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Multiplayer information:

Yes multiplayer still functions despite the message you get when you click "Multiplayer" Just click ok, "join internet game", and then when you get to the game spy screen, use the direct connect button or your history tab (or if you are using nwncx some servers should be showing already.)

In an effort to consolidate this information I have made this post.

Info: Gamespy discontinued support (service) for NWN 1 and many other games. So the built in gamespy service in the NWN 1 multiplayer component no longer functions.

Solutions:

There are a number of alternatives to getting the full server list such as;

Xfire:
http://www.xfire.com/download/

Once downloaded, install, and create an account. You can then log into the program, have it auto detect your games (and download updates), after which NWN 1 should show as an installed game. You can click on the server tab, refresh servers, and get a full list of all servers who been accessed using their system.

Note to PW owners, to get your server registered with their list, you need to join your server using their program once or a few times. This link describes the process, and some issues. (http://social.bioware.com/forum/1/topic/199/index/15207343)

Gameranger:
http://www.gameranger.com

I have not tried this program yet, but apparently it functions similar to Xfire, and also now supports NWN 1.

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Web browser based services;
http://nwnserverlist.com/

http://www.nwnlist.com/ (fully functional now)

http://www.isleclostridia.net/cgi-bin/listnwns1html.cgi

http://nwnserverlists.boards.net/

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Community submitted file modifications:
A few of these have been, and/or are being worked on. The ones I know about, and their most current (as of 6.2.13) versions are:

virusman, on 01 Dec 2014 - 4:56 PM, said:

NWNCX 0.2.9
http://data.virusman.ru/nwn/nwncx/nwncx-0.2.9.rar
0.2.9 // 01.12.2014
Serverlist plugin: fixed Gamespy client to make the plugin work without GameSpy infrastructure

Sorry it took that long



Which is a client extension, that amongst other things replaces the gamespy in game browser with a list maintained by SkywingL’s server. Basically the player uses the exe file instead of the original to launch the game (see documentation.)

Here is an outdated (?) version without the camera hack:
http://data.virusman.ru/nwn/nwncx/nwncx-patch-nocamera.rar

To get servers listed with this there seems to be multiple options (and I am not clear which one is best.) The ones I know about are:
http://www.neverwinternights.info/builders_hosts.htm

Or the newly released:
Server plugins for automatic listing are now available.

Windows binary:
http://data.virusman.ru/nwn/nwnx_serverlist-pre-win32.rar
Linux source:
https://github.com/virusman/nwnx2-linux/tree/serverlist
Linux binary:
http://data.virusman.ru/nwn/nwnx_serverlist-pre-linux.rar

Note the server must be using NWNX for these to work, and basically you just put the dll in the main installation folder on the server (just like all the other NWNX plugins.)

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Never Launcher

This is a program by Painofdungeoneternal, a warm and hearty thanks to him for it. Here is his description of it in it's beta form:

[i]"Feel free to edit or adjust this, i am not known for simple explanations...

Never Laucher is available in Beta, works for both macs and PC's.

Here is the link: [/i]https://dl.dropboxusercontent.com/u/1172450/NeverLauncher.zip[i] ( You have to unzip it, every thing is in the folder and deleting the folder completely uninstalls it, NWNcx and NWN2 Client Extension are not included ) After it's installed, it will self update to get any fixes I put out.
Forum Thread: [/i]http://social.bioware.com/forum/1/topic/172/index/8618078/1[i] ( Please post comments, i will read them, but I won't be able to get to implementing any fixes or features for a while until my life slows down, feed back, ideas for new features or how to make it easier to use are all very helpful )

This is what it does for a player:
The main interface is designed to replace the game launcher. Make sure you select either NWN1 or NWN2 at the top right. The top right Play and DM buttons will start the game just like normal to the main menu.

