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Any luck looking into the game freeze during the 6th dream sequence?
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MarkusRamikin: Any luck looking into the game freeze during the 6th dream sequence?
I'm still alive!!

Could you please describe what is happening? I did not encounter any freeze when I played the 6th dream sequence, however I only had the chance to playtest on DOSBox.
Responding to some old posts:

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antillon: Thank you for yoir work. I want ro know if between your fixes you include that bug of the screen with the bpnsai tree. In my version of the game (the GOG version), when I throw the rocks to get the bonsai, immediately that the bonsai slide to my feet, I can't pick up it or realize any action: the game crashes and take me out to the desktop
Hello, I suddenly remember the crash you're referring to! I thought that running the game under an emulator had fixed it. Will look into the bonsai script again. I didn't really touch that room during my first pass.

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reddvii: Thank you for continuing to show support for these games after nearly three decades!
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bliznik: ...and THANK YOU for making this patch! This is great!

I also wanted to thank you for making the QF3 patch all those years ago. I really appreciated how you allowed me to import a Paladin into QF3 without the Paladin all of a sudden being imported with the ability to cast Erasmus' Razzle Dazzle.

One small bug I encountered with this patch...when I give money to the fortuneteller to tell my fortune, it skips through the text incredibly fast. Like, one second per text box. I'm unsure why that is. Other than that, you did a great job!
Thank you for playing it! To you and Murdock999: This is an issue with the engine that occurs whenever the game is searching for an audio tuple to go with a message, but none exists. A lot of Magda's audio seems to be missing from the RESOURCE.AUD file, and some of it was recorded by Lori Anne Cole instead of the original actress. This issue also occurs with Bonehead in front of Baba Yaga's hut. There's probably a way to get the game to display text boxes one-by-one but I need to look into it further. As for silencing incorrect lines like Franz's introduction, I'm not sure what the right course of action is. A lot of people I've talked to actually LIKE hearing the wrong line! It's become almost a meme for them.

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Architekt: Fantastic work! One question I have is regarding the Known Issues in the readme file. Are these issues something that's present regardless of if I install your enhanced patches or not? Meaning, do these issues exists even if I just simply play the GOG version unmodified whatsoever? I'm particularly concerned about the "Save Rot" one: I've personally never in my close to 30 years of playing this game encountered this issue even with marathon many hour sessions. That goes for the original disk release, cd release, and subsequent GOG releases. If these exist even in the plain non-modified GOG version then that's great to hear about since I will be sure to avoid them. But if they exist only in the enhanced version I'm a little wary as I've never played with any patches before (besides official ones back in the day or the current GOG included ones).
Yes, these issues are present across all the versions! I swear that the Save Rot is real: It happened to me during my ~8 hour Paladin playthrough a few years ago, and I barely managed to reach the end of the game intact. I was playing on my Collection CD back then. Nowadays, I've repurchased the games on GoG in order to own a digital release, and it's become my main platform. This issue may have been fixed by GoG/Steam or ScummVM by now. There's really no way to know for sure. My advice is to use caution whenever you save.
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antillon: Thank you for yoir work. I want ro know if between your fixes you include that bug of the screen with the bpnsai tree. In my version of the game (the GOG version), when I throw the rocks to get the bonsai, immediately that the bonsai slide to my feet, I can't pick up it or realize any action: the game crashes and take me out to the desktop
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reddvii: Hello, I suddenly remember the crash you're referring to! I thought that running the game under an emulator had fixed it. Will look into the bonsai script again. I didn't really touch that room during my first pass.
Hello! I just registered here to reply and leave some feedback about this bug.

First of all, thanks a lot for your work! I have been wanting to play QFG4 since 1994, when I read a review about it in a computer magazine of the time. I then forgot everything about it, except for two things: A screenshot of a woman wearing a hood and the name "Katrina". In 2021 I finally found it and started playing it, only to get frustrated several times over game breaking bugs.

I saw your patch a few days ago, and decided to give it a try.

Starting the game from scratch, as you suggested, I encountered two crashes at the Squidstone arch (room 800):

1. Game crashes leaving the Squidstone arch
I found an open issue in your GitHub repository, so I left a comment and a temporary workaround I found:
https://github.com/AshLancer/QFG4-Enhanced/issues/9

I've been facing the exact same issue, both with version 1.0 and 1.1a, running the game in DosBox. The game crashes right after the narrator says "The path is dripping with slimy goo", when the hero passes right behind a tree, right before the sliding animation.

The only workaround I have found so far to progress is the following:

After entering the Squidstone arch scene, DO NOT try to walk down the path.
Use the hand option to touch the tree in the middle of the screen, right next to the arch. Your hero automatically starts walking towards the tree, and he's interrupted by the "The path is dripping with slimy goo" message. He then reaches the tree and you get an "It doesn't budge" message.
After that, you can normally walk down the path to get the sliding animation.

