Posted April 06, 2015
Belsirk: Are you sure? I was understanding that finding secret things is based in perception, except traps that is based in mechanics.
It is. Perception seems purely a combat stat (deflection and interrupt) and used in dialogs, while mechanics is the non-combat stat (finding traps and secrets). http://forums.obsidian.net/topic/71122-secrets-and-traps/
Nobody disagreed, yet.
https://gaming.stackexchange.com/questions/211651/why-am-i-having-trouble-finding-secrets
Pro: perception is not a mandatory main stat if you don't want to stumble absent minded through a dungeon.
Con: it feels awkward. Even the name "perception" screams "put points into me if you want to notice stuff".
[Maybe spoilers ahead]
As for the difficulty, I find it rather too easy after a while. The first few areas were undoubtly tough. The traps on chest blew me up every time. Calisca is a pretty durable fighter, though. Try to concentrate your attacks on one enemy at a time. The shadows went down pretty fast that way. You can sometimes pull fewer enemies than a whole group of 4 or 5 with a ranged weapon. And you can use Calisca to block a door so not all enemies can swarm your ranged characters. Try to experiment with positioning a bit.
Once you get to the Gilded Vale and recruit Eder, Aloth and Durance it became almost too easy. I gave Eder the door... I mean shield you get early on and gave him many defensive skill at each level up. Standard tactic is to use him and my animal companion to block doors/narrow passages and have Durance cast spells that restore endurance and boost defensive stats.
More edit: don't choose constitution below 10. I've read it many times, that people min/max everything and drop CON to 3, the lowest I think. Enemies make quick work with you that way and I always found glass cannon characters extremly difficult to play in D&D based RPGs.
Post edited April 06, 2015 by kiza