The Tabs are as follows:

Modules: Lists your modules ( still in progress )
Multiplayer: It will list all the PW's in the given category. Click on the listed item to select it, which will show you a description below. To start playing the PW click on the Play or DM buttons next to the description and it will launch NWN1. Note that for this to work in NWN2 it requires using the NWN2 client extension. If your favorite PW is not listed click Direct Connect, enter in the IP and port, then you can hit Play. Having "Add Games I Join to Central Tracker" checked will add it to the tracker.
Download: Growse available vault content ( modules is main category ), and "Show Website" to open the specific vault page.

This is what it does for a PW Admin: You can add your PW to the main listing used by most of the sites and nwncx. This gets it on nwnlist.com, [/i]http://www.isleclostridia.net/cgi-bin/listnwns1html.cgi[i], NWNcx ( note that as far as i know, adding it via the add new server on these sites does not get it into the tracker ) nwnserverlist.com said they are using the data as well.

Click Direct Connect, enter in the IP and port. Hit Ping Current Server to make sure it's there. Hitting "Add to Tracker" will add it to the tracker. It has buttons to enter in the Local and Public IP's as well. ( It checks the main tracker and only lets you add it if it's indeed not yet listed, wait 2-3 minutes, possibly longer for it to show up as the main tracker has to double check that the server is still there )"[/i]

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8.6.14 update:

leo_x, on 30 Jul 2014 - 11:55 AM, said:

I've posted a program that I've been working to neverwintervault.org to browser/play servers and modules. Download and screenshots are here: http://neverwinterva...r/tool/neverrun

Current Version: v0.5

Some Features:

Imports and synchronizes your favorites/history list from NWN
Integrates with Skywing's master server list.
Add new categories to help organize Modules and Servers.
Easy switching between username (e,g for those who separate their DM / player logins or dual log).
Set Player/DM passwords for servers, custom loader and updaters, which are stored persistently.
When connecting to servers, neverrun can run a custom loader, if available. If not, it will attempt to run NWNCX then nwmain.exe
Parses module and server descriptions for web URLs for easy access to server websites. Like NWN, neverrun attempts to load full module/server descriptions.
Direct connects so it avoids this new annoying "Nickname in use" error.
Can launch modules and the toolset from the module view. See the known issue below regarding NWNTX.
Integrates Webkit / Markdown, such that server information is presented as a simple webpage. (This would, potentially, allow more expansive server descriptions.)
Direct Connect for connecting to servers not in the master list or in your history, optionally you can attempt to add the server to Skywing's master server listing.
Easy access to normal NWN: the Settings button or keyboard shortcuts can be used to launch NWN (Ctrl-P), the DM client (Ctrl-D) or the toolset (or NWNTX if you have it) (Ctrl-T)

This is still in a beta stage, so if you do find a use for it then find a bug please report it on the neverwintervault.org project page, or if you have an idea of better way to do something please let me know that too.

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This is the NWN2 Client Extender (CE) by SkywingvL
http://ce-update.mst.valhallalegends.com/CE/Vault should always point to the latest friendly end user page for the CE. The CE provides in-game server browser support if you're using NWN2.

If there are others out there, or more recent updates, please post.
Post edited December 03, 2014 by lazarusmagni
Nevermind, the thread is now stickied.
Post edited March 14, 2013 by Gaunathor
You might want to link this thread in your post since this is the most comprehensive list of alternatives to the loss of GS service that I am aware of as of today.

Thank you to gog.com for stickeying this information. It's a vital resource to the community. NWN 1 Multiplayer is still strong, and this is player's only comprehensive list of resources to the server list given the loss of GS service.

There are many ways to obtain the server list, and it's likely none are complete, but at least this is an attempt to consolidate them.

One notible exception that is listed there in the link stickey is the nwnx client extender, and should probably be listed here as well, although it was made for NWN2, and I am not entirely clear if it works for NWN1.
Post edited March 10, 2013 by lazarusmagni
Removed.
Post edited March 31, 2013 by lazarusmagni
Copied from the front page of neverwinternights.info:

GameSpy has stopped supporting the listing of multiplayer NWN servers. When connecting to an internet game, the list of servers will be blank. You can still use the "history" tab for playing on servers you've previously logged into, and you can still direct connect if you have a server's IP address.

