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Whenever you right-click on the game screen (or use a hotkey) to open the "World Screen Interface", a.k.a. the "wheel" with the character's portrait in the middle, the game automatically pauses. Is there a way to keep it from pausing, so I can just keep this little interface open and at the ready while playing? The game's autopause options screen doesn't show an option for this, and I haven't found a mod for it either.

This makes the game frustratingly different from Baldur's Gate & Icewind Dale, which feature the clickable "quick slot" buttons at the bottom of the screen, to which you can assign several items and spells, and use them during battle without having to pause and turn on and off all these mini-screens. In Planescape, using a magic wand seems to be a pain.
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Post edited November 06, 2011 by aqrit
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aqrit: I looked into it last night ->
fortunately the "Game Pause" stuff is pretty easy to track down

to have the game not pause while the ScreenWorld wheel is open
for the gog.com (4CD v1.1) version of torment
you would change the value at hex offset 3CAD13 in torment.exe from 00 to 01
with a hex editor

**this has not been play tested (or fully reversed) use at your own risk.

a side-effect being that you must close the "wheel" before you can pause the game with the spacebar
Thanks; this at least provides an alternative -- a choice between the "always autopauses" wheel and a "never pausable" wheel. "Never pausable" may prove more useful overall by making spells and items readily clickable without having to pause and unpause each time. I may keep a few basic battle commands mapped to hotkeys so I can issue them during pauses.

You can also map your spells & quick item slots to hotkeys, but there's still no graphical representation of your slots (outside the normally autopausing wheel) like in BG and ID, so it's no good for real-time, unpaused combat unless you have a great memory.
*** obsolete (see farther down)***



( all values in hex )
change the value at offset 3CAD13 from 00 to 01
change the value at offset 3CAD42 from 01 to 00
change the value at offset 3CD1A3 from 74 to 04
Post edited November 06, 2011 by aqrit
Cool, thanks aqrit.
Unfortunately, I think these hex edits make the game crash at points. Since I began using an edited torment.exe, crashes occur when I try to enter small sub-areas like Sheryl's House, Mebbeth's House, and the Office of Vermin & Disease Control.

UPDATE: See subsequent posts in this thread.
Post edited November 05, 2011 by LLP
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LLP: Unfortunately, I think these hex edits make the game crash at points. Since I began using an edited torment.exe, crashes occur when I try to enter small sub-areas like Sheryl's House, Mebbeth's House, and the Office of Vermin & Disease Control.
Could be this:
http://www.gog.com/en/forum/planescape_torment/constant_crashing_whenever_i_enter_a_home
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LLP: Unfortunately, I think these hex edits make the game crash at points. Since I began using an edited torment.exe, crashes occur when I try to enter small sub-areas like Sheryl's House, Mebbeth's House, and the Office of Vermin & Disease Control.
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MackieStingray: Could be this:
http://www.gog.com/en/forum/planescape_torment/constant_crashing_whenever_i_enter_a_home
I wonder if the crashes occurred because of Kezardin's suggestion in the thread MackieStingray links to. I recently tried the widescreen mod (so that I could try the Ghostdog User Interface mod and see if that had any effect on the wheel) but uninstalled it when I determined that those mods didn't have anything I needed. Possibly this is what affected my game, not the hex-edited torment.exe.

Sometime, I will reinstall the game and try it from the start with the hex-edited torment.exe to see if that works.
I updated it again ...
Now the wheel is completely independent of game pausing

I made this patch a component of my other patch
http://www.shsforums.net/topic/48732-ddraw-fix/

which has been reported to... help with game crashing upon entering areas...

have fun