If you're looking for a quality role play server where the focus is on player interaction more than loot and action, I've played on The Way Inn (
http://www.thewayinn.net) for over a year and a half. Leveling feels like pen and paper would, where each level matters, and the world itself feels more realistic in terms of how bad evil can be (things don't get capped at PG-13 like some servers).
The world immediately made me think of Baldur's Gate. There was very little linearity in travel in the overworld - in most cases you can go off to the north, east, south, or west, and you can find all manner of caves and ruins to investigate. The world itself has been designed with care and detail, and it's a testament to the building that everything feels right and looks far better than base NWN. Farms on the outskirts of a fortified town feel appropriate. Following streams to a waterfall and up the side of a mountain feels as it should. Forests in the middle of the night feel dark and foreboding. And the size is large. The High Moor has been added recently, adding even more to explore, and to give some kind of impression, in a year and a half of being here and playing pretty often, about a month ago (when I last had a chance to play for a good chunk of time) I visited two areas I'd never been to...and I've barely even touched the new, expansive High Moor region.
Geography aside, there's two systems in particular I love that deserve attention. First, the more boring one: magic items are rare. Thus, magic feels important, and even +1 items are very helpful.
My favorite feature of the server, however, is the monster scaling system. If I find a kobold-infested mine, and I'm level 1 with a pair of other level 1s, those kobolds are going to be a challenge, obviously. But if I didn't find that same mine until my friends and I were level 4 and we brought two more level 4s with us? What then? Well, the numbers and quality of the kobolds would go up. Maybe there'll be a shaman or something. Maybe there'll be more archer-type kobolds. I'm not a DM, but I've played long enough to know that not only have they balanced things amazingly, including the scaling of the creatures, but because of this there's constantly a feeling of "I'm on an adventure and I have no idea how it's going to go." That's what there should be. Obviously kobolds don't scale up to level 20, just as vampires don't scale down to 1, but I've also found that the spread of dangerous creatures is such that you won't find the excessively powerful creatures unless you go pretty far from town (as one would expect).
It's this scaling and wide open world that has kept me excited and pushing ahead for the past year and a half, and it's the quality of the roleplayers there that supports the entire experience. Of course, everyone who's played on PWs for a while knows there are lulls in player numbers (which is part of the reason I'm posting here now), and lulls in DM activity at times. That's just life and human nature, especially when so many quality RPers are generally older and thus busy with school and families. My favorite part about this world, on top of the quality roleplayers and DMs though, is the fact that the world will always be there, interesting and potentially dangerous, no matter how high level I get or how many people are around.
I'd encourage any solid roleplayers who are looking for a new home to give The Way Inn a try. I'd encourage groups of friends, even, as especially at low levels this is not often a solo-survivable server. Nor should a place like the Sword Coast be! We need new players to keep the place fresh and growing, and this PW is a sand box for quality RPers.
http://www.thewayinn.net