2. Game crashes at Squidstone arc after freeing bonzai
I opened a new issue about it on your github repository:
https://github.com/AshLancer/QFG4-Enhanced/issues/10

It turns out that just throwing a rock at the bonzai leaves the hero at a "sliding" state. Attempting to walk or reach for things crashes the game. Throwing a rock at any other object restores the hero's state back to normal, and you can walk or touch things without crashing.

The thing is that once the bonzai is freed, you can no longer throw rocks at other objects. If you do, you just get a "You missed." message, and the hero remains at a "sliding" state.

After having seen your work and your mentions about "scripts", I decided to look around for tools and found SCICompanion. I did a few experiments, and ended up having a deeper look at it:

At around line 383 of 800.scr:

((== param1 21)
(if (proc0_4 347)
(gGloryMessager say: 0 33 0)
(return 1)
else
(global2 setScript: (ScriptID 32) 0 21)
)

Adding the line "(global2 setScript: (ScriptID 32) 0 21)" after the "(if (proc0_4 347)" condition allows you to throw rocks at other things after freeing the bonzai. This makes it possible to throw rocks at any other thing and restore the hero's state to normal. After that you can pick up the bonzai and walk away without issues.
Attachments:
Post edited September 13, 2022 by h3rmit-
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antillon: I want ro know if between your fixes you include that bug of the screen with the bpnsai tree. In my version of the game (the GOG version), when I throw the rocks to get the bonsai, immediately that the bonsai slide to my feet, I can't pick up it or realize any action: the game crashes and take me out to the desktop
I've taken the initiative to publish a quick fix for that, until AshLancer's next release that will include this fix.

You can find it here:
https://github.com/h3rmit-git/QFG4-Fixes
I was having a crash to the desktop walking from the Dark one's cave to the squid stone screen, I traced it to h3rnit's Quest for Glory 4 fixes patch. Did anyone else encounter this? I uploaded my saves from my Cloud Saves folder to Google Drive here:

https://drive.google.com/file/d/1hGRLFq_w7wfB0C57vLmflf4SR4-17c0j/view?usp=sharing

I also included my Quest for Glory 3 Paladin character I was using. I'd appreciate it if you can look into it but if not I understand and I can just play with only Ashlander's patch. Thank you.

Edit: I'm nearing the end of the game and I had no issues on the gooey path or throwing rocks at the rock pile in front of the bush three times to get the bush. I managed to get the doll on Day 4, I didn't visit the Domovoi on Day 1. On Day 2 though I had to sleep until midnight, talk to the Domovoi and he acted like it was the first night, then go back in my room and sleep an hour and I came out again and he acted like it was the second night.

I didn't get any dreams at the inn about Katrina, or Erasmus, but that might be because I've been avoiding Katrina at the town gate every night. She's there every night, and I want to be a pure paladin in 5 without wizard spells so I don't get Frost Bite from her. I also don't get Glide from Dr. Cranium or Hide from Baba Yaga. I also only use the Aura spell once, on the Master Wraith south of the cemetery. I don't use it on Janos. Doing that I'm able to keep my magic about 30.
Post edited February 25, 2023 by Sean38FL
I just had the same game freeze on the 6th dream. It worked the first time, but every time since it freezes on the screen dissolve where it's supposed to show Erana's face. Anyone know anything that can be done about this?


I can send a save game if I need to. What do I have to do?
Post edited March 20, 2023 by ArthurWalden
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ArthurWalden: I just had the same game freeze on the 6th dream. It worked the first time, but every time since it freezes on the screen dissolve where it's supposed to show Erana's face. Anyone know anything that can be done about this?

I can send a save game if I need to. What do I have to do?
Oh man I remember getting the Erana's face crash on the 6th dream bug in the vanilla version of the game. Shame to see the fan patch doesn't fix that one as I thought it was common and well known!

Can't remember what I did to get around it.. whether I skipped the rest of the dream after it starts.. or slept somewhere different that didn't trigger it.. or if I turned down the cpu speed in dosbox when I played. Been too many years now for me to remember sorry!
Post edited May 23, 2023 by Blake00
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Sean38FL: I was having a crash to the desktop walking from the Dark one's cave to the squid stone screen, I traced it to h3rnit's Quest for Glory 4 fixes patch. Did anyone else encounter this? I uploaded my saves from my Cloud Saves folder to Google Drive here:

https://drive.google.com/file/d/1hGRLFq_w7wfB0C57vLmflf4SR4-17c0j/view?usp=sharing

I also included my Quest for Glory 3 Paladin character I was using. I'd appreciate it if you can look into it but if not I understand and I can just play with only Ashlander's patch. Thank you.

Edit: I'm nearing the end of the game and I had no issues on the gooey path or throwing rocks at the rock pile in front of the bush three times to get the bush. I managed to get the doll on Day 4, I didn't visit the Domovoi on Day 1. On Day 2 though I had to sleep until midnight, talk to the Domovoi and he acted like it was the first night, then go back in my room and sleep an hour and I came out again and he acted like it was the second night.

