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MagicalMaster: I am being helpful -- but more in the manner of "Give a man a fish vs teach a man to fish."
You could have taught the man to fish here, and you know it.
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Hickory: You could have taught the man to fish here, and you know it.
No, actually, I don't personally have the time to help everyone on this forum who has a problem with a script in a prompt manner. Hence why I'm encouraging him to use a resource where he can consistently get help from a bunch of people who are good at this stuff, not just me.

And I just said the same thing (rephrased) in my previous post which you apparently ignored.
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Hickory: You could have taught the man to fish here, and you know it.
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MagicalMaster: No, actually, I don't personally have the time to help everyone on this forum who has a problem with a script in a prompt manner. Hence why I'm encouraging him to use a resource where he can consistently get help from a bunch of people who are good at this stuff, not just me.

And I just said the same thing (rephrased) in my previous post which you apparently ignored.
You said you knew the answer. You have spent more than enough time arguing about this to have given that answer. This is a GOG forum; GOG forum users are the friendliest people in any forum; people who want to help, and know the answer do so, they don't send people on a runaround. If you had simply said: "You will get better help at XYZ forum", and left it at that, all would have been hunky dory, but no, you had to come back and rub it in that you knew the answer but were unwilling to share it. If that's how you help people you are out of place here.
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Hickory: If you had simply said: "You will get better help at XYZ forum", and left it at that, all would have been hunky dory, but no, you had to come back and rub it in that you knew the answer but were unwilling to share it.
Who said I'm unwilling to share it? I merely said I was unwilling to share it *here* because I want to get him using the actual NWN forums where people are active and there are many, many people who can help him.

And even if you were the friendliest guy on the internet (which, incidentally, I doubt given your above responses) you don't possess the knowledge to solve this guy's problem. I (and others on the NWN boards) do -- and the price for my help is for him to join the main NWN community. Which then gets him in touch with tons of people still engaged in NWN and interested in helping him.

If it was a simple question like "How does strength affect a fighter?" I'd be happy to answer it here. But if you're going down the path of scripting and mod building then having the resources of the NWN forum is incredible -- and if he just stays here he won't be able to get the help he needs in a timely fashion (because I don't have the time to help everyone on this forum and the other main scripters don't ever come here).
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MagicalMaster: I ... do -- and the price for my help is for him to join the main NWN community.
Yeah, so you keep saying. It's always enlightening when somebody puts a price on help. Have a nice one.
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Hickory: Yeah, so you keep saying. It's always enlightening when somebody puts a price on help. Have a nice one.
I absolutely agree. It shows I'm committed to making sure he has access to the resources and helps he needs in general so he doesn't get stuck in a bad situation and stay frustrated.
Anyway, thanks for dropping by MM. We don't get a lot of NWN elites on these boards. We do have a slightly higher percentage of jackasses than the bio legacy boards. Legacy boards generally have nice, tight knit communities. The GoG boards are still a part of a much bigger community and we have a lot of transients wander through. And, I guess you may have noticed, a few trolls with nothing useful to contribute (looking right at you, hickory), but they are a minority. Most of the folks here are really nice and grateful for help.

For the record, anyone serious about learning to use the toolset or creating custom content really doesn't belong on these boards. They will NOT get the support they need. Go to the Bio legacy boards.
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urknighterrant: Anyway, thanks for dropping by MM. We don't get a lot of NWN elites on these boards. We do have a slightly higher percentage of jackasses than the bio legacy boards. Legacy boards generally have nice, tight knit communities. The GoG boards are still a part of a much bigger community and we have a lot of transients wander through. And, I guess you may have noticed, a few trolls with nothing useful to contribute (looking right at you, hickory), but they are a minority. Most of the folks here are really nice and grateful for help.

For the record, anyone serious about learning to use the toolset or creating custom content really doesn't belong on these boards. They will NOT get the support they need. Go to the Bio legacy boards.
Also, just for the record,.. don't go to the Bio legacy boards. They've been closed for years.

