Posted January 17, 2016
After having completed NWN and all of its expansions, I am now trying NWN2. I am playing as a Druid and I wanted to collect my experience here as I keep playing the game. This will be like a journal that I will edit that anyone can see. EDIT: I finished the game and most probably concluded the list.
Positive (upsides)
1. Summoning an animal companion or/and other summons doesnt decrease experience. I tested this 3 times by killing the enemies without summons and then load and kill same monsters with animal companion and summons summoned. I received same amount of experience.
2. Much better graphics and environments than NWN1.
3. Nice cut-scenes and character speeches so far. (cut scenes may become buggy. See Negative 16).
4. Bags of Holding can now hold 142 items instead of much smaller bags in NWN1.
5. Items now take 1 place regardless of their size just like it was in Baldur's Gate. This makes the item management much simpler.
6. Quickcast menu. When you press F you get a menu where you can cast your memorized spells. You dont have to move each spell to quickbar like you had to in NWN1.
7. You can scroll spells, descriptions and chat with mouse wheel. This wasnt the case in NWN1
8. You can carry quickbar items. This was very painful in NWN1 where you had to right click and select the spell again just to move it for example from 3 to 4.
9. Most chests are not random. In NWN1 you could open a chess and get 5 gold. Load and you could get a +3 item. And that randomness ruined the game for me.
10. Shops appraise checks are not random. In NWN1 I had to load a few times to get the better prices. I didnt like it that you can sell something for 100 gold and then load and sell the same item for 200 gold. That means, if you increase your appraise skill (by leveling it up or using an item that gives you appraise or intelligent bonus), you can actually get worse prices because the system rolls again.
Negatives (downsides)
1. Quick save key is F12 and there is no way of changing this.
2. Long loading times. NWN1 loading times were around 2 or 3 seconds but NWN2 loading times can take 1 minute. This becomes annoying when I want to see other results of conversations. ( It can take up to 2 minutes at first load). (EDIT. Closer to end game, saving times also increased becoming close to 20 seconds).
3. You cant change your animal companion at level ups like NWN1. And there doesnt seem to be an easy way of doing this except using an external program and editing save files.
4. Bugs. Very annoying bugs. I am only level 4 yet but already came across 4 game breaking bugs like Khorgan not speaking to you after fight or The final fight in the village not starting. I had to load an earlier game and re-try. EDIT: I didnt witness any other "gamebreaking" bugs for the rest of the game. There were some like Construct dropping his natural weapon into inventory (thus giving him 1-3 dmg instead of 1-20 and removing any other feat bonusses) or some of your bags in your inventory randomly dropping while you travel.
5. Enemies are too fast and close the gap quickly not giving you enough chance for range attacks. In NWN1 or BG I loved playing as archer in lower levels where you have low hit points but I couldnt make it work in NWN2.
6. [url=http://nwn2.wikia.com/wiki/Call_Lightning ]Call of Lightning [/url](Level 3 Druid and Cleric Spell) now can not be cast far away despite what it says in description. You can only cast it on yourself.
7. Conversations can sometimes skip to the next sentence before the person finishes speaking.
8. Fights can be confusing when there are too many enemies. With all those effects you cant see what is going on.
9. Companions can wander aimlessly in the middle of a fight. How many times I had to pause and make Khorgan come back. He literally passed between enemies and kept going.
10. So far very linear gameplay. Mostly there is only one place you can go and when you actually go there the path is linear. This can be considered positive too since it makes the gameplay very easy. Almost no "side-quests".
11. There is a pause in every action you take. It is not like 2 or 3 seconds but you feel it. Maybe my laptop cant handle the game properly.
12. Shops can run out of ammunition. Good thing the shop at "Old Owl Well" had infinite arrows so i bought like 2 thousand arrows and bullets. EDIT: This was only case in the beginning.
13. The party order changes every time you load the game. You will always be at top but other members icons on the right line up randomly and there is no way of changing this. I found this annoying since you get used to one order and next time when you are buffing it gets complicated especially since barkskin makes portraits unrecognizable. EDIT: This was problem for me because I cheated and used 7 companions at a time (8 including me).
14. Range attack is a little confusing. As it seems ALL range weapons add Strength bonus to damage. So basically there is no difference between a composite bow and a normal bow, atleast according to character page, although normally Composite bow should add STR damage while normal bow does not. Another problem is the definition of +1 (or +x) range weapons. In their description it says "This weapon has damage and attack bonus" but only attack bonus applies. You wont notice a damage bonus.
15. I learned that The LOAD function is generally bugged because of the system how it works. Because of this, extra spells you gain from gloves, rings or amulets wont work first time you load. You need to rest and replenish them. I am experiencing this for Qara, Sand and Elanee. Also, Grobnar's inspirations wont work first time you load even if they seem like working. You need to select an other inspiration and switch back to make it work again.
16. Cutscenes can become weird when all you can see is a tree or side of a building or an other person's back. You may not understand who is talking because it doesnt state who is talking even on subtitles. This may be annoying for some people.
17. When a situation needs to check one of your skills, only your main character's skills are taken into consideration. Forexample you recieve a box. You "search" it and see it is trapped. I give it to Neeska hoping she can disarm it. Right? Wrong! Whenever talk menu appears the game assumes my main character is doing the talking and hence the box explodes. I know this was also the case in NWN1 but NWN2 is supposed to be a party game.