I didn't get any dreams at the inn about Katrina, or Erasmus, but that might be because I've been avoiding Katrina at the town gate every night. She's there every night, and I want to be a pure paladin in 5 without wizard spells so I don't get Frost Bite from her. I also don't get Glide from Dr. Cranium or Hide from Baba Yaga. I also only use the Aura spell once, on the Master Wraith south of the cemetery. I don't use it on Janos. Doing that I'm able to keep my magic about 30.
I know you're probably done with this playthrough, but QFGImporter can be used to remove your spell EXP and Magic stat on export so you don't have to worry about that.
FWIW I'm playing this on Steam, but I applied the patch and am excited to hear the new dialogue/experience the new/originally intended content, but I noticed when running the game with this patch it changes the nature of the midi and sound effects.

I tried running the setup with every music and sound option possible, but (for instance) I can never get the howl in the intro, and the music seems like a stunted version of the midi.

When I put the originally included patch back in, the music sounds normal and the howl is back.

Anyone else have this issue?


***EDIT***

I went ahead and copied the contents of Ashlancer's patch folder into the one which came with the game and the sound issues were fixed and I at least got a sample of the bonus narration at the start of the game. Haven't played the game in earnest with the Frankenstein folder yet, but hopefully the rest of it goes smoothly!
Post edited June 10, 2023 by lpwbrigands
I was suprised, there is again the Bonsai bug (this was patched in New Rising sun patch), you can turn speed to max. to avoid this bug, so it isn't the big problem, but the Ashlancer's patch include New Rising Sun, so it's weird. I play the original GoG version first and there is no problem, after patching the GoG version with Ashlancer's the Bonsai bug is there.
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RithmAlfortele: Just curious, have you tried clicking your hand on the cupboard anyways?
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reddvii: There may be another break in the inn main room's script logic. Whether I created it or it was always there, I'm not sure. Will investigate! Has anyone else encountered this bug?
I have also this bug :(.

I think, this bug was in diskette version too, but I am not sure.

The Quest for Glory 4 is really cursed game.
Post edited October 25, 2023 by Isair105
More bad news.

I have been playing the game with both Ashlancer's patch and ScummVM, which are supposed to be compatible. Unfortunately, it seems that numerous old bugs (e.g. the bonsai stone throwing bug and the flowers to Rusalka bug) are still there or maybe have even reemerged after being fixed. A ScummVM porter on their forums thought that the two (patch and emulator) may be interfering with each other and recommended I run the game with ScummVM alone. However, Ashlancer's patch adds enough good features, I don't want to settle for that if at all possible.

I'm going to try to keep playing with both, until and unless it becomes clear I can't. Then, I will restart the game with the ScummVM porter's recommendation. Still...

Ashlancer, I know you're real busy IRL, but if it's possible, we the fans would greatly appreciate an updated patch.
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ArthurWalden: More bad news.

I have been playing the game with both Ashlancer's patch and ScummVM, which are supposed to be compatible. Unfortunately, it seems that numerous old bugs (e.g. the bonsai stone throwing bug and the flowers to Rusalka bug) are still there or maybe have even reemerged after being fixed. A ScummVM porter on their forums thought that the two (patch and emulator) may be interfering with each other and recommended I run the game with ScummVM alone. However, Ashlancer's patch adds enough good features, I don't want to settle for that if at all possible.

I'm going to try to keep playing with both, until and unless it becomes clear I can't. Then, I will restart the game with the ScummVM porter's recommendation. Still...

Ashlancer, I know you're real busy IRL, but if it's possible, we the fans would greatly appreciate an updated patch.
A "fix" might be to run an earlier version of ScummVM. It was updated recently (version 2.8 now), and the recent updates might have broken compatibility with the patch.

https://downloads.scummvm.org/frs/scummvm/2.5.0/

It looks like his patch was posted in October 2021, which means you should probably use version 2.5, which was also released in October 2021. I'm guessing that Ashlancer probably made sure that it ran on that version of ScummVM, as he was still fixing bugs into December 2021.
Hmm...interesting idea. That said, the only definite bug so far I've noticed (I'm probably about half done with game about now, though it's hard to estimate) that both ScummVM and Ashlancer fixed and was brought back by combining the two was the flowers to Rusalka bug. I'm guessing the incompatibility there probably occurred because Ashlancer and ScummVM devised two different solutions to the bug and the game simply reverted to the original programming. (Although I know so little about programming, I really can't be sure.)

I have also noted that giving flowers to anyone never seems to get you honor, even though it's supposed to, but that bug appears to occur in both ScummVM and Ashlancer's versions, separate from each other. (The only way I've found to grind honor in QfG4 so far is to give candy to the Rusalka repeatedly. This isn't really an issue anyway unless I'm playing a paladin.)

Since I'm well into my game now, I'll try to continue as is, but if I find I can't complete it, I'll try your solution.