Use the Bioware Social Network with a forum dedicated solely for NWN 1 at:http://social.bioware.com/forum/1/subindex/153. It may be a legacy someday, but not yet. The BSN community is huge, encompassing too many game sub-communities to begin listing here that has been growing steadily before GoG was even a concept.

And, yes, there are active BSN moderators who pour cold water on the trolling and flaming by simply closing the topic. So you will see only informative discussions from experienced veterans rather than dabblers.

MM can only point the way. He can't click the mouse or type for them.
Really? You're just going to waltz in and start picking nits? Are you OK with my spelling and punctuation, then?

By legacy I was referring to a forum for a game that is no longer supported by the publisher or (in this case) the studio. This is called a Legacy Game. When said publisher or studio continues to support a forum for such games it is called a legacy board.

You will notice that on the forum home page NWN is listed in very small print under "Legacy Games" making them a little hard to find. I was, and will continue to, call them the legacy boards because that's what they are, and because this makes them marginally easier to find. The "legacy boards" you are talking about, as you so observantly pointed out, no longer exist and (unless you have a working TARDIS) can therefore hardly be referred to as "the legacy boards" any longer.
Post edited September 05, 2014 by urknighterrant
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urknighterrant: Anyway, thanks for dropping by MM.
Not a problem. I try to make it a point to do so since apparently a decent chunk of people on these boards are unaware of the main boards -- which also makes the community for the game seem tiny since they think it's limited to a few people here. They get the game, see the lack of discussion, and think it's dead (when it's not).

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urknighterrant: For the record, anyone serious about learning to use the toolset or creating custom content really doesn't belong on these boards. They will NOT get the support they need. Go to the Bio legacy boards.
Absolutely.

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Chipster: Use the Bioware Social Network with a forum dedicated solely for NWN 1 at:http://social.bioware.com/forum/1/subindex/153. It may be a legacy someday, but not yet. The BSN community is huge, encompassing too many game sub-communities to begin listing here that has been growing steadily before GoG was even a concept.
For the record, googling "bio legacy boards" returns the current NWN forums since, as Urk said, it's technically considered a legacy game by Bioware.

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urknighterrant: Really? You're just going to waltz in and start picking nits? Are you OK with my spelling and punctuation, then?
It was just a misunderstanding -- he doesn't think of NWN as a legacy game (hell, none of us do, right?) so probably didn't realize how the Bioware boards were set up. I think he simply thought you hung around GOG mostly and didn't realize the NWN forums had moved. No big deal.
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jerrus147: I wrote a script that allows you to activate a bundle of firewood and spawn a campfire if you have a piece of flint in your inventory. Without the flint you just get a message saying that you need flint to start a campfire. Well, the activate function in the firewood's properties is set to single use. So, even if you don't have flint you still lose your bundle of firewood. So, I added a line to add a bundle of firewood back to your inventory if you don't have flint. But now when I activate the firewood in the game without flint it fills my entire inventory up with bundles of firewood. Here's the script. Can someone please tell me what I did wrong. Thanks!!

#include "x2_inc_switches"
void main()
{
object oSpawn;

// Get the creature who triggered this event.
object oPC = GetItemActivator();

// Abort if the PC does not have the item Flint.
if ( GetItemPossessedBy(oPC, "jw_flint") == OBJECT_INVALID )
{
CreateItemOnObject("jw_firewood", oPC, 1);
SendMessageToPC(oPC, "You need a piece of flint to start the fire.");

return;
}

// Spawn Campfire.
oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "jw_campfire", GetLocation(oPC));
}
Would you mind posting a link to a place where I can download your module? I'm an old scripting master and if I get a chance, I'll take a look this weekend.

Thanks!
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Tallima: Would you mind posting a link to a place where I can download your module? I'm an old scripting master and if I get a chance, I'll take a look this weekend.
He's gotten the issue fixed at this point -- though obviously Jerrus is free to share whatever he wants for whatever reason!