Starkrun: GOG cant do anything this is a known issue linked to FPS on modern systems, just cap the FPS. I tested it and it worked for me via driver control panel.
I woudn't say they that, but the question is how much effort that would be with Reverse Engineering and if it justified for the price of the game.
How ever, they could introduce a level script based fix, that would retain compaibility, have no negative side effect on anything else. Packed in a few Kilobyte small additional pk3, so it would be a tiny update. Created with a text editor and a simple archiver.
I would be willing to provide such a update or all the exact information (needless to that that would be absolutly free and no strings attached or credits needed).
I tried contacting them, but nothing happened. I just want to see the game work, I don't care for anything else really.
But they should be shipping it with the game, users should not have to find a workaround them self.
If they how ever build a fix into hardcode they should be checking for cvars if they feel fixing the physic is not viable.
sv_running 1 //client is also host
dedicated == 0 //issue does not occur on dedicated servers
mapname == m6-exterior //issue occurs only on that level
com_maxfps > 75(ideal) 80(max)