Posted April 02, 2021
I love CRPGs, I love dungeon crawlers, I love turn-based combat, and I'm ready to give up on this series after playing MM4 and a few hours into MM5 (Darkside).
1) Non-existent main plot. There's maybe 20 lines of dialog relating to the main story. Any characters are thinner than paper, just a single sentence and off you go.
2) Extremely basic combat system, and poor balance. You're either steamrolling enemies with basic melee attacks, or getting steamrolled, or abusing boost wells and high-level spells to steamroll unbalanced enemies. Combat got really boring as I finished the dwarf mines (1st dungeon in MM4). And once you get Lloyd's Beacon, all difficulty is removed since you can go refresh your SP in town and teleport back to where you were.
3) Boring soundtrack. Other than the track used in the Darkside intro, I can't even recall a single track as I type this.
4) Terrible item system. It's just the same crappy randomly-rolled items over and over. It got so tedious comparing items at the shop, I stopped bothering. I don't think there's a single unique item other than the story sword from MM4.
5) Boring samey dungeons, made worse by the boring combat
I get that this is a game from 1993, but Final Fantasy VI and Star Control 2 came out in 1994, and those are lightyears ahead of World of Xeen in so many aspects.
Does MM6 GREATLY improve on any of these issues? Or is it just a slight improvement?
1) Non-existent main plot. There's maybe 20 lines of dialog relating to the main story. Any characters are thinner than paper, just a single sentence and off you go.
2) Extremely basic combat system, and poor balance. You're either steamrolling enemies with basic melee attacks, or getting steamrolled, or abusing boost wells and high-level spells to steamroll unbalanced enemies. Combat got really boring as I finished the dwarf mines (1st dungeon in MM4). And once you get Lloyd's Beacon, all difficulty is removed since you can go refresh your SP in town and teleport back to where you were.
3) Boring soundtrack. Other than the track used in the Darkside intro, I can't even recall a single track as I type this.
4) Terrible item system. It's just the same crappy randomly-rolled items over and over. It got so tedious comparing items at the shop, I stopped bothering. I don't think there's a single unique item other than the story sword from MM4.
5) Boring samey dungeons, made worse by the boring combat
I get that this is a game from 1993, but Final Fantasy VI and Star Control 2 came out in 1994, and those are lightyears ahead of World of Xeen in so many aspects.
Does MM6 GREATLY improve on any of these issues? Or is it just a slight improvement?
Post edited April 02, 2021 by MachinTrucChose