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What started out with me visiting YouTube to check out the list of playthroughs ended up with me catching a glimpse of a subtitle that read, "Ravel's Death."

But that wasn't what pissed me off. I went on Google to search if this was important to the main story, hoping I didn't screwed. This was a mistake and I caught glimpse of something else. This nonsense always happens with everything I LIKE (TV show or game!).

All I know is this, "Someone named Ravel Puzzlewell made the Nameless One immortal." Nothing beyond that. No whys or whats. Just that sentence taken at face value.

Does that ruin the story(/mystery)? Isn't the whole game finding out who you are and why you are immortal? I hope the meat of the game isn't me trying to find out who did this to me, taking me from suspect to suspect because I'll know who really did it, according to that spoiler, so the game will be ruined.

I'm about 4 hours into the game having just arrived in the Hive. This is so depressing. Why the HELL didn't I stop at YouTube?
Post edited October 06, 2016 by chris1995
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chris1995: Does that ruin the story(/mystery)? Isn't the whole game finding out who you are and why you are immortal? I hope the meat of the game isn't me trying to find out who did this to me, taking me from suspect to suspect because I'll know who really did it, according to that spoiler, so the game will be ruined.
While the sentence you've happened to catch is a valid spoiler, it's really the nature of your immortality that matters, that is, not who made you immortal, but why and how this was done. Ravel is an important (and interesting) character in the story, but without knowing the motivation behind the whole incident, that bit of information is fairly meaningless. You actually learn it relatively early on, by the way. It's a clue to the mystery, yes, but not the answer to it.
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chris1995: Does that ruin the story(/mystery)? Isn't the whole game finding out who you are and why you are immortal? I hope the meat of the game isn't me trying to find out who did this to me, taking me from suspect to suspect because I'll know who really did it, according to that spoiler, so the game will be ruined.
Don't worry - you've got a lot to experience and see in the game despite this minor spoiler.
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YnK: You actually learn it relatively early on, by the way. It's a clue to the mystery, yes, but not the answer to it.
Do you mean 1) I learn the nature, why and how early on, or 2) that someone named Ravel is the cause of my immortality? If it's #2, I hope it's really early on that I'm given his name, like a couple more hours into the story (I haven't found Pharod yet) and no where near end game. I'd rather not this piece of information be the thing that's the conclusion of the story that it was building up for me to find out.

To avoid ruining the game further let's understate... It is it early, early on? Or somewhat late? Even better, I'd rather know if I'm given the goal of finding who do did this to me and/or I'm given names of suspects who I must talk to before I'm given Ravel? Or is this simply not the plot of the story?
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Jonni: Don't worry - you've got a lot to experience and see in the game despite this minor spoiler.
But in terms of the main story? Maybe you can answer the response above?
Post edited October 06, 2016 by chris1995
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chris1995: To avoid ruining the game further let's understate... It is it early, early on? Or somewhat late? Even better, I'd rather know if I'm given the goal of finding who do did this to me and/or I'm given names of suspects who I must talk to before I'm given Ravel?
No "list of suspects" for you, don't worry. You'll spend much more time figuring out what to do with the Ravel clue than actually getting it. Don't count the character as the "cause"... And, really, just enjoy the game. It's not a "murder mystery"-type story, it's a more personal journey, and some minor sidequests can reveal more about your character than the main plot does. Not the kind of writing that can be ruined by an out-of-context spoiler.
Post edited October 06, 2016 by YnK
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YnK: No "list of suspects" for you, don't worry. You'll spend much more time figuring out what to do with the Ravel clue than actually getting it. Don't count the character as the "cause"... And, really, just enjoy the game. It's not a "murder mystery"-type story, it's a more personal journey, and some minor sidequests can reveal more about your character than the main plot does. Not the kind of writing that can be ruined by an out-of-context spoiler.
It's destroying my motivation to play the game. It seems too big a deal. The whole game I could be guessing how I'm immortal, but now I know who did it. I'm sure there is more to it and it's more important than who did it, but this is killing it. When you say you spend more time figuring out what to do with the Ravel clue, does that clue also include the fact that he did this to you? Or is it just the name you're given? It's just saddening that every time someone mentions true death (which is all the time) and I make dark jokes about my immortality, I'm reminded that TNO doesn't know who did this to him, but I do.
Post edited October 06, 2016 by chris1995
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chris1995: ....
Look.

It's not about who did stuff to you. It's about you. Yourself. There's a huge difference, and it's impossible to explain it without spoiling the entire plot, so just go with that. You assume that the goal of the game is to find out why you're immortal, which is not inaccurate, but you only look at the "suspects" and "who did it", when you should be asking what was your own role in all that...
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chris1995: ....
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YnK: Look.

