It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
CheesusWept: You might be able to adjust this within Windows by going to Start-->Run-->joy.cpl

Click advanced and make sure the controller you want as player 1 is the preferred device. I have only had this issue with the Windows version but it is worth a try.

You can also manually swap the inputs around in "MKTRIL.MAP"

This file is mapping the controllers to the keyboard keys. I'd definitely try joy.cpl first.
avatar
Xul666: Thanks for the info. I just discovered the MKSETUP.CMD. I'm fine using the keyboard raw mappings. One challenge i'm now having is that the mappings dont cover player 1 or 2 start and select. I've mapped everything out but my z botton is now also a duplicate with player 2 start button. Any ideas welcomed. Thanks
You can also adjust which keys map to which actual keys in MKTRIL.MAP. The key on the left is what key the game thinks you are pressing. The data on the right is the keys being mapped to it. It is a little tricky.
avatar
Xul666: Thanks for the info. I just discovered the MKSETUP.CMD. I'm fine using the keyboard raw mappings. One challenge i'm now having is that the mappings dont cover player 1 or 2 start and select. I've mapped everything out but my z botton is now also a duplicate with player 2 start button. Any ideas welcomed. Thanks
avatar
CheesusWept: You can also adjust which keys map to which actual keys in MKTRIL.MAP. The key on the left is what key the game thinks you are pressing. The data on the right is the keys being mapped to it. It is a little tricky.
After some trial and error, here's the mapping for anyone who is using the default IPAC keys. I dont think a 'select' button is defined here but I could be wrong.


hand_pause "key 72 mod2"
hand_restart "key 74 mod1 mod2"
hand_fullscr "key 40 mod2"
hand_shutdown "key 41"
hand_scrshot "key 61"
hand_video "key 62"
hand_cycledown "key 68"
hand_cycleup "key 69"
key_up "stick_0 axis 1 0" "stick_0 hat 0 1" "key 82"
key_down "stick_0 axis 1 1" "stick_0 hat 0 4" "key 81"
key_left "stick_0 axis 0 0" "stick_0 hat 0 8" "key 80"
key_right "stick_0 axis 0 1" "stick_0 hat 0 2" "key 79"
key_kp_1 "stick_0 button 0" "key 89"
key_kp_2 "stick_0 button 5" "key 90" "stick_0 axis 5 1"
key_kp_3 "stick_0 button 1" "key 29"
key_kp_4 "stick_0 button 2" "key 92"
key_kp_5 "stick_0 button 4" "key 93" "stick_0 axis 4 1"
key_kp_6 "stick_0 button 3" "key 94"
key_kp_7 "stick_0 button 6" "key 95"
key_enter "stick_0 button 7" "key 30"
key_w "stick_1 axis 1 0" "stick_1 hat 0 1" "key 26"
key_s "stick_1 axis 1 1" "stick_1 hat 0 4" "key 22"
key_a "stick_1 axis 0 0" "stick_1 hat 0 8" "key 4"
key_d "stick_1 axis 0 1" "stick_1 hat 0 2" "key 7"
key_g "stick_1 button 0" "key 10"
key_u "stick_1 button 3" "key 24"
key_j "stick_1 button 1" "key 13"
key_y "stick_1 button 4" "key 28" "stick_1 axis 4 1"
key_h "stick_1 button 5" "key 11" "stick_1 axis 5 1"
key_t "stick_1 button 2" "key 23"
key_x "stick_1 button 6" "key 27"
key_z "stick_1 button 7" "key 31"
key_f1 "key 58"
key_f2 "key 59"
key_f3 "key 60"
mod_1 "key 224" "key 228"
mod_2 "key 226" "key 230"
mod_3 "key 227" "key 231"
key_q "key 20"
key_c "key 6"
key_1 "key 30"
key_2 "key 31"
key_3 "key 32"
key_4 "key 33"
key_5 "key 34"
key_6 "key 35"
key_7 "key 36"
key_8 "key 37"
key_9 "key 38"
key_0 "key 39"
key_period "key 55"
key_bspace "key 42"

key_f6 "key 63"
key_f7 "key 64"
key_f8 "key 65"
key_f9 "key 66"
key_f10 "key 67"
key_grave "key 53"
key_minus "key 45"
key_equals "key 46"
key_bspace "key 42"
key_tab "key 43"
key_e "key 8"
key_r "key 21"
key_t "key 23"
key_i "key 12"
key_o "key 18"
key_p "key 19"
key_lbracket "key 47"
key_rbracket "key 48"
key_enter "key 40"
key_capslock "key 57"
key_f "key 9"
key_k "key 14"
key_l "key 15"
key_semicolon "key 51"
key_quote "key 52"
key_backslash "key 49"
key_lshift "key 225"
key_lessthan "key 100"
key_v "key 25"
key_b "key 5"
key_n "key 17"
key_m "key 16"
key_comma "key 54"
key_slash "key 56"
key_rshift "key 229"
key_lctrl "key 224"
key_lgui "key 227"
key_lalt "key 226"
key_space "key 44"
key_ralt "key 230"
key_rgui "key 231"
key_rctrl "key 228"
key_printscreen "key 70"
key_scrolllock "key 71"
key_pause "key 72"
key_insert "key 73"
key_home "key 74"
key_pageup "key 75"
key_delete "key 76"
key_end "key 77"
key_pagedown "key 78"
key_numlock "key 83"
key_kp_divide "key 84"
key_kp_multiply "key 85"
key_kp_minus "key 86"
key_kp_8 "key 96"
key_kp_9 "key 97"
key_kp_plus "key 87"
key_kp_enter "key 88"
key_kp_0 "key 98"
key_kp_period "key 99"
avatar
CheesusWept: I've updated the "Kommunity Patch" to support the GOG release. As far as I can tell, there are quite a few crashes unpatched in their release.

