It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Bookwyrm627: I've always had a bit more sympathy for the dragons than the slayers in this case. :)
After watching Quixote's cutscene, I felt afor them a bit too.

But those are dragons. They show disdain to all other races. They refer to humans as "prey". And they wouldn't have any qulams abought slaughtering others. Women, children and all. So after the dragons an organized community in Garrotte Gorge, something had to be done, and I really understand Quixote's position.

I wish there was a third way in this quest. Something to bring peace between them, or make sure the dragons are not exterminated, but at the same time ensure they play nice too.
Post edited December 11, 2015 by ZFR
avatar
ZFR: After watching Quixote's cutscene, I felt afor them a bit too.

But those are dragons. They show disdain to all other races. They refer to humans as "prey". And they wouldn't have any qulams abought slaughtering others. Women, children and all. So after forming an organized community in Garrotte Gorge, something had to be done, and I really understand Quixote's position.

I wish there was a third way in this quest. Something to bring peace between them, or make sure the dragons are not exterminated, but at the same time ensure they play nice too.
As I understand it, that human community was formed by Quixote specifically to wipe out the dragons, because hey, they're dragons. That nest of dragons is apparently relatively civilized (they don't generally bother the other cultures in the area too much, and basically demand to be left alone, backed by the threat of being eaten), as evidenced by the fact that the Dark Elves propose a possible alliance with them at all. At least one or two of the recruitable dragons left the nest because it is too structured.

As for showing disdain for all other races: hard not to be arrogant when you've got dang near all of the combat advantages.
avatar
Bookwyrm627: As I understand it, that human community was formed by Quixote specifically to wipe out the dragons, because hey, they're dragons.
I meant after the dragons formed an organized community (edited my post to make it clearer). I think it's mentioned in the game that the dragons were usually solitary creatures, but they recently formed a community in the Garrotte Gorge. This seemed to Quixote like too much a threat, so he organized the dragon hunting camp.

It wasn't simply because hey, they're dragons. Or rather, that hatred to dragons didn't come out of nowhere. Quite often when other races dealt with dragons, it was a case of kill, or be eaten.
Of course in this case Quixote's reaction was overdone and the dragons were threatened with extinction.

Which is why my decision to kill all dragons and dragon hunters was not just for the XP and treasure (I didn't raid the Temple of the Sun when doing their quest). It was actually a decision that agreed with my roleplay. Given the lack of better alternatives by the game, it was a good decision to weaken both side before the situation escalated out of hand.
avatar
ZFR: I meant after the dragons formed an organized community (edited my post to make it clearer). I think it's mentioned in the game that the dragons were usually solitary creatures, but they recently formed a community in the Garrotte Gorge. This seemed to Quixote like too much a threat, so he organized the dragon hunting camp.
I thought the dragons had been in the area like that for a long time. Been too long since I've really paid attention to the game lore, so I might be wrong. I remember Quixote only recently set up camp to exterminate them.

avatar
ZFR: It wasn't simply because hey, they're dragons. Or rather, that hatred to dragons didn't come out of nowhere. Quite often when other races dealt with dragons, it was a case of kill, or be eaten.
Of course in this case Quixote's reaction was overdone and the dragons were threatened with extinction.
I'll agree that the tensions with dragons is unsurprising, but this particular colony is (relatively) peaceful. You can actually raid one or two other colonies of dragons (one of them is in Ironsand).

He's actually doing it right to achieve his goal (exterminate the draconic "vermin" in the area).

avatar
ZFR: Which is why my decision to kill all dragons and dragon hunters was not just for the XP and treasure (I didn't raid the Temple of the Sun when doing their quest). It was actually a decision that agreed with my roleplay. Given the lack of better alternatives by the game, it was a good decision to weaken both side before the situation escalated out of hand.
Going to weaken the allies you plan to recruit to help you deal with the world threatening disaster? ;)

BTW, what did you think of the Temple of the Sun vs Necromancers thing?
avatar
Bookwyrm627: BTW, what did you think of the Temple of the Sun vs Necromancers thing?
Necromancers - evil. Temple of the Sun - good. Although there is no explicit alignment in this game, I see my party as good aligned, so sided with the Temple.
avatar
ZFR: A different small issue now. It seems that the two egg cutscenes do not play properly.

