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Hello, here's a site where you can read up all about NoX:

http://corner.noxcommunity.com/

Enjoy.
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superjack46: Hello, here's a site where you can read up all about NoX:

http://corner.noxcommunity.com/

Enjoy.
Nice site, I like the design.


"An impossible to cross learning curve! For new players it will be absolutely impossible to get into this game."
What does this actually mean?

It cannot be so difficult, I am quite good at Dota2 so this will be easy for me and I am sure even for other Dota2 kind players.
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superjack46: Hello, here's a site where you can read up all about NoX:

http://corner.noxcommunity.com/

Enjoy.
avatar
Schizzz: Nice site, I like the design.

"An impossible to cross learning curve! For new players it will be absolutely impossible to get into this game."
What does this actually mean?

It cannot be so difficult, I am quite good at Dota2 so this will be easy for me and I am sure even for other Dota2 kind players.
Well... Nox is not like DOTA-like games at all, so that is not the best of comparisons. Unlike MOBAs (or even Diablo, for that matter), Nox is not "a click fest", for starters: it controls a bit differently, you hold the right mouse button to move, and then you guide the player character with the cursor. If you never played Nox, chances are you also never played Revenant, but in case you have, that's a more similar game than any MOBA out there. Unlike MOBAs, Nox has a story and some minor puzzle/platforming elements to it, you don't just do a bunch of maps and lanes and stuff like that; the point of Nox is to get through the story, defeat Heccubah, play through the game with all three classes to see the different story perspectives and class interactions. Do not think that because you play and enjoy MOBAs you'll enjoy old ARPGs, because it's an entirely different type of game. Obviously, one can like both old-school ARPGs (action RPGs) and MOBAs, but it's not very likely to happen when you're trying to get into one or the other thinking they're like the one you already like. As far as I can tell, the only thing they have in common is the isometric/top down perspective.

As for the learning curve... well, personally, I think Nox is easy enough for new players to get into. It does get very hard from the middle onwards but, by then, players should be used to the mechanics of the game and know how to use spells and abilities to their advantage. I wouldn't scare people off Nox by saying it has a very steep learning curve and that new players can't handle it, that's just elitist talk.
Post edited January 25, 2016 by groze
Really Grove? Maybe you should try fighting me in multiplayer then?
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superjack46: Really Grove? Maybe you should try fighting me in multiplayer then?
I never really enjoyed Nox for the multiplayer; not really a multiplayer kind of guy.

And if the Nox multiplayer community is made up of competitive "I'm better than you" jerks, I'm glad I'm not a part of it. To me and a lot of other Nox fans on gog, it was always more about the singleplayer campaign and challenges.
Post edited January 25, 2016 by groze
Of course, stay in your comfort zone.

However, singleplayer part was only made after the multiplayer, and the game was made FOR multiplayer according to the devs, so it's like playing a chess minigame in morrowind I suppose.

But anyway, to each their own, no problem.

(Source:
JH:Mike should cover the original concept. When I saw Nox it was a spell battling game where wizards cast spells by pressing combo's on a gamepad. Multiplayer was split-screen on a PC. Since then, we added two more character classes (see all three together here) and built out a whole solo game experience.

MB:When I began the Nox project, I originally wanted to make an updated version of Atari's Gauntlet, which is one of my favorite classic games. I had also been playing a lot of Mortal Kombat and Magic the Gathering, and I quickly realized that a medieval game would be the perfect vehicle for a sort of real-time Magic the Gathering spell combat system. The goal was to create the ultimate "wizard battling" game, where players could throw spells at each other, but also be able to counter those spells, and out-think each other with clever spell combinations. I was hoping to capture the feel of some of the epic wizard battles I had read about in various fantasy novels.
https://www.reddit.com/r/Games/comments/1duoae/an_old_interview_about_nox_in_the_year_2000_it/)
Post edited January 25, 2016 by superjack46