Posted December 06, 2014
I've been dying to relive the nostalgia of M&M6 for years now, but I just haven't been able to... Everything installs and opens up fine, but the main issue comes once the game is started and I'm playing.
My characters can't run straight forward.
Its just such an annoying little thing, My characters will always walk at an angle of almost 15 degrees off instead of just straight. They can move backwards just fine: The issue only crops up when trying to move forwards. Its not exactly gamebreaking, but it is annoying enough to turn me off from trying to play the game. Has anyone else had this issue and found a solution?
I've heard that the problems stem from modern CPU speeds: Something about modern processors being so fast that it causes float errors and it can't properly calculate exactly which direction you're really facing. Has anyone else heard something like this? Does anyone know of a way that I can limit my CPU's cycle speed when playing M&M6? I know it can be done with games that run via DOSbox, but I have no clue about for games that don't.
Another note, the other M&M games that run on the same engine (7 and 8 I believe? Maybe just 7) also have the same exact issue as M&M6 has.
My characters can't run straight forward.
Its just such an annoying little thing, My characters will always walk at an angle of almost 15 degrees off instead of just straight. They can move backwards just fine: The issue only crops up when trying to move forwards. Its not exactly gamebreaking, but it is annoying enough to turn me off from trying to play the game. Has anyone else had this issue and found a solution?
I've heard that the problems stem from modern CPU speeds: Something about modern processors being so fast that it causes float errors and it can't properly calculate exactly which direction you're really facing. Has anyone else heard something like this? Does anyone know of a way that I can limit my CPU's cycle speed when playing M&M6? I know it can be done with games that run via DOSbox, but I have no clue about for games that don't.
Another note, the other M&M games that run on the same engine (7 and 8 I believe? Maybe just 7) also have the same exact issue as M&M6 has.
This question / problem has been solved by rmeakins