Posted August 15, 2017
stephane910: For newbie, M&M 3 is the best because it's the easiest M&M of the series. Start is not very difficult (M&M 5 without 4, is more difficult and the star of M&M4 has the same difficulty like 3).
MM4's start can be trivialized with a single spell; just cast Protection from Acid and only the boss can hurt you, and even then only occasionally and only by one point. Note that this sort of strategy works elsewhere in MM4, though the protection spell you need may be different depending on the area (make sure to cast it *after* Day of Protection, if you're using that spell). In MM3, I don't remember seeing this situation as often, and Power Shield (the other protection spell) only affects one character at a time, so it's not likely worth it unless enemies only attack one character, or if an enemy has a low damage attack that causes a nasty side effect (there's one enemy type in particular that I'm thinking of that can instant kill your entire party). In MM5, enemies are generally too strong to reduce their damage to 0, at least not consistently (though I can think of one early enemy whose damage and status ailment can be easily negated this way).
Personally, I don't like the lack of enemy respawns in the Xeen games. (Enemies sometimes respawn in Isles of Terra's overworld, though you can prevent it by destroying the lairs, except in a couple places where the developers goofed.)
By the way, there's also Swords of Xeen, but be aware that the game has lots of scripting bugs (don't trust the game) and is poorly balanced (play on Adventurer difficulty, not Warrior difficulty, as, again, you can't trust the game to provide a fair challenge). Nevertheless, the game does do some interesting things, and I did enjoy playing it, but again, don't trust the game.
Post edited August 15, 2017 by dtgreene