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Hi all,

We have uploaded a new Universal update (patch 1.4) to your game shelves. Please download this patch at your earliest convenience to get the latest version of the game :)

Changelog:

Bots can pick up royal jelly in deathmatch mode
Monkeys no longer play stealing sound when stuck to worm tongue
Throw damage is no longer stored if the player does not hit a wall when
thrown
Ghost deaths are reported correctly
“Desafío ciario” changed to “Desafío diario” in Spanish translation
White "cruft" on edge of green player sprite removed
Ankh activates correctly when player falls into Abyss while frozen
"Entire Gang" description corrected to read "16 hidden characters"
Skeletons play "bone shatter" effect when killed instead of "pot shatter"
Anubis II portal sound no longer plays briefly before cutscenes
Anubis II will no longer attack during the Yama cutscene
Added graphics for destroyed Moai head
Allow spawning inside Moai head with ankh even if player has already entered
Added less intrusive "Pro" HUD option in graphics menu
Added "invert run" control option (Must hold button to walk instead of run)
Times display with decimal point in front of milliseconds instead of colon
Shopkeepers no longer glitch after being eaten by a mantrap while patrolling
Damsels should no longer get occasionally stuck exiting levels
Alt-tabbing during Ankh animation no longer creates infinitely growing ankh
Ball and chain will no longer float when thrown with pitchers mitt
Can no longer become stun-locked while hanging from chain stunned
Ball and chain now works correctly when being resurrected with ankh
Fixed freezing/losing input control when changing resolution on graphics
menu
Attempted to fix crashing when changing resolutions
Attempted to fix Windows 8 compatibility issues
Attempted to fix crash on Intel integrated graphics cards
Added backup save file system
Music will transition correctly when teleporting in and out of shops
Fixed infinitely growing shopkeeper/black knight body bug
Ghost no longer kills the player during the Olmec cutscene
Cavemen no longer explode in one-tile-wide underwater areas
Corrected upper left tile of kissing parlor
Hired hands can no longer whip players in the tunnel transition
Shotgun bullets are destroyed when hitting lava
Removed black "cruft" on edges of some items
Olmec can no longer crush the platform under the exit in his lair
Fixed collision error when many objects overlapped
Fixed bug where legitimate scores were sometimes set to $1
Shops should no longer be able to generate with a blocked-off entrance
Game will no longer crash if mouse and/or keyboard are not detected
Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on
Corrected shield / spike ball interaction
Added "Preferred_Refresh_Rate" field to config.txt (0 will use default)
Removed screen flickering that some users were experiencing
Fixed input lag that some users were experiencing

Thanks and have nice day :)
Post edited March 21, 2014 by JudasIscariot
Pity, no "not XBox-Controler" support. I would not buy one ;)
Thanks. Just in time. I've just purchased the game and finished the download. lol
avatar
strawberrykiller: Pity, no "not XBox-Controler" support. I would not buy one ;)
It's had it since launch.
Hey folks, how goes it?

Just installed the new patch & after an uninstall/reinstall & even a reboot (just in case ;) ) I`m having a spot of bother.

http://i264.photobucket.com/albums/ii183/silentgod47/fatalerror_zpsc8edbb00.jpg

I get the Mossmouth screen & that pop up: "FATAL ERROR: Error loading texture patch"
Once clicked, the Mossmouth screen clears back to my desktop & then appears again, but this time goes ahead to the game like it did pre-patch.

Any ideas?

Thanks in advance.
avatar
strawberrykiller: Pity, no "not XBox-Controler" support. I would not buy one ;)
avatar
Matthew94: It's had it since launch.
In the settings menu I could only select the keyboard and not my USB controler, but in the classic version I can use it.
avatar
strawberrykiller: Pity, no "not XBox-Controler" support. I would not buy one ;)
avatar
Matthew94: It's had it since launch.
I can't find any way to use controllers other than 360 controllers, how do you do it?
This seems like a great update, thanks.
>>> Added icon on screen when playing daily challenge
Daily challenge? Isn't that Steam exclusive? :D
avatar
animegramma: I can't find any way to use controllers other than 360 controllers, how do you do it?
Try Xpadder until you find an easier solution
On the SpelunkyWorld twitter feed there is mention of "performance issues" with the new patch. Has this been resolved?
avatar
JudasIscariot: Hi all,

We have uploaded a new Universal update (patch 1.4) to your game shelves. Please download this patch at your earliest convenience to get the latest version of the game :)

Changelog:

Bots can pick up royal jelly in deathmatch mode
Monkeys no longer play stealing sound when stuck to worm tongue
Throw damage is no longer stored if the player does not hit a wall when
thrown
Ghost deaths are reported correctly
“Desafío ciario” changed to “Desafío diario” in Spanish translation
White "cruft" on edge of green player sprite removed
Ankh activates correctly when player falls into Abyss while frozen
"Entire Gang" description corrected to read "16 hidden characters"
Skeletons play "bone shatter" effect when killed instead of "pot shatter"
Anubis II portal sound no longer plays briefly before cutscenes
Anubis II will no longer attack during the Yama cutscene
Added graphics for destroyed Moai head
Allow spawning inside Moai head with ankh even if player has already entered
Added less intrusive "Pro" HUD option in graphics menu
Added "invert run" control option (Must hold button to walk instead of run)
Times display with decimal point in front of milliseconds instead of colon
Shopkeepers no longer glitch after being eaten by a mantrap while patrolling
Damsels should no longer get occasionally stuck exiting levels
Alt-tabbing during Ankh animation no longer creates infinitely growing ankh
Ball and chain will no longer float when thrown with pitchers mitt
Can no longer become stun-locked while hanging from chain stunned
Ball and chain now works correctly when being resurrected with ankh
Fixed freezing/losing input control when changing resolution on graphics
menu
Attempted to fix crashing when changing resolutions
Attempted to fix Windows 8 compatibility issues
Attempted to fix crash on Intel integrated graphics cards
Added backup save file system
Music will transition correctly when teleporting in and out of shops
Fixed infinitely growing shopkeeper/black knight body bug
Ghost no longer kills the player during the Olmec cutscene
Cavemen no longer explode in one-tile-wide underwater areas
Corrected upper left tile of kissing parlor
Hired hands can no longer whip players in the tunnel transition
Shotgun bullets are destroyed when hitting lava
Removed black "cruft" on edges of some items
Olmec can no longer crush the platform under the exit in his lair
Fixed collision error when many objects overlapped
Fixed bug where legitimate scores were sometimes set to $1
Shops should no longer be able to generate with a blocked-off entrance
Game will no longer crash if mouse and/or keyboard are not detected
Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on
Corrected shield / spike ball interaction
Added "Preferred_Refresh_Rate" field to config.txt (0 will use default)
Removed screen flickering that some users were experiencing
Fixed input lag that some users were experiencing