18. Speaking of Traps, you dont automatically roll 20 at disable trap checks anymore like you did in NWN1 even if you are out of combat. Some people may find this more realistic (or closer to real D&D 3,5 rules) but I found it annoying.
Positive (upsides)
1. Summoning an animal companion or/and other summons doesnt decrease experience. I tested this 3 times by killing the enemies without summons and then load and kill same monsters with animal companion and summons summoned. I received same amount of experience.
2. Much better graphics and environments than NWN1.
3. Nice cut-scenes and character speeches so far. (cut scenes may become buggy. See Negative 16).
4. Bags of Holding can now hold 142 items instead of much smaller bags in NWN1.
5. Items now take 1 place regardless of their size just like it was in Baldur's Gate. This makes the item management much simpler.
6. Quickcast menu. When you press F you get a menu where you can cast your memorized spells. You dont have to move each spell to quickbar like you had to in NWN1.
7. You can scroll spells, descriptions and chat with mouse wheel. This wasnt the case in NWN1
8. You can carry quickbar items. This was very painful in NWN1 where you had to right click and select the spell again just to move it for example from 3 to 4.
9. Most chests are not random. In NWN1 you could open a chess and get 5 gold. Load and you could get a +3 item. And that randomness ruined the game for me.
10. Shops appraise checks are not random. In NWN1 I had to load a few times to get the better prices. I didnt like it that you can sell something for 100 gold and then load and sell the same item for 200 gold. That means, if you increase your appraise skill (by leveling it up or using an item that gives you appraise or intelligent bonus), you can actually get worse prices because the system rolls again.
Negatives (downsides)
1. Quick save key is F12 and there is no way of changing this.
2. Long loading times. NWN1 loading times were around 2 or 3 seconds but NWN2 loading times can take 1 minute. This becomes annoying when I want to see other results of conversations. ( It can take up to 2 minutes at first load). (EDIT. Closer to end game, saving times also increased becoming close to 20 seconds).
3. You cant change your animal companion at level ups like NWN1. And there doesnt seem to be an easy way of doing this except using an external program and editing save files.
4. Bugs. Very annoying bugs. I am only level 4 yet but already came across 4 game breaking bugs like Khorgan not speaking to you after fight or The final fight in the village not starting. I had to load an earlier game and re-try. EDIT: I didnt witness any other "gamebreaking" bugs for the rest of the game. There were some like Construct dropping his natural weapon into inventory (thus giving him 1-3 dmg instead of 1-20 and removing any other feat bonusses) or some of your bags in your inventory randomly dropping while you travel.
5. Enemies are too fast and close the gap quickly not giving you enough chance for range attacks. In NWN1 or BG I loved playing as archer in lower levels where you have low hit points but I couldnt make it work in NWN2.
6. [url=http://nwn2.wikia.com/wiki/Call_Lightning ]Call of Lightning [/url](Level 3 Druid and Cleric Spell) now can not be cast far away despite what it says in description. You can only cast it on yourself.
7. Conversations can sometimes skip to the next sentence before the person finishes speaking.
8. Fights can be confusing when there are too many enemies. With all those effects you cant see what is going on.
9. Companions can wander aimlessly in the middle of a fight. How many times I had to pause and make Khorgan come back. He literally passed between enemies and kept going.
10. So far very linear gameplay. Mostly there is only one place you can go and when you actually go there the path is linear. This can be considered positive too since it makes the gameplay very easy. Almost no "side-quests".
11. There is a pause in every action you take. It is not like 2 or 3 seconds but you feel it. Maybe my laptop cant handle the game properly.
12. Shops can run out of ammunition. Good thing the shop at "Old Owl Well" had infinite arrows so i bought like 2 thousand arrows and bullets. EDIT: This was only case in the beginning.
13. The party order changes every time you load the game. You will always be at top but other members icons on the right line up randomly and there is no way of changing this. I found this annoying since you get used to one order and next time when you are buffing it gets complicated especially since barkskin makes portraits unrecognizable. EDIT: This was problem for me because I cheated and used 7 companions at a time (8 including me).
14. Range attack is a little confusing. As it seems ALL range weapons add Strength bonus to damage. So basically there is no difference between a composite bow and a normal bow, atleast according to character page, although normally Composite bow should add STR damage while normal bow does not. Another problem is the definition of +1 (or +x) range weapons. In their description it says "This weapon has damage and attack bonus" but only attack bonus applies. You wont notice a damage bonus.
15. I learned that The LOAD function is generally bugged because of the system how it works. Because of this, extra spells you gain from gloves, rings or amulets wont work first time you load. You need to rest and replenish them. I am experiencing this for Qara, Sand and Elanee. Also, Grobnar's inspirations wont work first time you load even if they seem like working. You need to select an other inspiration and switch back to make it work again.
16. Cutscenes can become weird when all you can see is a tree or side of a building or an other person's back. You may not understand who is talking because it doesnt state who is talking even on subtitles. This may be annoying for some people.
17. When a situation needs to check one of your skills, only your main character's skills are taken into consideration. Forexample you recieve a box. You "search" it and see it is trapped. I give it to Neeska hoping she can disarm it. Right? Wrong! Whenever talk menu appears the game assumes my main character is doing the talking and hence the box explodes. I know this was also the case in NWN1 but NWN2 is supposed to be a party game.
18. Speaking of Traps, you dont automatically roll 20 at disable trap checks anymore like you did in NWN1 even if you are out of combat. Some people may find this more realistic (or closer to real D&D 3,5 rules) but I found it annoying.
Post edited February 14, 2016 by Engerek01