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I've noticed I can't find a single Shadows of the Undertide guide that lists various dialogue options you're given - eg. when talking in Hilltop to the kobolds, you can cast Sleep on them and then the villgars kill them if you play as a Wizard and have the spell available. But not a single guide mentions this.

Or the quest with Piper, the preacher, doesn't tell you the specific Persuasion check requirements or which options to pick specifically - is there a guide that actually lists all of this?

Does the out of print Brady print guide for SOTU have this? Does anyone have a copy they could take a look at and tell me if it actually does contain stuff like this?

I've checked gamefaqs and a bit of sorcerers.net, since the latter seems to just have reposts of gamefaq guides.
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You can open the campaign modules in the editor, to see how they did things.
So looking through the dialogues in possible that way.
This does require you to have completed them blind first, though

But i've not seen a guide that lists the lot separately
Post edited November 19, 2020 by edorien
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edorien: You can open the campaign modules in the editor, to see how they did things.
So looking through the dialogues in possible that way.
This does require you to have completed them blind first, though

But i've not seen a guide that lists the lot separately
Really? Thanks! So only what you've gone through appears in the editor?
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Green_Hilltop: Really? Thanks! So only what you've gone through appears in the editor?
You can unlock them all in the original NWN 1 by adding:
CODEWORD=hacktastic
CODEWORD XP1=ffrodriguez
CODEWORD XP2=barkeater

under game options in the nwnplayer.ini

I don't know if it works for the beamdog version.
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Green_Hilltop: Really? Thanks! So only what you've gone through appears in the editor?
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olnorton: You can unlock them all in the original NWN 1 by adding:
CODEWORD=hacktastic
CODEWORD XP1=ffrodriguez
CODEWORD XP2=barkeater

under game options in the nwnplayer.ini

I don't know if it works for the beamdog version.
Thanks!