/?9gz1tm02zob

patch for some looping instruments http://www.vogons.org/download/file.php?id=6106

credits to Huggybab & Tsyu @ vogons http://www.vogons.org/viewtopic.php?f=31&t=16974
Cool! I've never owned a Gravis Ultrasound during the 90s, so I never thought about going that route. I'll give it try! Thanks!
Wow, this is epic! I used to watch my brother play Tie Fighter when I was still a little boy. he has long since stopped playing games, but we still to this day talk about the epicness of that soundtrack :) Thanks a lot!

Just one more question:
I don't want to come across as I'd not appreciate these pieces of soundtrack, but they do sometimes end rather aprubtly or don't go on for as long as you'd like. Is there anybody with some music editing skills (I myself have zero of those unfortunately) who could make a medley or two of the nicest parts, merging and looping a little. To have something to put on the regular playlist?
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Laserschwert: I like the original MIDI-version just as much, but always wanted an "orchestral" version, so I made one myself.
Have you thought of using this stuff to replace the terrible MIDI music in the X-Wing and Tie-Fighter 1998 menus?

As you're probably aware of the menus in X-Wing and Tie-Fighter 1998 play terrible versions of the MIDI originals (which is a much bigger problem than the non-dynamic gameplay music). Those can be found in the games' subfolders in WAV format and could be *easily* replaced with higher quality versions. I thought of rearranging the original menu music myself for this purpose but clearly you're more capable when it comes to this than I am. That would make one amazing update to the 1998 versions of the games.

Edit: Okay, I should have followed the thread more closely. :P Anyway, would be fantastic if you could do that.
Post edited October 30, 2014 by F4LL0UT
There's already a mod that does that which I released a few years ago and updated yesterday to be compatible with the GOG edition.

What it includes:
- Re-orchestrated music tracks by Daniel 'Yitzchak' Bennett based on the DOS version of Tie Fighter. This restores the awesome original soundtrack of Tie Fighter (which was removed from the Windows version in favour of John Williams' score). However, it is not dynamic like the DOS version
- Menu music is MUCH higher quality
- Higher Quality speech based on the DOS CD edition of the game
- Patch by Pete Jatz which fixes some issues with the music in the game and restores some spots where music was not playing in the Windows version

Link: http://www.savingcontent.com/2014/08/09/guide-play-x-wing-tie-fighter-series-on-windows-7-windows-8-windows-8-1-with-an-xbox-xb1-playstation-ps4-controller-flight-stick/7

Note: all you need to do is extract the zip file to your tie fighter folder. The other (more complicated) instructions are for the original physical cd release.
I think this is getting a bit off-topic now, isn't it? Shouldn't there just be a stickied mod thread instead?
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infinityBCRT: There's already a mod that does that which I released a few years ago and updated yesterday to be compatible with the GOG edition.
Thank you very much. You should post your own thread about this patch so THIS one gets stickified.

Of course OP's arrangements of the music are amazing and deserve attention but I think your patch is the kind of stuff that should really get a sticky and be instantly visible to anyone who visits these subforums.
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Laserschwert: I think this is getting a bit off-topic now, isn't it? Shouldn't there just be a stickied mod thread instead?
Yeah, sorry for overtaking the thread. I would've posted a thread myself, but don't have the rep to do so. Thanks to kristen for posting it.
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Cyphox: wont get any better than with gravis ultrasound if you ask me

fully updated ultrasnd-folder http://www.mediafire.com/?9gz1tm02zob

patch for some looping instruments http://www.vogons.org/download/file.php?id=6106

credits to Huggybab & Tsyu @ vogons http://www.vogons.org/viewtopic.php?f=31&t=16974
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vulchor: Cool! I've never owned a Gravis Ultrasound during the 90s, so I never thought about going that route. I'll give it try! Thanks!
sadly i just figured, that the floppy version has no support for the gravis ultrasound. another reason why the collectors cdrom is so much better.
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Cyphox: sadly i just figured, that the floppy version has no support for the gravis ultrasound. another reason why the collectors cdrom is so much better.
Sadly I haven't witnessed a single advantage of the GUS in any game yet, at least when emulating it via DOSBox. The only difference I noticed was obviously the different (and pretty awesome) wavetable for MIDI music but none of the other unique capabilities of the GUS. As a matter of fact the main difference was that in most games I tried positional audio doesn't work with GUS while it works with Soundblaster emulation.

I don't know whether I just screwed something up when configuring DOSBox or the games or I just didn't test it with the right game. Can you provide an example for something neat the GUS does that you won't get otherweise?
Is there any way for these MIDI files to work with the IMuse system? Because the whole point of getting back those great MIDI music is so that they can get dynamic again - or so I think. That would be absolutely awesome, but I imagine that's insanely complex ?
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Elandryl: Is there any way for these MIDI files to work with the IMuse system? Because the whole point of getting back those great MIDI music is so that they can get dynamic again - or so I think. That would be absolutely awesome, but I imagine that's insanely complex ?
These aren't MIDI files ;)

And no, the way iMuse works in X-Wing, TIE Fighter and games like Monkey Island is purely based on MIDI, not digital audio.

I think X-Wing Alliance used a simplified version of iMuse to work with the digital soundtrack, while for the Special Edition of MI2 LucasArts developed a whole new interactive music system for digital music. But these can't be implemented into the existing games.
Post edited October 30, 2014 by Laserschwert
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Xaero: ***** EDIT *****
Ok so it turns out that the game doesn't need the files to be 88kbps, as I'd originally thought, so instead I made them 1411kbps, so the file is now 16bit 44100 quality.
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Unfortunately this doesn't seem to be true for cutscene music.. I've tried it on the intro, and once I use anything else than a 11KHz, 8bit, mono WAV, the intro runs at lightspeed, like it's being fast forwarded.
Post edited October 30, 2014 by Laserschwert
Great work! This music bring some memories.... ;-)
Laser: the intro is the only one that has that issue I believe.