Some of the features that differ from the GOG release:

*Removes 200+ Windows version crashes
*Corrects framerate to 60fps (no dropped or delayed frames)
*Round announcement fix
*Skips intro corporate logos
*Restores "Chameleon Wins" sound sample
*Updates miscellaneous text in the game
*Custom wrapper to map dpad to analog stick
*Added deadzone for analog sticks
*DirectPlay is completely optional
*Windows TCP/IP LAN networking without any IPX wrapper
*Includes DOS & Windows versions with equivalent fixes

It will remain compatible with the PC, Saturn and PS1 releases as well.

Available here: http://cubanraul.altervista.org/mkt/
Thank you so much for this! Very useful~

Say, will it be possible in the future for this patch to contemplate the following changes:

- Re-add the MK1 music to it's respective stages;
- Stop the music between rounds with the song's unique jingle like in the original game;
- Play the loop in the time the character is dizzy before the finisher;
- Play the second part of the finisher jingle as the announcer is speaking the winner's name;
- Add the finisher jingle from MK1 for it's stages like the game does for MK2 and 3;
- Make the difficulty actually change with the different settings as opposed to just making the CPU cheat less often;
Post edited August 29, 2022 by Mr.Katros
avatar
Mr.Katros: - Re-add the MK1 music to it's respective stages;
This is the change I'd like to do the most.
avatar
Xul666: Thanks for the info. I just discovered the MKSETUP.CMD. I'm fine using the keyboard raw mappings. One challenge i'm now having is that the mappings dont cover player 1 or 2 start and select. I've mapped everything out but my z botton is now also a duplicate with player 2 start button. Any ideas welcomed. Thanks
avatar
CheesusWept: You can also adjust which keys map to which actual keys in MKTRIL.MAP. The key on the left is what key the game thinks you are pressing. The data on the right is the keys being mapped to it. It is a little tricky.
I have a question about the patch. I recently got MKT. Will this help update the GOG.version? I see in the posts this installs the DOS and Windows version of MKT.
avatar
oldschool3: I have a question about the patch. I recently got MKT. Will this help update the GOG.version? I see in the posts this installs the DOS and Windows version of MKT.
Yep, it will detect the required files from the GOG version. It will leave the GOG release untouched when it makes a second install of the game.
For some reason Malwarebytes won't let me on the forum page the patch is on and apparently I have to log into it anyway. Do you have an alternate download link?
avatar
CheesusWept: I've updated the "Kommunity Patch" to support the GOG release. As far as I can tell, there are quite a few crashes unpatched in their release.

Some of the features that differ from the GOG release:

*Removes 200+ Windows version crashes
*Corrects framerate to 60fps (no dropped or delayed frames)
*Round announcement fix
*Skips intro corporate logos
*Restores "Chameleon Wins" sound sample
*Updates miscellaneous text in the game
*Custom wrapper to map dpad to analog stick
*Added deadzone for analog sticks
*DirectPlay is completely optional
*Windows TCP/IP LAN networking without any IPX wrapper
*Includes DOS & Windows versions with equivalent fixes

It will remain compatible with the PC, Saturn and PS1 releases as well.

Available here: http://cubanraul.altervista.org/mkt/
Thank you for making the patch and make it available online! I actually have the old retail version and couldn't play for years after the 16 bits support was gone from Windows.

The patch installed perfectly well. However, whenever I try to reconfigure the controls on the Windows version, it keeps crashing. I tried running admin mode, but no luck. This is what I get in the Windwos event log:

Faulting application name: MKTRILW.EXE, version: 0.0.0.0, time stamp: 0x33ea352d
Faulting module name: USER32.DLL, version: 10.0.19041.2006, time stamp: 0x3ffbec2d
Exception code: 0xc0000005
Fault offset: 0x0002ce28
Faulting process id: 0xfc0
Faulting application start time: 0x01d8dc8b9cafb0a5
Faulting application path: C:\GAMES\MK_Trilogy\BIN\MKTRILW.EXE
Faulting module path: C:\Windows\System32\USER32.DLL
Report Id: 5cc2e0d4-bd3b-4766-a170-24594b2fbfb5
Faulting package full name:
Faulting package-relative application ID:

Any thoughts? Thanks.
Attachments:
Post edited October 10, 2022 by Grotok2003
avatar
Grotok2003: Thank you for making the patch and make it available online! I actually have the old retail version and couldn't play for years after the 16 bits support was gone from Windows.

