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Hi!

I'm having a problem with QfG2. I'm using the ScummVM Interpreter to play it, so I can't just export my save file into dosbox to try it out. I really don't want to have to start all over again, so I hope you can help me

I was walking into the desert with my saurus when it threw me off, indicating a fight. I fought the enemy (bandit), then left the screen and returned to my saurus. When I mounted it I immediately saved. Unfortunately, it was only then that I found I can't move AT ALL. I also can't use the interpreter any more. I can use the drop-down menu or hotkeys for Pause, Time of the Day, Sound Volume, Turn Sound Off, Adjust Arcade Difficulty, use Game Detail and Game Time Scale, Save, Restore, Restart, Quit, Silly Clowns, Help and About, but other than that I'm stuck.

Also, the game still is running, as I get the messages about parched throat, etc. while in the desert. I just can't move or use the interpreter. What can I do to save my file? :(
This question / problem has been solved by m_kiewitzimage
Hi,

I'm a ScummVM developer.

This is a known script bug, so it is a game bug. It also happens when using the original interpreter.
It's caused by the player typing "ride" instead of just going near the saurus.

I have implemented a script patch inside ScummVM, that will fix it automatically, just a few weeks/months ago. Just download a daily build of ScummVM (or later the official 1.8 release)

BUT my fix will only work right when you are climbing onto the Saurus. Will try to figure out a way to help you out.

Regards
Martin Kiewitz
I just figured out a way.
And I also noticed that my script patch in the latest version doesn't work as it should.

Anyway, you can help yourself by entering ScummVM SCI debugger by pressing Ctrl-Shift-D.

Then enter the following commands in the debugger:

send User input 1
send User controls 1
vv g 66h 0
vv g a1h 0

then press ESC and you should now be able to get off the saurus again.
[strike]I will fix my script patch until then never enter the command "ride" and instead just walk to the saurus. That way the script bug won't get triggered.[/strike] Keep your broken save just in case.

EDIT: I have changed my script patch. It should now work without any sideeffects. Just download the current daily build of ScummVM (or the current official release in case it's higher or equal 1.8.0).
Post edited May 15, 2015 by m_kiewitz
Wow, I never thought I'd get an answer, so I didn't check back after 3 weeks.

Thank you very much for your answer and let me tell you that as a ScummVM developer, I really appreciate what you guys are doing. In fact, appreciate is not strong enough a word; you gave me back my childhood (by making it work on a modern computer) and much more.

Thanks for everything. :)