Others have the same problem
http://www.gog.com/forum/might_and_magic_series/might_and_magic_viii_issue_cutscene_not_playing

All other cutscenes play fine.

I've attached a save file from just before delivering the egg to Quixote. Could anyone please check if it's an issue with all GOG versions of the game?

Meanwhile I'll watch the cutscenes on youtube.

Change extension from jpg to zip.

Thanks
Just tried it with a fresh GOG install, and I'm seeing the same thing (skips the cut scene, goes straight back to the game). No idea what the cause might be.
avatar
Bookwyrm627: Just tried it with a fresh GOG install, and I'm seeing the same thing (skips the cut scene, goes straight back to the game). No idea what the cause might be.
Thanks. It's an issue with GOG installer then. I've contacted support.

It's weird more people haven't reported this, since these quests are compulsory to finish the game. Do so many people just skip cutscenes?
avatar
Bookwyrm627: Just tried it with a fresh GOG install, and I'm seeing the same thing (skips the cut scene, goes straight back to the game). No idea what the cause might be.
avatar
ZFR: Thanks. It's an issue with GOG installer then. I've contacted support.

It's weird more people haven't reported this, since these quests are compulsory to finish the game. Do so many people just skip cutscenes?
Maybe it wasn't in the previous versions of the game and something got messed up?
So I've started MM8 and got off the first island. However, I can't reconcile my usual RPG playstyle with the interchangeable party system. My party members will always have wildly different character levels, so their usefulness in battle will never approach equality with other party members. Furthermore, why should I invest money and time into training/promoting a character when there's always a chance I'll replace him/her with a better character tomorrow? Do I have to repeat the promotion quest in that case?

How do you guys play MM8? Do you decide on a fixed party and then stop recruiting new characters once you achieve the desired party composition? Or are characters meant to come and go, and anything else is just sticking stubbornly to RPG traditions?
avatar
Charon121: So I've started MM8 and got off the first island. However, I can't reconcile my usual RPG playstyle with the interchangeable party system. My party members will always have wildly different character levels, so their usefulness in battle will never approach equality with other party members. Furthermore, why should I invest money and time into training/promoting a character when there's always a chance I'll replace him/her with a better character tomorrow? Do I have to repeat the promotion quest in that case?

How do you guys play MM8? Do you decide on a fixed party and then stop recruiting new characters once you achieve the desired party composition? Or are characters meant to come and go, and anything else is just sticking stubbornly to RPG traditions?
Three things to note:
1) Most potential party members will not join you until your main character is about their level. So you can't get the level 50 Troll to join your level 10 PC (they'll generally say something like "you simply aren't up to the level of challenge that would interest me, and I'm not interested in following dead weight around"). There are a few exceptions, where the character won't join you until you complete a certain quest (which quest depends on the particular recruit); you can get some of these quite early if you know what to do, and speed runs rely on getting some of these level 50s while you are still single digit or early teens in levels. Yes, this does exactly what you would expect to the challenge curve of the game.

2) The higher level recruits will have spent some of their skill points. They'll usually have points spent in several of their "main" skills (like the necromancers will have advanced their various magics), but often points are wasted in other skills too (like having points in both dagger and staff). They also may already have expert/master/GM in those skills, if enough points are present. The higher level recruits will tend to already be promoted, as well.

3) Once you've completed the quest that allows for a promotion, you can later take anyone that isn't promoted back to the promoter and get the other characters promoted too. For example, once you've completed the Knight promotion quest, later you can bring any unpromoted knights and get them promoted instantly (no need to repeat the quest). The only possible exception would be Necromancer -> Lich; I don't remember whether you need to first acquire lich jars for them before the guy will go ahead and promote them (I don't remember if individual Lich Jars are even a thing in this game).

