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I have another question now that I'm looking at my attributes rising more closely. It seems that endurance stops increasing when it attempts to go higher than 30. The other attributes seem to be increasing just fine when I go to the Clerics. Did something happen that I wasn't aware of during my travels to the attribute increase locations. Nothing out of the ordinary seemed to occur? I also have no items equipped on one of the characters to see if there was an item keeping it down.

I don't think that its a big deal as long as the other attributes are still rising but it does make me curious. Can anyone help?
I don't know about MM1 stat boosts, but it is actually quite common for effects to raise a stat by X points, but only if it is less than Y. For example, you might have a fountain that increases a stat by 5, but only if the stat is less than 30.

Maybe the Endurance raising event you're using has such a condition?

(If Raise Dead or Resurrection lowers the target's Endurance, you could try intentionally killing and reviving the character until the character's Endurance drops below 30, and then try raising the stat back up and see what happens.)
I don't think it does but my character does have a habit of dying on a regular basis. I didn't notice a stat decrease but I will definitely look out for it.

I know some walkthroughs for MM1 say that you can't have stat increasing equipment on or it will not register the increase past 30 but none of my items are that..

I had also thought that it might be that resting in Portsmouth might be hampering me (It is the succubus queens home after all) as I noticed other stats from my party not increasing (INT and END and maybe STR) so I stopped resting there.

Thanks for the advice.