rewbis: Just finished. Took me 2-3 hours and I think I got everything?! Was professionally done. Good work!
Had some slightly tricky fights, where I initially thought it was unfair (the first gobbo/bandit group, the cultists and undead) but then I re-thought strategy and it went much better.
Nice writing, too, the pop up messages were thematically spot on. Lovely flavour!
Maybe there were some unfinished bits? The spiders didn't have reinforcements, I didn't figure out how to add a imssing statue, the reinforced room to hold lots of weight (was there going to be an upper level?).
I'd say it was exactly the type of thing I like, but I'd also add that I'm maybe not the most amazing player - I just love turn based games, especially dnd style.
10/10 would kill Red Kent again. But maybe he should have some bodyguards? The final fight went pretty quick.
Thanks again. I am admittedly a better writer than designer, due to the fact I've been doing the former much longer.
As for some of your points: I have had a few say the cultist fight was a tad difficult ( I died on my first try as well). If you sneak from the western wall, you can get some good surprised range and spell attacks off. Also, taking down the Evil Priest is paramount. I was going to have two floors, but that feature is bugged as of now. I left that structural room untouched instead of deleting it. It also adds to the story that Kent was trying to fix the place up a bit for his paramour, but that didnt work out too well did it?
Lastly, I wanted to show that Red Kent is ultimately a bit cowardly, despite his big mouth and ability with words. He ran to his room, believing his men would take you down. He wasn't meant to be the hardest boss ever. Until we can modify actual cut-scenes, it is hard to do this sort of thing. I tend to put story/scenario ahead of making something the hardest encounter possible.