Posted August 28, 2015
high rated
Quake: The Offering Tweak Guide
In this video I am showing you how to get the most out of Quake: The Offering, a recent release from GOG.com.
I will be using a modern Quake engine, Quakspasm, show you how extract the audio files from the CD images, how to de-emphasise the Quake audio files (this is not needed for the mission packs) and where to place the audio files so that the game has working music.
♦Downloads and links♦
Quakespasm: http://quakespasm.sourceforge.net/
SoX - Sound eXchange: http://sox.sourceforge.net/
DAEMON Tools Lite 10: https://www.daemon-tools.cc/products/dtLite
♦deemph.bat batch file for de-emphasising♦
sox "01 Track 1.wav" "track02.wav" deemph
sox "02 Track 2.wav" "track03.wav" deemph
sox "03 Track 3.wav" "track04.wav" deemph
sox "04 Track 4.wav" "track05.wav" deemph
sox "05 Track 5.wav" "track06.wav" deemph
sox "06 Track 6.wav" "track07.wav" deemph
sox "07 Track 7.wav" "track08.wav" deemph
sox "08 Track 8.wav" "track09.wav" deemph
sox "09 Track 9.wav" "track10.wav" deemph
sox "10 Track 10.wav" "track11.wav" deemph
Updates / Notes / Additions
1. Please delete opengl32.dll from C:\GOG Games\Quake
In my case I didn't have to, because I was using the 645 bit version of Quakespasm, but delete it regardless, it's a wrapper and can interfere when trying to play with a Quake engine
2. The game will play music from the first drive letter. So if you have a real drive as D: and a virtual as E:, it won't play the Quake music from E:. Solution: Swap the drive letters
3. There is controversy surround the de-emphasising of the Quake sound tracks. I've found all sorts of information online, but it's possible that de-emphasising is not necessary. Best to listen to the two versions in my video and make a call yourself :)
In this video I am showing you how to get the most out of Quake: The Offering, a recent release from GOG.com.
I will be using a modern Quake engine, Quakspasm, show you how extract the audio files from the CD images, how to de-emphasise the Quake audio files (this is not needed for the mission packs) and where to place the audio files so that the game has working music.
♦Downloads and links♦
Quakespasm: http://quakespasm.sourceforge.net/
SoX - Sound eXchange: http://sox.sourceforge.net/
DAEMON Tools Lite 10: https://www.daemon-tools.cc/products/dtLite
♦deemph.bat batch file for de-emphasising♦
sox "01 Track 1.wav" "track02.wav" deemph
sox "02 Track 2.wav" "track03.wav" deemph
sox "03 Track 3.wav" "track04.wav" deemph
sox "04 Track 4.wav" "track05.wav" deemph
sox "05 Track 5.wav" "track06.wav" deemph
sox "06 Track 6.wav" "track07.wav" deemph
sox "07 Track 7.wav" "track08.wav" deemph
sox "08 Track 8.wav" "track09.wav" deemph
sox "09 Track 9.wav" "track10.wav" deemph
sox "10 Track 10.wav" "track11.wav" deemph
Updates / Notes / Additions
1. Please delete opengl32.dll from C:\GOG Games\Quake
In my case I didn't have to, because I was using the 645 bit version of Quakespasm, but delete it regardless, it's a wrapper and can interfere when trying to play with a Quake engine
2. The game will play music from the first drive letter. So if you have a real drive as D: and a virtual as E:, it won't play the Quake music from E:. Solution: Swap the drive letters
3. There is controversy surround the de-emphasising of the Quake sound tracks. I've found all sorts of information online, but it's possible that de-emphasising is not necessary. Best to listen to the two versions in my video and make a call yourself :)
Post edited August 30, 2015 by philscomputerlab