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So one character I have basically wanted to recreate in d&d for forever and nwn 2 seems the best suited to do it, but I have no idea how to do it and not muck it up. Well two really but one of them will probably work better.


Number one is basically a character based off of Inigo Montoya from princess bride. Must use rapiers, possibly one handed or maybe the also common dueling styles of history, a rapier and a off hand dagger, POSSIBLY buckler but dagger is more interesting.


Second and much less likely to function is a Belmont character. Unlikely as they are such an odd duck of character type and few games(not even sure it's in this one much less adequate effectiveness wise) even have the weapon type at all much less any GOOD ones.


Either way this is my first time playing NWN2. I played NWN many years ago and forgot most of it, also I believe that was 3.0 and I'm not fully sure all what as added with 3.5, also p&p rule sets for computer games vary wildly per game so I could really use some help.
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Arathian: So one character I have basically wanted to recreate in d&d for forever and nwn 2 seems the best suited to do it, but I have no idea how to do it and not muck it up. Well two really but one of them will probably work better.
I'll throw out a couple ideas. I won't get really detailed just now.

I would definitely say an Inigo Montoya type would be a Swashbuckler.
First of all, the Swashbuckler gets Weapon Finesse for free at level 1. Works perfect with a rapier. Swashbuckler also has Diplomacy as a primary skill, so they're charming, too.
Then of course you could take Two Weapon Fighting, and wield an off-hand dagger or short sword, (slightly better). Weapon Finesse would also affect these weapons.
The future two-weapon feats would help. I'm less fond of Two-Weapon Defense, though.

As for a Belmont, I'm guessing you mean one of the family running around with the whip. I would think you'd use a flail, (that's pretty much the same as their metal whip with less reach). It won't be enchanted, of course, but that could be done later. Flails aren't exactly "great". No idea if there's any good magic flails in the game.
Paladin or Fighter would work for class. Buy lots of holy water!
It seems that at least Simon wears banded mail, I would guess.

BTW, 3.5 changed a few things, like giving Rangers a choice in combat style at level 2, excelling in either two-weapon or ranged fighting. It's pretty much the same in most cases, though.
Post edited February 15, 2014 by MadOverlord
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Arathian: So one character I have basically wanted to recreate in d&d for forever and nwn 2 seems the best suited to do it, but I have no idea how to do it and not muck it up. Well two really but one of them will probably work better.
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MadOverlord: I'll throw out a couple ideas. I won't get really detailed just now.

I would definitely say an Inigo Montoya type would be a Swashbuckler.
First of all, the Swashbuckler gets Weapon Finesse for free at level 1. Works perfect with a rapier. Swashbuckler also has Diplomacy as a primary skill, so they're charming, too.
Then of course you could take Two Weapon Fighting, and wield an off-hand dagger or short sword, (slightly better). Weapon Finesse would also affect these weapons.
The future two-weapon feats would help. I'm less fond of Two-Weapon Defense, though.

As for a Belmont, I'm guessing you mean one of the family running around with the whip. I would think you'd use a flail, (that's pretty much the same as their metal whip with less reach). It won't be enchanted, of course, but that could be done later. Flails aren't exactly "great". No idea if there's any good magic flails in the game.
Paladin or Fighter would work for class. Buy lots of holy water!
It seems that at least Simon wears banded mail, I would guess.

BTW, 3.5 changed a few things, like giving Rangers a choice in combat style at level 2, excelling in either two-weapon or ranged fighting. It's pretty much the same in most cases, though.
Would you just stick with swashbucker for him or pick up duelist later? Also if you could give a half idea of stats to shoot for that would be helpful too.


But yeah those belmonts, and yeah NWN had whips but the normal whips were garbage I think they would only work as an off hand for tripping as maybe a zorro dealie.
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Arathian: snip...
Would you just stick with swashbucker for him or pick up duelist later? Also if you could give a half idea of stats to shoot for that would be helpful too.
There is little point to going pure swashbucker IMO because the lack of extras like spells or music... a pure swash is a type of rogue (getting lots of dodge type feats) & so works best with a high dex| low armour combo.

Skills are diplomacy and tumble.


This webpage has a builder you can play around with... for the gog oc, pick storm of zehir and 20 levels.

