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Sigh.

I've tried everything.

Sigh.



Taps keyboard.


Well, this is my story. I've worked my way through Neverwinter Nights 2 OC, and am at the Crossroad Keep Outskirts mission. I've done pretty well through the game, and am close to the end now obviously at this point. I get all the way to Black Garius, after the second bridge. A cut-scene is initiated and he teleports in several enemies, specifically giant skeleton warriors all around my group. Garius teleports out and his Lieutenant begins to speak as some helper NPC's up on the edge barrage arrows down on three of them, which engages the big battle. Yay.

Wait, no. Hmmm... no one is fighting me. I can't click on any of the enemies, they have little 'Talk' icons on them. It appears that the cut-scene did not disengage the no fighting aspect, so i cannot proceed any further in the game.

I've done research everywhere, i've backtracked several hours and replayed. Same result. I've tried changing my team members, same result.

It's very disheartening, so i'm bringing this up here in this forum.

Has anyone seen such an issue? Any ideas?

I was thinking of adding a mod that allows me to insta-kill enemies so that i could remove them which might hopefully engage the scripting again... but i couldn't find anything remotely like that.

Help, oh GoG'ers. :(
Try this:

pause
right click an undead to target


debugmode 1
dm_setfaction hostile
debugmode 0

Failing that, kevL over on the bioware forum is very good with this sort of thing.

http://forum.bioware.com/forum/45-neverwinter-nights-ii/
T̶h̶e̶r̶e̶'̶s̶ ̶a̶ ̶k̶n̶o̶w̶n̶ ̶b̶u̶g̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶B̶l̶a̶c̶k̶ ̶G̶a̶r̶r̶i̶u̶s̶ ̶s̶c̶e̶n̶e̶.̶ ̶O̶p̶e̶n̶ ̶t̶h̶e̶ ̶c̶o̶n̶s̶o̶l̶e̶ ̶(̶h̶i̶t̶ ̶t̶h̶e̶ ̶t̶i̶l̶d̶e̶ ̶~̶ ̶k̶e̶y̶)̶ ̶a̶n̶d̶ ̶t̶y̶p̶e̶ ̶t̶h̶e̶ ̶f̶o̶l̶l̶o̶w̶i̶n̶g̶:̶

̶D̶e̶b̶u̶g̶M̶o̶d̶e̶ ̶1̶
̶r̶s̶ ̶3̶5̶4̶1̶_̶d̶e̶a̶t̶h̶_̶n̶w̶a̶l̶k̶e̶r̶

̶A̶f̶t̶e̶r̶ ̶t̶h̶e̶ ̶r̶e̶s̶u̶l̶t̶i̶n̶g̶ ̶c̶u̶t̶s̶c̶e̶n̶e̶ ̶t̶y̶p̶e̶

̶D̶e̶b̶u̶g̶M̶o̶d̶e̶ ̶0̶
Post edited November 27, 2015 by Hickory
avatar
Hickory: There's a known bug with the Black Garrius scene. Open the console (hit the tilde ~ key) and type the following:

DebugMode 1
rs 3541_death_nwalker

After the resulting cutscene type

DebugMode 0
Don't do this, it is for a scene later in the game.
avatar
olnorton: Don't do this, it is for a scene later in the game.
My apologies. I misunderstood which scene the OP was talking about.
avatar
olnorton: Try this:

pause
right click an undead to target

debugmode 1
dm_setfaction hostile
debugmode 0

Failing that, kevL over on the bioware forum is very good with this sort of thing.

http://forum.bioware.com/forum/45-neverwinter-nights-ii/
OMG! Thank you for this! So long i've struggled searching the internet to fix this. I tried exactly what you said, and one by one my group was able to remove each undead skeleton. When all were dead the cut-scene triggered and the game continued! +1 x 1000 to you, sir. :D :D :D

Also, to the others that offered their help, thank you all. This has made my day! :)

Z