Posted February 07, 2014
I've always thought the standard palettes used with M&M VII (just finished M&M VI for the fifth(?) time--what a hoot!) were "washed out" in comparison with the normal M&M6 palettes, but I always attributed it to the game's adoption of D3d--a somewhat poor adoption--when moving from VI's 2d engine. However, I've *finally* noticed that with the palette adjustments possible in GF's patch that I can adjust the color palette of the game dramatically and have it look much better. Problem is, I'm not sure what I'm doing when making adjustments to the palette controls (m7m.ini) and am reduced to guessing and experimenting to get the balance where I like it.
Anyone have a more detailed explanation of what each of these palette tools does? Thanks!
Edit: Specifically, it's the following controls as found in m7m.ini:
PaletteSMul=1.00
PaletteVMul=0.9
(The values presently assigned to these settings are my own and not GF's--I think they make the game look much better than the game's own default values for these settings.)
It'd be great, though, to discover what I'm actually *doing* when I adjust these, other than playing it by ear--uh, eye, that is...;)
Anyone have a more detailed explanation of what each of these palette tools does? Thanks!
Edit: Specifically, it's the following controls as found in m7m.ini:
PaletteSMul=1.00
PaletteVMul=0.9
(The values presently assigned to these settings are my own and not GF's--I think they make the game look much better than the game's own default values for these settings.)
It'd be great, though, to discover what I'm actually *doing* when I adjust these, other than playing it by ear--uh, eye, that is...;)
Post edited February 07, 2014 by waltc