The patch installed perfectly well. However, whenever I try to reconfigure the controls on the Windows version, it keeps crashing. I tried running admin mode, but no luck. This is what I get in the Windwos event log:

Faulting application name: MKTRILW.EXE, version: 0.0.0.0, time stamp: 0x33ea352d
Faulting module name: USER32.DLL, version: 10.0.19041.2006, time stamp: 0x3ffbec2d
Exception code: 0xc0000005
Fault offset: 0x0002ce28
Faulting process id: 0xfc0
Faulting application start time: 0x01d8dc8b9cafb0a5
Faulting application path: C:\GAMES\MK_Trilogy\BIN\MKTRILW.EXE
Faulting module path: C:\Windows\System32\USER32.DLL
Report Id: 5cc2e0d4-bd3b-4766-a170-24594b2fbfb5
Faulting package full name:
Faulting package-relative application ID:

Any thoughts? Thanks.
Are you using version 3.39 of the patch? Which controller are you using? If it supports xinput, I would install the patch with xinput support and reconfigure the controls by editing "xidi.ini" instead of the joystick dialog.
avatar
Grotok2003: Thank you for making the patch and make it available online! I actually have the old retail version and couldn't play for years after the 16 bits support was gone from Windows.

The patch installed perfectly well. However, whenever I try to reconfigure the controls on the Windows version, it keeps crashing. I tried running admin mode, but no luck. This is what I get in the Windwos event log:

Faulting application name: MKTRILW.EXE, version: 0.0.0.0, time stamp: 0x33ea352d
Faulting module name: USER32.DLL, version: 10.0.19041.2006, time stamp: 0x3ffbec2d
Exception code: 0xc0000005
Fault offset: 0x0002ce28
Faulting process id: 0xfc0
Faulting application start time: 0x01d8dc8b9cafb0a5
Faulting application path: C:\GAMES\MK_Trilogy\BIN\MKTRILW.EXE
Faulting module path: C:\Windows\System32\USER32.DLL
Report Id: 5cc2e0d4-bd3b-4766-a170-24594b2fbfb5
Faulting package full name:
Faulting package-relative application ID:

Any thoughts? Thanks.
avatar
CheesusWept: Are you using version 3.39 of the patch? Which controller are you using? If it supports xinput, I would install the patch with xinput support and reconfigure the controls by editing "xidi.ini" instead of the joystick dialog.
Hello CheesusWeptNew. Thank you for the reply. It's version 3.38. I check your website and I dodn't see 3.39. Where can I find it?

Regarding the controls, I should have been more specific: the controls works fine with the gamepads. It's when I try to reconfigure the keyboard keys. That's when it crashes and give me the error. Sorry.
Uhh, where is this installing things? I think I got a prompt on my initial install of the patch and now I can't find anything.
Post edited November 02, 2022 by CharklesTimon
avatar
CheesusWept: I've updated the "Kommunity Patch" to support the GOG release. As far as I can tell, there are quite a few crashes unpatched in their release.

Some of the features that differ from the GOG release:

*Removes 200+ Windows version crashes
*Corrects framerate to 60fps (no dropped or delayed frames)
*Round announcement fix
*Skips intro corporate logos
*Restores "Chameleon Wins" sound sample
*Updates miscellaneous text in the game
*Custom wrapper to map dpad to analog stick
*Added deadzone for analog sticks
*DirectPlay is completely optional
*Windows TCP/IP LAN networking without any IPX wrapper
*Includes DOS & Windows versions with equivalent fixes

It will remain compatible with the PC, Saturn and PS1 releases as well.

Available here: http://cubanraul.altervista.org/mkt/
Hi! Does this patch allow use of 2 gamepads for local play? Can't make the game to recognize 2 gamepads at the same time. Any tips?
avatar
SikSan: Hi! Does this patch allow use of 2 gamepads for local play? Can't make the game to recognize 2 gamepads at the same time. Any tips?
Same question here.
avatar
CharklesTimon: Uhh, where is this installing things? I think I got a prompt on my initial install of the patch and now I can't find anything.
C:\Games\MK_Trilogy\

avatar
SikSan: Hi! Does this patch allow use of 2 gamepads for local play? Can't make the game to recognize 2 gamepads at the same time. Any tips?
avatar
pmn357: Same question here.
You may need to run "joy.cpl" in Windows and pick a default pad.
New version is now available.

Changes in MK Trilogy 3.40 1/13/23
*Added additional FPS options
*Corrected music playback speed for UMK3 tracks
*Replaced DOS4GW with DOS32A
*Restored missing file in DOS version