Sarisio: Btw, Dtgreene, you didn't try MM6 yourself yet? Imo, it beats Oblivion in variety, dungeons and most of the other stuff. And you don't need to micromanage skill leveling (and to be honest, I gave up with Oblivion because game started to feel too tedious with its leveling system and world had little variety to make up for that).
First of all, my username starts with a lower case letter, so please don't capitalize it.
Secondly, Might and Magic 6 can't replace Oblivion for a few reasons. In particular, MM6:
1. Has a boring XP->Level (with skill points) system. I much prefer systems where skills increase by use. (In fact, the only reason I played Wasteland 1 is the use of such a system.)
2. Does not have spellmaking or enchanting. (For a game to take the place of a TES game when I'm looking for a game to play, it needs to have spellmaking.) (Note that the Enchant Item spell does not count as enchanting here; the game must let you customize the enchantment as later TES games (and, arguably, Elminage Gothic) do.)
I may get to MM6 at some point, but there are other games I want to try first:
* Trails in the Sky and Hyperdimension Neptunia (JRPGs)
* Jedi Academy (similar to Oblivion, but minus the open world, RPG elements, and most of the customization)
* Revisiting an earlier TES game (probably Arena or Morrowind)
* Perhaps Shovel Knight, either as body-swapped Shovel Knight, or Plague Knight NG+.
By the way, I am using the "All +5 Attributes" mod, which drastically reduces the skill micromanagement you need to do in Oblivion (and if I revisit Morrowind, I will use the construction set to make a similar tweak).
(Incidentally, one thing I *could* do if Oblivion is getting too easy is to use the "showbirthsignmenu" cheat to give myself the Atronach birthsign.)
By the way, MM6 does have some nice music.