Thanks and have nice day :)
Any way to deactivate the autobackup of the save? It messes up with my "cloud" save. :(
avatar
IronArcturus: On the SpelunkyWorld twitter feed there is mention of "performance issues" with the new patch. Has this been resolved?
You might want to contact that email address listed in the tweet about that as I haven't heard anything specific...
avatar
JudasIscariot: Hi all,

We have uploaded a new Universal update (patch 1.4) to your game shelves. Please download this patch at your earliest convenience to get the latest version of the game :)

Changelog:

Bots can pick up royal jelly in deathmatch mode
Monkeys no longer play stealing sound when stuck to worm tongue
Throw damage is no longer stored if the player does not hit a wall when
thrown
Ghost deaths are reported correctly
“Desafío ciario” changed to “Desafío diario” in Spanish translation
White "cruft" on edge of green player sprite removed
Ankh activates correctly when player falls into Abyss while frozen
"Entire Gang" description corrected to read "16 hidden characters"
Skeletons play "bone shatter" effect when killed instead of "pot shatter"
Anubis II portal sound no longer plays briefly before cutscenes
Anubis II will no longer attack during the Yama cutscene
Added graphics for destroyed Moai head
Allow spawning inside Moai head with ankh even if player has already entered
Added less intrusive "Pro" HUD option in graphics menu
Added "invert run" control option (Must hold button to walk instead of run)
Times display with decimal point in front of milliseconds instead of colon
Shopkeepers no longer glitch after being eaten by a mantrap while patrolling
Damsels should no longer get occasionally stuck exiting levels
Alt-tabbing during Ankh animation no longer creates infinitely growing ankh
Ball and chain will no longer float when thrown with pitchers mitt
Can no longer become stun-locked while hanging from chain stunned
Ball and chain now works correctly when being resurrected with ankh
Fixed freezing/losing input control when changing resolution on graphics
menu
Attempted to fix crashing when changing resolutions
Attempted to fix Windows 8 compatibility issues
Attempted to fix crash on Intel integrated graphics cards
Added backup save file system
Music will transition correctly when teleporting in and out of shops
Fixed infinitely growing shopkeeper/black knight body bug
Ghost no longer kills the player during the Olmec cutscene
Cavemen no longer explode in one-tile-wide underwater areas
Corrected upper left tile of kissing parlor
Hired hands can no longer whip players in the tunnel transition
Shotgun bullets are destroyed when hitting lava
Removed black "cruft" on edges of some items
Olmec can no longer crush the platform under the exit in his lair
Fixed collision error when many objects overlapped
Fixed bug where legitimate scores were sometimes set to $1
Shops should no longer be able to generate with a blocked-off entrance
Game will no longer crash if mouse and/or keyboard are not detected
Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on
Corrected shield / spike ball interaction
Added "Preferred_Refresh_Rate" field to config.txt (0 will use default)
Removed screen flickering that some users were experiencing
Fixed input lag that some users were experiencing

Thanks and have nice day :)
avatar
Zoidberg: Any way to deactivate the autobackup of the save? It messes up with my "cloud" save. :(
Is there anything in the Options menu? Other than that, I really don't know...
Post edited March 25, 2014 by JudasIscariot
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Zoidberg: Any way to deactivate the autobackup of the save? It messes up with my "cloud" save. :(
avatar
JudasIscariot: Is there anything in the Options menu? Other than that, I really don't know...
Doesn't look so. It sucks because now I cannot make my save consistant across all my devices... just because of a silly implementation from the dev. I'm at least glad I did not buy this at a higher price (I was gonna just boycott it but you guys got me with that St Patrick sale and I wanted to support ;)).
avatar
Matthew94: It's had it since launch.
avatar
animegramma: I can't find any way to use controllers other than 360 controllers, how do you do it?
I'm using "x360ce" that you can download here : https://code.google.com/p/x360ce/downloads/detail?name=x360ce.App-2.1.2.191.zip&can=2&q=
It's free, and it emulates a 360 controller. And if your controller is recognized by this little program, it will works with a lot of games which doesn't recognize no-360 controllers (but not all).

It's easy to use :)

And for desperate moments, I'm using JoyToKey (here : http://joytokey.net/en/download) (free too : free trial with no limitation). It enables you to remap your gamepad with the keyboard key you want.

I hope you'll find what you need :)

PS : oh, and I remembered that there was a subject on the forum : http://www.gog.com/forum/spelunky/how_to_get_gamepad_to_work you can go take a look there too !
Post edited March 25, 2014 by Splatsch