Members of the Neverwinter Nights community are working on a means to replace the in-client server listings. More information can be found here.

One currently working fix is NWNCX version 0.2.7 (for Windows). The quickest way to get listed through this is for a server admin to make a change to the hosts file.
is it still possible to play together (through the campaigns) via direct connect?
and how would that work?
one guy hosts a game and has to look up his IP - the other one then inputs that IP and ... can join?
Post edited April 06, 2013 by loxiran
avatar
loxiran: is it still possible to play together (through the campaigns) via direct connect?
and how would that work?
one guy hosts a game and has to look up his IP - the other one then inputs that IP and ... can join?
Yes, to direct connect you just have to enter an IP address. Many servers actually recommend this method of connection for a better connection. Most servers are just run as servers, you might do better if you and your friend found a server you wanted to play on and both logged onto it, rather than one of you hosting.
Post edited April 07, 2013 by rawmilk905
avatar
loxiran: is it still possible to play together (through the campaigns) via direct connect?
and how would that work?
one guy hosts a game and has to look up his IP - the other one then inputs that IP and ... can join?
avatar
rawmilk905: Yes, to direct connect you just have to enter an IP address. Many servers actually recommend this method of connection for a better connection. Most servers are just run as servers, you might do better if you and your friend found a server you wanted to play on and both logged onto it, rather than one of you hosting.
thanks for the answer!

could you recommed a server?
Depends what you are looking for. I am partial to Arbor Falls. However, Higher Ground is very popular and always has players on their multiple servers, which breathes more life into the world. Try some out and see which ones strike your fancy. Many require the download of custom content, but those also tend to be the ones with more awesome stuff in them.

I have those links and also some other general recommendations in my post here.

You can do as you describe and have one of you host but then the person hosting has to tend to setting up and maintaining the connection, much easier to find a server and, in multiplayer, a persistent world offers a better experience than a story driven module.
Post edited April 09, 2013 by rawmilk905
avatar
NathanBruha: Copied from the front page of neverwinternights.info:

GameSpy has stopped supporting the listing of multiplayer NWN servers. When connecting to an internet game, the list of servers will be blank. You can still use the "history" tab for playing on servers you've previously logged into, and you can still direct connect if you have a server's IP address.

Members of the Neverwinter Nights community are working on a means to replace the in-client server listings. More information can be found here.

One currently working fix is NWNCX version 0.2.7 (for Windows). The quickest way to get listed through this is for a server admin to make a change to the hosts file.
For server aDMins it should be noted that having the server report to the nwnxc server can result in serious malfunctions to the server. Subsequently I removed this recommendation from my original post.
avatar
NathanBruha: Copied from the front page of neverwinternights.info:

GameSpy has stopped supporting the listing of multiplayer NWN servers. When connecting to an internet game, the list of servers will be blank. You can still use the "history" tab for playing on servers you've previously logged into, and you can still direct connect if you have a server's IP address.

Members of the Neverwinter Nights community are working on a means to replace the in-client server listings. More information can be found here.

One currently working fix is NWNCX version 0.2.7 (for Windows). The quickest way to get listed through this is for a server admin to make a change to the hosts file.
avatar
lazarusmagni: For server aDMins it should be noted that having the server report to the nwnxc server can result in serious malfunctions to the server. Subsequently I removed this recommendation from my original post.
Haven't had any problems with this with my own server.
We haven't had issues with it the past couple weeks either. Hopefully it will stay that way.
Updated.
Updated the OP for never launcher.
Updated to make it clear that multiplayer still exists. After playing with a new player a week or two ago (and I have seen evidence of this on these boards as well), it became clear to me that it might not be obvious to new players that, yes, multiplayer (and PWs) still exists and is/are possible. I have updated the title of this stickey (and some information) to make that more obvious for anyone looking here.


P.S. to the forum admin. Can you update the title of this stickey to "Multiplayer (yes it still exists) info, and discontinued Gamespy support information, and a unified list for alternatives to the master server list" Please? Looks like the one aspect of this thread I can't edit myself.