Bards work well in nwn2 if you want a character who thinks of a battle plan before attacking and harper agent is the investigator class which fits in with the "you killed my father" sub plot... I'd go Bard as my main with a dap of both swash and harper for the feats and skills.

This is three classes which then leaves one slot open for another one... fighter or red dragon disciple would both work in a melee fighter but Paladin (the alignment change is easy to get) is what I'd aim at.

p.s. bard, paladin, swash and harper all like charisma then take dex or str depending on what way you want them to fight.
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Arathian: Number one is basically a character based off of Inigo Montoya from princess bride
Okay, I can see where the problem is. The 3rd edition rules just do not do unarmored fighters very well, unless it's the specific niche of the Monk or Eldritch Knight. It can be done, but it's hard.

Swashbuckler/Rogue into Duelist is probably your best bet. If you want to do two-weapon fighting, the invisible blade class would be an exceptionally good choice as well. Having a good intelligence-score to take advantage of these class abilities is important. Overall, it will be equipment that makes or breaks you, so you'll probably have more interest in the crafting system than you might otherwise have had. Keeping your magical gear maximized is your priority. Avoid fancy and esoteric effects and focus on the basics: things that boost your damage, armor class, and saving throws.
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ussnorway: There is little point to going pure swashbucker IMO because the lack of extras like spells or music... a pure swash is a type of rogue (getting lots of dodge type feats) & so works best with a high dex| low armour combo.
I don't understand the "lack of extras" like spells/music. Does this mean that all the characters you make have to have one or the other? I certainly don't do that.
And I would say a Swashbuckler is closer to a fighter, with some rogue. Mainly because they have good HP, highest BAB, all weapon proficiencies, and no sneak attack or utility skills (open lock etc).
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Darvin: If you want to do two-weapon fighting, the invisible blade class would be an exceptionally good choice as well.
Sorry if I'm misinformed, but I recall Invisible Blade being an unpopular class. I assume it's because you can usually damage spam an enemy to death quickly, before bleeding can do significant damage. And also, would the off-hand attack apply bleeding? Anyway, that was awhile ago when I heard that.

Duelist is a nice choice. That adds some nice abilities. Weapon Master might be good, if you want to focus on getting a very high crit range for a rapier (I think you can get it to 12-20/x3 at lvl 10). You don't have to multi-class if you're not interested. I used to hate it because it was too complicated to me, for a time.
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MadOverlord: Sorry if I'm misinformed, but I recall Invisible Blade being an unpopular class. I assume it's because you can usually damage spam an enemy to death quickly, before bleeding can do significant damage. And also, would the off-hand attack apply bleeding? Anyway, that was awhile ago when I heard that.
It's because the bleed damage isn't very much. 2/round for 3 rounds is a total of 6 damage. An extra 1d6 sneak attack would give you an average of 3.5 extra damage per hit instantly. Trade 3.5 damage for 6 damage over 3 rounds is a pretty ho-hum trade. The big advantage is that it gives full base attack bonus progression.

After double-checking the exact numbers of bleeding wound, however, I have to rescind my recommendation; it doesn't function with the rapier (a weapon which counts as a light weapon except when it doesn't <_<) and its AC-boosting ability doesn't stack with the duelist's AC-boosting ability. Go with the duelist, don't touch this one.

Duelist is a nice choice. That adds some nice abilities. Weapon Master might be good, if you want to focus on getting a very high crit range for a rapier (I think you can get it to 12-20/x3 at lvl 10). You don't have to multi-class if you're not interested. I used to hate it because it was too complicated to me, for a time.
There are three problems with weapon master. First, meeting the prerequisites is a lot of work if you don't invest some levels in fighter. Second, it does nothing for your AC, and since he'll be wearing light armor this guy needs something. Finally, in NWN2 critical hits do not multiply elemental damage from your weapons, which for a low-strength finesse fighter is going to be a large portion of your overall damage output. Weapon Master will definitely work, but I'd recommend duelist over it.
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Darvin: There are three problems with weapon master. First, meeting the prerequisites is a lot of work if you don't invest some levels in fighter.
Ah yes I forgot how steep the requirements are for Weapon Master. I'm always a pure Fighter when I get it, so those bonus feats really count towards it.