Posted July 17, 2013
Recently bought NWN2 (complete) on GOG - already owned and played the original and all expansions when they were first released but couldn't resist the complete package with no searching for patches etc for $20 when I wanted to revisit the game as I impatiently await the release of Project Eternity and the new Torment title.
I loved the ease of installation and I've started runs in the OC, MOTB, and several in SOZ - my gaming style is to play on hardcore with a minimum of cheese and somewhat more of an RP style than a power-gaming one.
The game is performing well but it just has a feel of being too easy compared to what I recall from the countless hours I played originally.
I'm currently focusing on a MOTB run with a str based rogue 3/ranger X with archery style but more focused on melee and I recently finished the Okku fight and Okku was surrendering even before Gann announced it was time to focus on him.
The battle with the death knights in the shadow temple was also over quickly (altho that might have been due to my knowledge of their vulnerability to heal spells).
In SOZ I have several starts and in spite of completely ignoring the crew members on the beach every party earned the "protector" feat for keeping them all alive and several other battles I recalled as quite difficult before ended relatively quickly without reloads.
Was there perhaps a late coming official patch that nerfed the difficulty on hardcore level that I am not recalling or is it possible this is related directly to the GOG version -
Has anyone else noticed this?
I loved the ease of installation and I've started runs in the OC, MOTB, and several in SOZ - my gaming style is to play on hardcore with a minimum of cheese and somewhat more of an RP style than a power-gaming one.
The game is performing well but it just has a feel of being too easy compared to what I recall from the countless hours I played originally.
I'm currently focusing on a MOTB run with a str based rogue 3/ranger X with archery style but more focused on melee and I recently finished the Okku fight and Okku was surrendering even before Gann announced it was time to focus on him.
The battle with the death knights in the shadow temple was also over quickly (altho that might have been due to my knowledge of their vulnerability to heal spells).
In SOZ I have several starts and in spite of completely ignoring the crew members on the beach every party earned the "protector" feat for keeping them all alive and several other battles I recalled as quite difficult before ended relatively quickly without reloads.
Was there perhaps a late coming official patch that nerfed the difficulty on hardcore level that I am not recalling or is it possible this is related directly to the GOG version -
Has anyone else noticed this?
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