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Hello ,

I've noticed when connecting to Persistent Worlds that a number of PW specific hak files are downloaded into my game directory, and they seem to follow naming conventions that are at least "indicative" that they contain the information I'd need to make it happen.

I've socketed custom content into NWN2 before, via the Override directory- some classes, some races, some custom heads and hairs, so I know that doing these things is not impossible. Add some stuff to the relevant .2da files, modify the dialog.tlk file, make sure the relevant stuff is in the right folders; boom done.

I'm *assuming* that the relevant racial, class, feat/ featmapping/ spell/ et cetera .2da files are right there in front of my face in those hak files, but I can't make the logical leap to figure out how to integrate them into my local campaign.

My*guess* is that I'd need to crack open the *.hak files to get at the 2da files, as well as the various models and textures.

Am I wrong?
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Nestor1079: My*guess* is that I'd need to crack open the *.hak files to get at the 2da files, as well as the various models and textures.

Am I wrong?
No, your right.
This is what you need. Tanita's NWN2 Packer
https://www.nexusmods.com/neverwinter2/mods/930?tab=description