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I started playing yesterday and so far I enjoy the game but two things frustrates me a bit with the game engine:

1) Path finding issues, example: I'm talking a to an NPC, then I'm suppose to fight him but I can't get to him because of a table being between my characters and the NPC. The NPC summons monsters which surround my characters and then we get chopped to pieces. All because my characters in the group are stuck/frozen.

2) Line of sight, using fireball is such a pain in the rear unless I'm perfectly aligned with the target. I had few situations that a monster was in one room, I was in the other, trying to fire fireball really hard even though the path was clear...

Other than that, I'm having fun, even on normal difficulty this game is hard!

Cheers!
I haven't had any game stopping issues or crashes so far, so I'm really happy about how it's worked out for me and want to extend a big THANK YOU for everyone involved at GoG and the Obsidian for bringing this game to my computer for me to play!
My feedback goes as so..............absolutely amazing game.
My thanks to Obsidian for making a true game, and to GoG for allowing us to have the game totally DRM free.
Haven't played 'Pillars of Eternity' yet, however, I am seeing players play the game *live* on Twitch online this afternoon so that should give me at least a 0.5 point credit in observation feedback.

:)

The game looks and plays beautifully!


Congratulations OBSIDIAN Entertainment!

:)
I am just so happy to play this game.
I expected a lot and now i can say that i am really satisfied !
Thank you Obsidian !
Thank you GOG.com !
I have not had any game breathing bugs or crashes in my 6 to 8 hours
of gameplay. Obsidian they really hit a homerun with Pillars of Eternity.
Post edited March 29, 2015 by wolfrider100
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BlackJaguar: I started playing yesterday and so far I enjoy the game but two things frustrates me a bit with the game engine:

1) Path finding issues, example: I'm talking a to an NPC, then I'm suppose to fight him but I can't get to him because of a table being between my characters and the NPC. The NPC summons monsters which surround my characters and then we get chopped to pieces. All because my characters in the group are stuck/frozen.

2) Line of sight, using fireball is such a pain in the rear unless I'm perfectly aligned with the target. I had few situations that a monster was in one room, I was in the other, trying to fire fireball really hard even though the path was clear...

Other than that, I'm having fun, even on normal difficulty this game is hard!

Cheers!
that's just part of the game :), you have to put some thought on where to position your characters, who do you engage, and where you fire your spells ! and dont forget different spells have different range, you have to be really close for some spells, and not so much for others. i cant remember how much range a fireball has, but usually i just wait until all my other characters are in position and engaged, and then i position my wizard and toss spells at them :)
the different pages from fulvanos travels stack in your inventory which makes them all have the same text, so that's definitely a bug
There is no need for any feedback ;) ...they crafted perfect gem. Just play this awesome adventure! Cheer at obsidian, cheers at gog, cheers at all of you who enjoy it most! Obsidian, i hope you guys are already working on poe2!!!
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Sulobaid: There is no need for any feedback ;) ...they crafted perfect gem. Just play this awesome adventure! Cheer at obsidian, cheers at gog, cheers at all of you who enjoy it most! Obsidian, i hope you guys are already working on poe2!!!
.... after they fix all the bugs
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Sulobaid: There is no need for any feedback ;) ...they crafted perfect gem. Just play this awesome adventure! Cheer at obsidian, cheers at gog, cheers at all of you who enjoy it most! Obsidian, i hope you guys are already working on poe2!!!
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AiCola: .... after they fix all the bugs
" Bugs Sir ... there everywhere ! " ( Starship Troopers )