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Hello,

I remember fondly playing this game nearly 15 years ago and i can't remember how i solved this issue :

Right now i'm playing the Abu mission where the map's divided in 3 big landmass.

I build my city in the middle and used the eastern bank to produce tradable goods and my linen.

Thing is i can't get linen to reach my bazard/storeyard through the watter crossing no matter how i set them up.

I did some test to see if it was a matter of distance and had some strange result (ie a worker wouldn't deliver to a granary before the flood but once there was an intermediary granary they would and would keep going there when i destroyed the intermediary granary)

I can probably fullfill the mission without having to ressort to the eastern bank but if any of you guys have successfully transfered food/goods from a production site to a storage area through watter crossing I'd be glad to know.

Thanks already,

Helyopses
This question / problem has been solved by macAilpinimage
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helyopses: Right now i'm playing the Abu mission where the map's divided in 3 big landmass.

Thing is i can't get linen to reach my bazard/storeyard through the watter crossing no matter how i set them up.

I did some test to see if it was a matter of distance and had some strange result (ie a worker wouldn't deliver to a granary before the flood but once there was an intermediary granary they would and would keep going there when i destroyed the intermediary granary)
Does your ferry have workers on BOTH sides? Its a bit confusing since immigrants can use it without staff, but nobody else can.

There is nothing that disallows goods around ferries in general, labor or misplaced road bits might be the problem.

Granaries and storage yards work quite differently regarding farms, everyone starts towards an accepting SY after harvest as long as it has a tiny bit of room for that good when the cart spawns, but only those carts that have a chance to unload there walk to a granary, the others stand there waiting to drown. So your granary test sounds quite normal, once they started moving they found another target when you deleted the temporary one.
Post edited September 20, 2014 by flickas
You can build the entire 4000 population requirement on the center island, only needing to cross to the western landmass for the rocks and the eastern landmass for the additional flood plain and the kingdom road. As long as each water crossing is staffed, they will be used. You might be suffering labour shortages or some other problem with the city that's causing it to not work properly.

Please feel free to upload a zip of your save game files for Abu to a reply of the thread (with the Attach button below the textbox in the posting form) and someone should be able to help out. :)
Thanks for your replies.

No my ferry wasn't underworked or anything I had a slum to provide workforce on the eastern side and everything was working fine outside of that issue : production building/farm produced and would deliver items if there was a granary/storeyard on the same bank.

Shukaku > I endend restarting the game and successfully doing what you just suggested, it worked pretty well it's just I though m previous setup took advantage of the huge eastern flood plain which made sense. If i get this issue again i'll save and post it.

I discussed this issue with my brother and he told me he sometime had issues getting goods to travel through rivers.

Anyway i have tree mastaba to build now, i better start now because it might take a while.
I always have some problems with the ferry system. But I have gotten fewer problems since I started making infrastructure the top priority in the labor pool. The ferry system seems to he most touchy with labor issues.
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macAilpin: I always have some problems with the ferry system. But I have gotten fewer problems since I started making infrastructure the top priority in the labor pool. The ferry system seems to he most touchy with labor issues.
In early years, it can be hard to make ferries work, especially as workers are automatically prioritised by the game to other sectors (food production for example).

Depending on the mission, you can usually let it just work with only immigrants for a while, until you start getting more workers into the pool, or you can just set "Infrastructure" as priority 1 through the mission.
I believe my problem was linked to that kind of situation, with both side of the ferry having turn by turn a lack of workforce.

On an unrelated note I now had a bazaar that never ever got its "food picker" back. Provided it was supposed to deliver food for a new housing space north of the map and most of my granaries where in the center. At the end of the mission ( over one or two hour i usually take my time) it didn't get a single delivery of food out despite me building a store yard that got filled with all kind of food right next to it. I've heard bazaar look for their primary food in granaries first so it might have had something to do with that, strange experience overall :(.
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helyopses: I believe my problem was linked to that kind of situation, with both side of the ferry having turn by turn a lack of workforce.
That can be solved by just setting Infrastructure to 1 in the labour overseer.
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helyopses: On an unrelated note I now had a bazaar that never ever got its "food picker" back. Provided it was supposed to deliver food for a new housing space north of the map and most of my granaries where in the center. At the end of the mission ( over one or two hour i usually take my time) it didn't get a single delivery of food out despite me building a store yard that got filled with all kind of food right next to it. I've heard bazaar look for their primary food in granaries first so it might have had something to do with that, strange experience overall :(.
Local food stuffs MUST be in a granary to be used by the populace: the only time you can put a local foodstuff in a storage yard and get it used is if said food can be imported from a trade partner as well.
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Shukaku: Local food stuffs MUST be in a granary to be used by the populace: the only time you can put a local foodstuff in a storage yard and get it used is if said food can be imported from a trade partner as well.
In case people didn't follow this, he means that if you want to use a SY to supply food to a block, you must have an active trade partner who supplies that food, AND tell your commerce overseer to import that food, Tell him to import to maintain 0. Then the bazaar buyer will go to the SY.