dtgreene: Armadillos are manageable if you use the spell that paralyzes beasts. They have a low index number, so the spell is very likely to work.
By the way, there is a special weapon you can only get in Clouds of Xeen. Hold on to it as it is unbreakable and ignores defense. (If you do lose it, there is a cheat to get another one.)
Dartpaw86: Where does "Swords of Xeen" fit into all this? I mean, it's not a numbered entry. So spin-off? But it plays exactly like a regular game so why not a numbered entry? Maybe it was potential DLC that they decided to sell as it's own game instead?
Swords of Xeen, I believe, started out as a fan mod that New World Computing purchased and sold as its own game. Be aware that the game has a lot of bugs, so you will need to play defensively. This means you should save early and often and in multiple slots. Even if you're the sort of player who doesn't like to do so, still save early and often. Also, be aware that the game is poorly balanced, so you might want to play on the lower difficulty.
Of note, there is a fountain that will give you HP without limit. Be aware that getting over 32,767 HP will cause your HP to overflow and become negative.
One other thing about Swords of Xeen: Thievery is useless, so get rid of the Robber and Ninja in the starting party (yes, the starting party has both) and replace them with more useful characters. If you need Thievery, you can just buy the skill once you reach a certain point.