With all that in mind, I usually take the first recruit of each class that I want for my final party and use them. For example, if I want a necromancer, vampire, cleric, and knight, then I'll take the 4 characters you find on Dagger Wound and I'll use them for the rest of the game. They'll grow in power along with your PC, and you can spend their skill points however you wish without any waste. I'll recruit everyone else I can and leave them in the Adventurer's Inn, holding excess gear. That way I'm not filling my primary party's inventory with things like excess alchemy ingredients or equipment that I'm only going to pull out to pass the stat challenge pedestals.

I will note that I've never sat down and crunched the numbers on whether the higher level characters have more/fewer stat/skill points than the lower level recruits (once they are equal in level).

I will also note that due to the possibility of swapping out characters, all one-time-use permanent stat boosts (like barrels of colored liquid) only ever go to my PC in this game. Yes, my troll is drinking the +Int and +Pers barrels too. Smartest troll you'll ever see!

It is basically up to you whether you want to swap people out for others that you find. Do it as you see fit, since you are the Hero of Jadame!
Post edited January 02, 2016 by Bookwyrm627
Thanks for the answer, Bookwyrm627! I'm pleasantly surprised by its comprehensiveness. :) Let me first say that I like the skills system of MM6+ because it makes you really work for character improvement – seeking out trainers and completing special promotion quests. That's why I think a fixed party would be a better system since there would be a greater satisfaction from seeing your characters become more powerful as you progress. I think I'll try to compose a party from what characters I can find in the next few hours, then stick with it. So the inventory stays with the characters in the inn until they're re-recruited...that's good to know. I still think they should've built in the option to create custom characters for all five party slots for those of us who don't like pre-made/pre-levelled characters, but you gotta work with what you have. :) Thanks again!
avatar
Charon121: Thanks for the answer, Bookwyrm627! I'm pleasantly surprised by its comprehensiveness. :) Let me first say that I like the skills system of MM6+ because it makes you really work for character improvement – seeking out trainers and completing special promotion quests. That's why I think a fixed party would be a better system since there would be a greater satisfaction from seeing your characters become more powerful as you progress. I think I'll try to compose a party from what characters I can find in the next few hours, then stick with it. So the inventory stays with the characters in the inn until they're re-recruited...that's good to know. I still think they should've built in the option to create custom characters for all five party slots for those of us who don't like pre-made/pre-levelled characters, but you gotta work with what you have. :) Thanks again!
You will need to use the Fifth spot for certain characters in the game. "Bring so and so back to us." But, as Bookwyrm627 does, I stick with three original companions, my character, and leave the fifth for transport. The game with four players I found fun (till the end). With five, pretty easy.
avatar
Charon121: I'm pleasantly surprised by its comprehensiveness. :)
That's Bookwyrm for you... Comprehensive is his middle name.

http://www.gog.com/forum/magic_carpet_series/i_find_it_really_difficult_to_play_magic_carpet
http://www.gog.com/forum/master_of_magic/good_difficulty_level_to_start_with
http://www.gog.com/forum/might_and_magic_series/mm7_prestarting_question_party_etc
>.>
Attachments:
whee.jpg (74 Kb)
Finished! Yesterday actually, but I still wanted to check some stuff.

Good game. Liked how you find companions, unlike the previous two, where you start with a party. Also nice races/classes ideas. I'm not sure why it seems to have slightly negative reviews. It's not that much shorter than 6 or 7. I can see how when it came out, people felt it used a dated engine and was not much innovative. But from the point of view of someone playing the three together more than 10 years later, that hardly seems an issue.

I've come a long way since I started MM1, more than 5 years ago.
http://www.gog.com/forum/might_and_magic_series/might_and_magic_1_questions
And all because I was a bit lost on story after playing HoMM3 expansions (especially Armageddon's Blade which kept making references to events in MM6 and 7 which I knew nothing about!) so I decided to play all Might and Magic and their spinoffs in release order to finally get the story straight (yes, I know later HoMM games reboot the storyline) before playing later (Ho)MM games.

There is still Chronicles, MM9 to play before HoMM4 and HoMM5, but this feels like an end of an era... So much happened in those 5 years...

Thank you very much to all those who helped. I must have started a similar running questions thread for each MM game I played.