Posted December 06, 2016
So as someone who has spent more time with FreeCiv and SMAC and now having a 0-3 record in Conquests, I have to wonder if I'm doing something wrong, or if the game's dice suck.
All three of my failures are due to failing to find critical resources.
The first time I was timed out and lost against a non-aggressive Spain due to a Time Out. Which was indeed an embarrassing loss due to the fact that I was practicing on Chieftain with no barbarians. I had yet to learn that the カメ(Kame) strategy of citybuilding wouldn't work.
The second and third time, I wasn't even playing with AI, I was just refining my stratagem, but it turns out that the (new for me) requirement of resources to build those magical railroads is something of a massive setback. Sure, I could be nearing the end of the tech tree, but without those, rubber, and uranium, things quickly grind to a dead-end.
So I decided to open up the editor and generate a map, which I would then tweak accordingly. I made a huge/60/normal climate/pangea...and was a little surprised.
From what I could tell, a player was lucky if they even got one Strategic Resource within reach of their starting area.
Is that how it is normally?
Update: Another game was loaded up and it turns out that the coal, uranium, and oil were off on some other islands, far away, meaning that despite having learned how to Civ 3, I didn't gain access to them until I built satellites.
All three of my failures are due to failing to find critical resources.
The first time I was timed out and lost against a non-aggressive Spain due to a Time Out. Which was indeed an embarrassing loss due to the fact that I was practicing on Chieftain with no barbarians. I had yet to learn that the カメ(Kame) strategy of citybuilding wouldn't work.
The second and third time, I wasn't even playing with AI, I was just refining my stratagem, but it turns out that the (new for me) requirement of resources to build those magical railroads is something of a massive setback. Sure, I could be nearing the end of the tech tree, but without those, rubber, and uranium, things quickly grind to a dead-end.
So I decided to open up the editor and generate a map, which I would then tweak accordingly. I made a huge/60/normal climate/pangea...and was a little surprised.
From what I could tell, a player was lucky if they even got one Strategic Resource within reach of their starting area.
Is that how it is normally?
Update: Another game was loaded up and it turns out that the coal, uranium, and oil were off on some other islands, far away, meaning that despite having learned how to Civ 3, I didn't gain access to them until I built satellites.
Post edited December 06, 2016 by Darvond