It's not about who did stuff to you. It's about you. Yourself. There's a huge difference, and it's impossible to explain it without spoiling the entire plot, so just go with that. You assume that the goal of the game is to find out why you're immortal, which is not inaccurate, but you only look at the "suspects" and "who did it", when you should be asking what was your own role in all that...
Heh. Thanks for dealing with my stubbornness and denial. That last bit of info has peaked my interest that I want to continue playing. I'm sure a suspect isn't one of the major twists of the story.
Post edited October 06, 2016 by chris1995
Don't worry, even spoiled the game can be great.
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YnK: No "list of suspects" for you, don't worry. You'll spend much more time figuring out what to do with the Ravel clue than actually getting it. Don't count the character as the "cause"... And, really, just enjoy the game. It's not a "murder mystery"-type story, it's a more personal journey, and some minor sidequests can reveal more about your character than the main plot does. Not the kind of writing that can be ruined by an out-of-context spoiler.
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chris1995: It's destroying my motivation to play the game. It seems too big a deal. The whole game I could be guessing how I'm immortal, but now I know who did it. I'm sure there is more to it and it's more important than who did it, but this is killing it. When you say you spend more time figuring out what to do with the Ravel clue, does that clue also include the fact that he did this to you? Or is it just the name you're given? It's just saddening that every time someone mentions true death (which is all the time) and I make dark jokes about my immortality, I'm reminded that TNO doesn't know who did this to him, but I do.
Stop thinking about it. Just focus on the plot. The plot is to regain your memories, to learn as much about your past as possible. You learned just one particular bit of information accidentally. You woke up in mortuary. Who are you, why are you immortal, what have you done in your past. How long you have been immortal? What's your name? The whole story is way deeper than just finding who make you immortal.
Post edited October 07, 2016 by Lebesgue
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Lebesgue: Stop thinking about it. Just focus on the plot. The plot is to regain your memories, to learn as much about your past as possible. You learned just one particular bit of information accidentally. You woke up in mortuary. Who are you, why are you immortal, what have you done in your past. How long you have been immortal? What's your name? The whole story is way deeper than just finding who make you immortal.
I think I played four hours straight last night. So, I've got about 10 hours in the Hive so far and I still have about a hundred quests to complete in it before I head over to Ragpicker Square...

I listened to all the stories from the story teller... and maybe my own... they were quite interesting... A couple other NPCs have told me things about having seen me before. Looks I'm back on track, I just needed to wait a dayto cool down.

Oddly enough, I find the combat way better than Baldur's Gate... Probably because it's easier...
Post edited October 07, 2016 by chris1995
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chris1995: Oddly enough, I find the combat way better than Baldur's Gate... Probably because it's easier...
Interestingly, a lot of people consider PS:T's combat awful for that same reason. Mechanically, it's not much different; however, PS:T doesn't put much effort into the strategy part. So with tons of quest EXP, the lack of a level cap and TNO's auto-heal, weaker foes stop being a problem very fast. This, unfortunately, means that even some of the more unique combat abilities and items become less useful than they seem.
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YnK: Interestingly, a lot of people consider PS:T's combat awful for that same reason. Mechanically, it's not much different; however, PS:T doesn't put much effort into the strategy part. So with tons of quest EXP, the lack of a level cap and TNO's auto-heal, weaker foes stop being a problem very fast. This, unfortunately, means that even some of the more unique combat abilities and items become less useful than they seem.
The only problem I had with the Baldur's Gate games was the combat and the difficulty. I really despised it, but when I had played it, I had very little patience and just wanted the story, and I didn't regret it until the very end when I beat it. I wish I could erase my memory of it, and take the time to learn it.

Oh well. This game seems perfect for me. And it seems like more cRPGs are being made in this style now (Obsidian), so perhaps I'll be given another chance with the infinity engine in all it's excruciating difficulty... The feedback for Numenera doesn't seem too great on Steam, so I hope that's just because of the bugs and overzealous nostalgia for this game that is driving the bad rating. Hopefully the story is good...
Post edited October 07, 2016 by chris1995
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Lebesgue: Stop thinking about it. Just focus on the plot. The plot is to regain your memories, to learn as much about your past as possible. You learned just one particular bit of information accidentally. You woke up in mortuary. Who are you, why are you immortal, what have you done in your past. How long you have been immortal? What's your name? The whole story is way deeper than just finding who make you immortal.
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chris1995: I think I played four hours straight last night. So, I've got about 10 hours in the Hive so far and I still have about a hundred quests to complete in it before I head over to Ragpicker Square...

I listened to all the stories from the story teller... and maybe my own... they were quite interesting... A couple other NPCs have told me things about having seen me before. Looks I'm back on track, I just needed to wait a dayto cool down.

Oddly enough, I find the combat way better than Baldur's Gate... Probably because it's easier...
I think there are really only two battles in this game that you HAVE to fight. All the rest can be talked through or escaped. (It's been a while since my last replay - my numbers may be off.)

And yes, while the destination is ultimately important, the journey is what you should focus on, and it's a long, strange trip!
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YnK: Interestingly, a lot of people consider PS:T's combat awful for that same reason. Mechanically, it's not much different; however, PS:T doesn't put much effort into the strategy part. So with tons of quest EXP, the lack of a level cap and TNO's auto-heal, weaker foes stop being a problem very fast. This, unfortunately, means that even some of the more unique combat abilities and items become less useful than they seem.
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chris1995: The only problem I had with the Baldur's Gate games was the combat and the difficulty. I really despised it, but when I had played it, I had very little patience and just wanted the story, and I didn't regret it until the very end when I beat it. I wish I could erase my memory of it, and take the time to learn it.

Oh well. This game seems perfect for me. And it seems like more cRPGs are being made in this style now (Obsidian), so perhaps I'll be given another chance with the infinity engine in all it's excruciating difficulty... The feedback for Numenera doesn't seem too great on Steam, so I hope that's just because of the bugs and overzealous nostalgia for this game that is driving the bad rating. Hopefully the story is good...
Well, not to disappoint you, but I know of no game that can compete PS:T in terms of story. and the writing. There are definitely good story-driven RPGs but Torment is one of its kind.

But enjoy the ride till it lasts. All I can say is that it only gets better and better as you go further and further!